Flame Shock
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| Flame Shock | |
|---|---|
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| Usable by | |
| Class | Shaman |
| Properties | |
| Type | Offensive |
| School | Fire |
| Cooldown | 6 |
| Talents | |
| Improvement talents | See below |
| Other information | |
| Ranks | 9 |
| Related debuff | |
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Flame Shock is one of the four shock spells available to Shamans. This is considered the most mana efficient shock, owing to the higher total damage when the DoT is added. Because the initial damage is low, Flame Shock receives the least benefit from Spell crit.
Contents |
Limitations
- It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
- The DoT portion cannot crit without its respective Glyph, nor is it effected by haste.
- Refreshing the DoT may cause you to lose a few periodic damage ticks.
Rank Table
| Rank | Level | Mana Cost (base mana) | Instant damage | DoT damage | Cost |
|---|---|---|---|---|---|
| 1 | 10 | 17% | 21 | 28 | 3 |
| 2 | 18 | 17% | 45 | 48 | 18 |
| 3 | 28 | 17% | 86 | 96 | 54 |
| 4 | 40 | 17% | 152 | 168 | 1 |
| 5 | 52 | 17% | 230 | 256 | 2 |
| 6 | 60 | 17% | 309 | 344 | 5 |
| 7 | 70 | 17% | 377 | 420 | 7 |
| 8 | 75 | 17% | 425 | 476 | 18 |
| 9 | 80 | 17% | 500 | 556 | 18 |
Improvements
- Convection reduces its cost by {2/4/6/8/10}%.
- Concussion increases its damage by {1/2/3/4/5}%.
- Reverberation reduces the cooldown of all Shock spells by {0.2/0.4/0.6/0.8/1} second.
- Elemental Focus its critical strikes has a chance to put the casting Shaman into the Clearcasting state which reduces the cost of the Shaman's next 2 damage or healing spells by 40%.
- Elemental Fury increases its critical strike damage by {20/40/60/80/100}%.
- Elemental Precision increases its chance to hit by {1/2/3}% and reduces its threat by {10/20/30}%.
- While active, Elemental Mastery will increase your critical strike chance by 20% for Nature, Frost and Fire spells and reduce mana cost by 20% for 30 sec.
- Shamanistic Focus reduces its cost by 45%.
- Mental Quickness reduces its cost by {2/4/6}%.
- Storm, Earth and Fire increases the DoT portion by {20/40/60}%.
- Glyph of Flame Shock allows the DoT portion to critical hit.
Tips
- Like all DoT spells, Flame Shock can be used to prevent Rogues from stealthing during combat.
Patch Changes
- Patch 3.2.2- The duration of the DoT effect was increased from 12 seconds to 18.
- Patch 3.1.3- Lava Flows: No longer increases the range of your Flame Shock spell,
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