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Template:Tooltip MagicBuff

Overview

Armor, L3: Upgrades footmen, knights, and paladins.

Fire Ward absorbs all fire damage for 30 seconds or until it absorbs a set amount, whichever comes first.

Functionality

Use

  • Casting: Instant
  • School: Template:Fire
  • Target: Self Only
  • Range: N/A
  • Duration: 30 Seconds or until damage absorbed
  • Cooldown: 30 Seconds

Talents

Notes

Rank Table

Rank Level Mana Description Cost
1 20 85 Absorbs 165 fire damage. 20
2 30 135 Absorbs 290 fire damage. 80
3 40 195 Absorbs 470 fire damage. Template:Gsc50
4 50 255 Absorbs 675 fire damage. Template:Gsc20
5 60 320 Absorbs 920 fire damage. Template:Gsc20
6 69 360 Absorbs 1220 fire damage. Template:Gsc

Tips and Tactics

  • Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.
  • Since Spell nature abolishmagic [Dampen Magic] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
  • Make sure you realize that it shares a cooldown timer with Spell frost frostward [Frost Ward]. You have to live (or die) with whatever you pick.
  • If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a Spell fire flamebolt [Fireball] from an enemy mage at long range) the damage will be absorbed. Think fast!
  • If this spell is improved with talents, there is a 10/20% chance to reflect back any offensive fire spell cast onto you.



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