Flametongue Weapon | |
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Properties | |
Class | Shaman |
School | Fire |
Cooldown | None/Global Cooldown |
Other information | |
Requirements | Melee Weapon |
[[Category:shaman abilities]][[Category:shaman abilities]]
- The flames licked the edges of the weapon as though only blood would slake its thirst.[1]
Flametongue Weapon is a temporary weapon enhancement that does fire damage and increases spell damage for 30 minutes.
Functionality
Flametongue Weapon gives a straight buff to spell damage, plus extra Fire damage per melee hit. In addition, Enhancement Shamans can learn [Lava Lash], which increases damage by 25% if the off-hand weapon is enchanted with Flametongue Weapon.
Flametongue Weapon is the preferred weapon buff for Elemental Shamans, even though from level 5 to 18 [Minor Wizard Oil] has +1 more spell damage. Note that since this only increases damage, Oils are the only beneficial weapon buff for healing until [Earthliving Weapon] at level 30.
For Enhancement Shamans, it is best used if you have a faster (faster than about 2.2 seconds) melee weapon. Otherwise, [Windfury Weapon] is the way to go.
Rank table
Rank | Level | Mana Cost | Spell Damage | Weapon Damage |
---|---|---|---|---|
1 | 10 | 8% of base mana | 7 | 4.23 - 13.04 |
2 | 18 | 8% of base mana | 13 | 6.22 - 19.16 |
3 | 26 | 8% of base mana | 16 | 9.29 - 28.64 |
4 | 36 | 8% of base mana | 26 | 14.85 - 45.76 |
5 | 46 | 8% of base mana | 39 | 24.36 - 75.04 |
6 | 56 | 8% of base mana | 45 | 32.44 - 99.92 |
7 | 64 | 6% of base mana | 96 | 40.35 - 124.28 |
8 | 71 | 6% of base mana | 157 | 65.32 - 201.2 |
9 | 74 | 6% of base mana | 186 | 77.92 - 240 |
10 | 80 | 6% of base mana | 211 | 88.96 - 274 |
Talents
Talents that can improve the weapon buff:
Talent Points Needed |
Type | Description | Talent Points Available | |
---|---|---|---|---|
20 | Enhancement | Elemental Weapons | 3 | |
25 | Enhancement | Mental Quickness | 3 | |
35 | Enhancement | Lava Lash | 1 |
Tips
- While Flametongue is useless against foes with high Fire resistance, it is not halted by those with high armour.
Patch changes
- Patch 3.2.0 (2009-08-04): Fixed tooltip error.
- Patch 3.1.0 (2009-04-14): Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
- Note this bonus damage refers to the additional melee Fire damage per hit, not the increased spell damage, which is a flat amount.
- Note this bonus damage refers to the additional melee Fire damage per hit, not the increased spell damage, which is a flat amount.
See Also
External links
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- ^ TCGDP, #95