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If two death knights Death Grip each other simultaneously, they will be pulled to each other's previous location.
 
If two death knights Death Grip each other simultaneously, they will be pulled to each other's previous location.
 
Death Grip has a slightly longer range than Dark Command. Keep this in mind when tanking.
 
   
 
== Glyphs ==
 
== Glyphs ==

Revision as of 16:26, 7 June 2011

Death Grip
Spell deathknight strangulate
  • Death Grip
  • Death knight ability
  • 30 yd range
  • 35 sec cooldown
  • Instant
  • Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.
Properties
Class Death knight
School Physical
Cooldown 35 sec
Improvements Ability rogue deadlymomentum [Unholy Command]
Related debuff
Spell deathknight strangulate
  • Death Grip
  • Taunted.
  • Duration: 4 sec
[[Category:death knight abilities]][[Category:death knight abilities]]
Death Grip TCG

In World of Warcraft: Trading Card Game.

Hey, you, with the face, c'mere...

"I find your excess of resistance disturbing." - Vanessa Fairgraves [citation needed] 

Death Grip is a death knight ability that pulls the target directly to the death knight and forces it to attack. Based off testing on Ability physical taunt [Growl] and Spell nature shamanrage [Dark Command] this ability likely no longer suffers from a miss chance, prior to Patch 4.0.1, this ability could miss, preventing the target moving to the caster, however the forced attack function remains.

Death Grip functions like other taunt abilities, granting the death knight the threat of the mob's current highest-aggro target, in addition to forcing the mob to attack the death knight for 3 seconds. Some mobs (especially bosses) are immune to the forced movement mechanic, but the taunt effect remains.

This is a great way to make your group hate you. Death Gripping a mob away from the tank will make it hit you instead, and make it difficult for the tank to regain aggro.

This is also a great way to make your group like you. Caster mobs are difficult for a tank to deal with. Stand next to the tank and grip the caster over. Then switch to another target, letting the tank's AOE abilities build threat on the caster. It's now safely tanked.

Improvements

Ability rogue deadlymomentum [Unholy Command] reduces the cooldown of Death Grip by 5/10 seconds

Trivia

On initial release this ability could not be used while moving. Undocumented change was made approximately 12/2/2008 to allow use while moving.

Using death grip on a warrior with Ability warrior shieldreflection [Spell Reflection] up will send you hurtling towards the warrior instead of the warrior hurtling towards you.

If two death knights Death Grip each other simultaneously, they will be pulled to each other's previous location.

Glyphs

Patch changes

External links