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Flash Heal

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Flash Heal
  • Flash Heal
  • 1.5 sec cast
  • 40 yd range
  • 19% Base Mana
  • Heals a friendly target for X to Y.
Usable by
ClassPriest
Properties
TypeDefensive
SchoolHoly
CooldownGlobal
Talents
TalentedNo
Improvement
talents
Empowered Healing, Healing Focus, Holy Concentration, Holy Specialization, Inspiration, Force of Will, Martyrdom, Silent Resolve, Spiritual Guidance, Spiritual Healing
Other information
Ranks11
Sometimes, a small shard of light is all that is needed to keep the darkness at bay.

Flash Heal is a faster healing spell. It sacrifices its mana efficiency and overall healing speed in order to finish its casting time quickly and heal the target now. It's useful in an emergency when the target probably wouldn't survive long enough to receive a healing spell with a longer casting time.

Flash Heal is very low in mana-efficiency and should not be spammed in most cases. However, in PvP, Flash Heal can be an important spell because of interruptions.

Discipline Priests will find Flash Heal more efficient than Greater Heal. As Greater Heal almost always tends to over-heal, and because Discipline Priests don't benefit from over-heal through talents such as Rapture and Divine Aegis, Flash Heal will always be more efficient. And as most Discipline Priests barely have points to spend on in Holy, Flash Heal should be used.

Rank Table

Rank Base Mana Cost Value Level Cost
1 20% 193 - 237 20 27s
2 20% 258 - 314 26 54s
3 20% 327 - 393 32 99s
4 20% 400 - 478 38 1g 44s
5 20% 518 - 616 44 2g 16s
6 20% 644 - 764 50 2g 70s
7 20% 812 - 958 56 3g 78s
8 20% 913 - 1059 61 4g 77s
9 18% 1101 - 1279 67 8g 91s
10 18% 1578 - 1832 73 18g
11 18% 1887 - 2193 79 18g

Notes

Healing Done

The actual amount of healing done by the Flash Heal spell is calculated as follows:

Healing_Done = (FHeal_Base + ((Empowered_Healing + 1.5/3.5) * BonusHealing * Downrankfactor) ) * Spiritual_Healing

For example, when casting rank 9 Flash Heal with 3/5 Empowered Healing and full Spiritual Healing talents, with 1776 +heal bonus, the spell will heal (max value):

Healing_Done = (1295 + (0.06 + 1.5/3.5) * 1776 * 1.0) * 1.1 = 2379


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