- For the zone before the Shattering, see Wetlands (original).
Wetlands | |
---|---|
Level: 20 - 25 | |
Capital(s) | Menethil Harbor |
Population | approx. 25,000 |
Races |
Dwarf Black dragon Dark Iron dwarf Dragonmaw clan Gnoll Human Night elf |
Major settlements |
Dun Modr Greenwarden's Grove |
Affiliation | Alliance-favored |
Location | Northern Khaz Modan |
The Wetlands is a large, wet zone below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands. The northern slopes of Wetlands are generally classed within the Khaz Mountains.
The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and orcs of Dragonmaw Clan now control the land. The main bastion of Alliance's power in the region - the Menethil Harbor has partially sunk, because of irregular tectonic activity caused by the Shattering. The night elves also maintain a small holdout in the eastern parts, the Greenwarden's Grove - home to the fabled Rethiel the Greenwarden.
History
The Wetlands have been the site of many a battle through the times. Nestled among the Khaz Mountains and open to the ocean as it is, it is a prime location for invading forces. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under control of the Wildhammer Clan. The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. During the Second War, the bastion finally fell prey to the invading orcs, most notably by those of the Dragonmaw Clan.
Although the orcs took possession of Grim Batol for a time, they were subject to the wrath of the red dragonflight who, when freed of their enslavement from the orcs, destroyed their bases and burned their catapults, killing orcs en masse. The orcs who survived the onslaught fled south to the mountains, where they live to this day. Horde and Scourge forces devastated the Wetlands in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.[1]
The shadow of Grim Batol, yet still looms ahead. The fanatical Twilight's Hammer, under service of Neltharion himself and the malevolent Old Gods, has seized the fortress as part of their expansion within the highlands on the east, brutally pushing back red flight's forces. Alliance forces have since established Menethil Harbor, but the area is still wild and untamed.[1] The dwarves and allied humans built the port city on an island in Baradin Bay, which they named after King Terenas Menethil II — Menethil Harbor. The Wetlands is a buffer zone between inhabited Khaz Modan and war-torn Lordaeron.[1]
Getting There
- Horde
- From Hammerfall in the Arathi Highlands, run south/southwest to the bottom of the zone. Cross the ruined bridge.
- Alliance
- From Ironforge run east towards Loch Modan take the road in the Loch north to Dun Algaz in the the Wetlands. You can also take the boat from Theramore.
Geography
There are currently no dungeons or battlegrounds in this area.
Maps and subregions
A topographic map of the Wetlands.
Travel hubs
Adjacent regions
Zone Name | Faction | Level Range | Direction | Access subzone | Access method |
---|---|---|---|---|---|
Loch Modan | 10-20 | South | Dun Algaz | By foot or Alliance flightpath from Slabchisel's Survey to Thelsamar | |
Arathi Highlands | 25-30 | North | Thandol Span | By foot or Alliance flightpath from Dun Modr to Refuge Pointe | |
Dustwallow Marsh | 35-40 | West across the ocean | Baradin Bay | By boat from Menethil Harbor to Theramore Isle | |
Howling Fjord | 68-72 | Northwest across the ocean | Baradin Bay | By boat from Menethil Harbor to Valgarde | |
Twilight Highlands | 84-85 | East | Dragonmaw Pass | By foot through the gates or flying mount. |
Notable Characters
- Main article: Wetlands NPCs
Quests
- Main article: Wetlands storyline
Videos
Resources
- Cloth
- Herbalism
- Leather
- [Light Leather]
- [Medium Leather]
- [Black Whelp Scale] (Skinning level 17-25 whelps)
- [Red Whelp Scale] (Skinning level 24-27 whelps)
- Mining
- [Copper Vein]
- [Tin Vein]
- [Incendicite Mineral Vein] (Thelgen Rock in Wetlands is the only region you can gather it.)
- [Silver Vein]
- [Iron Deposit]
- [Gold Vein]
Wild creatures
- Bog beasts
- Crocolisks
- Dark Iron dwarves
- Dragonspawn
- Ghosts
- Gnolls
- Murlocs
- Oozes
- Orcs
- Raptors
- Sharks
- Spiders
- Whelps
Warcraft III
A Warcraft III map exists called Wetlands. A once thriving metropolis has all but been covered by the jungle.
References
- ^ a b c Lands of Conflict, pg. 80
External links
|