A finishing move is a type of rogue skill that requires combo points on the target before it can be attempted. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero.
Finishing moves for the Rogue class includes:
[Eviscerate], [Envenom], [Slice and Dice], [Expose Armor], [Rupture], and [Kidney Shot].
Finishing moves for the Druid (cat form) class includes:
[Ferocious Bite], [Rip] and [Maim].