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Flash of Light

Flash of Light
Spell holy flashheal.png
  • Flash of Light
  • 40 yards  range
  • Global cooldown
  • 7% of base mana
  • 1.5 sec cast
  • Heals a friendly target for X.
Usable by
ClassPaladin
Properties
TypeDefensive
SchoolHoly
CooldownGlobal
Talents
Improvement
talents
Spiritual Focus, Healing Light, Illumination, Divine Favor, Holy Power, Holy Guidance
Other information
Ranks9

Flash of Light quickly heals a friendly target for a small amount. When combined with Illumination and Sacred Shield, this is a very mana efficient spell. While most Holy Paladins utilize Flash of Light to some extent; there is considerable debate between paladins that use Flash of Light as their core PvE healing spell, and those who prefer Holy Light.

Contents

Rank table Edit

Rank Level Healing Cost to learn
1 20 81 - 93 40s
2 26 124 - 144 60s
3 34 189 - 211 1g 17s
4 42 256 - 288 1g 89s
5 50 346 - 390 2g 52s
6 58 445 - 499 3g 96s
7 66 588 - 658 7g 47s
8 74 682 - 764 20g
9 79 785 - 879 20g

Tips & Tricks Edit

During the Burning Crusade expansion, "Flash of Light spam" was a popular style of healing for holy paladins in PvE. During the early phases of Wrath of the Lich King Flash spam fell out of fashion due to the nearly unlimited mana made possible by Divine Plea and Illumination. As the expansion has progressed, there have been several nerfs to Paladin mana regeneration. With the mana nerfs, the increased availability of high spell power gear, and increased availability of sockets allowing further spell power increases, Flash of Light spamming has re-emerged in PvE healing. There is considerable disagreement over whether Flash of Light spamming is sufficient for the tank healing niche of Holy Paladins in raids, but it appears some paladins are using it successfully.

This spell is popular in PvP, for both holy and retribution specs. The Art of War (deep in the retribution tree) or 2/2 Infusion of Light (deep in the holy tree) give procs that make Flash of Light an instant cast spell. Especially for players who have a high enough rating to purchase the Inv misc book 07.png [Wrathful Gladiator's Libram of Justice], this is a very powerful spell.

100% of your spell power is added to your Flash of Light spell.

Improvements Edit

Talents and spells Edit

  • Ability paladin artofwar.png  [[The Art of War|[[[The Art of War]]]]]—Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5-10% and when these abilities critically hit the cast time of your next Flash of Light [is reduced by 0.75 sec]/[spell becomes instant cast].
  • Ability paladin beaconoflight.png  [[Beacon of Light|[[[Beacon of Light]]]]]—The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
  • Spell holy retributionaura.png  [[Conviction|[[[Conviction]]]]]—Increases your chance to get a critical strike with all spells and attacks by 1-5%.
  • Spell holy heal.png  [[Divine Favor|[[[Divine Favor]]]]]—When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Spell holy divineillumination.png  [[Divine Illumination|[[[Divine Illumination]]]]]—Reduces the mana cost of all spells by 50% for 15 sec.
  • Spell holy blindingheal.png  [[Divinity|[[[Divinity]]]]]—Increases all healing done by you and all healing effects on you by 1-5%.
  • Spell holy holybolt.png  [[Healing Light|[[[Healing Light]]]]]—Increases the amount healed by your Holy Light and Flash of Light by 4-12%.
  • Spell holy holyguidance.png  [[Holy Guidance|[[[Holy Guidance]]]]]—Increases your spell damage and healing by 4-20% of your total Intellect.
  • Spell holy power.png  [[Holy Power|[[[Holy Power]]]]]—Increases the critical effect chance of your Holy spells by 1-5%.
  • Spell holy greaterheal.png  [[Illumination|[[[Illumination]]]]]—After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives a 20%-100% chance to gain Mana equal to 30% of the base cost of your spell.
  • Ability paladin infusionoflight.png  [[Infusion of Light|[[[Infusion of Light]]]]]—Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or increase the critical chance of your next Holy Light by 10%/20%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 50%/100% over 12 sec.
  • Ability paladin judgementofthepure.png  [[Judgements of the Pure|[[[Judgements of the Pure]]]]]—Increases the damage done by your Seal and Judgement spells by 5-25%, and your Judgement spells increase your casting and melee haste by 3-15% for 1 min.
  • Ability paladin sheathoflight.png  [[Sheath of Light|[[[Sheath of Light]]]]]—Increases your spell power by an amount equal to 10-30% of your attack power and your critical healing spells heal the target for 20-60% of the healed amount over 12 seconds.
  • Spell arcane blink.png  [[Spiritual Focus|[[[Spiritual Focus]]]]]—Gives your Holy Light and Flash of Light spells a 14%-70% chance not to lose casting time when you take damage.

Items Edit

Spell power
Resilience
Sets

Glyphs Edit

Inv glyph majorpaladin.png2020
  • Glyph of Flash of Light
  • Major Glyph
  • Classes: Paladin
  • Requires Level 20
  • Item Level 25Disenchants into:
    Not disenchantable
  • Use: Your Flash of Light has an additional 5% critical strike chance.
  • Sell Price: 37s 50c
Inv glyph majorpaladin.png2020
  • Glyph of Seal of Light
  • Major Glyph
  • Classes: Paladin
  • Requires Level 30
  • Item Level 35Disenchants into:
    Not disenchantable
  • Use: While Seal of Light is active, the effect of your healing spells is increased by 5%.
  • Sell Price: 1s
Inv glyph majorpaladin.png2020
  • Glyph of Seal of Wisdom
  • Major Glyph
  • Classes: Paladin
  • Requires Level 38
  • Item Level 43Disenchants into:
    Not disenchantable
  • Use: While Seal of Wisdom is active, the cost of your healing spells is reduced by 5%.
  • Sell Price: 1s




Patch changes Edit

  • WotLK Patch 3.3.0 (2009-12-08): This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent. 
  • WotLK Patch 3.2.0 (2009-08-04):
    • Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
    • The Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.

            "Exorcism has a cast time of 1.5 seconds but can be used on players again. ...we are changing The Art of War to make not only Flash of Light instant, but also Exorcism. Choose healing or damage." (source)

Patch 3.2.0 notes Edit

In Patch 3.2.0, you really have to see the full picture of healing changes in order to really understand how dramatically Flash of Light is changing, in terms of its effectiveness and usefullness.

The cons
  • Illumination is taking a 50% nerf, from 60% mana returned to 30%
  • All sources of Replenishment are also taking a 20% hit plus its tick was converted to mp5, so it will no longer tick every second
The pros
  • Most mp5 items are getting 25% boost to their mp5 stat
  • Beacon of Light is getting a huge buff. Overheals will now heal the beaconed target, the radius will be increased 50% (to 60 yards), and a single target can be affected by multiple beacons.

To summarize, each Holy Light cast by a skilled player may actually be more effective than before the patch, but at a higher cost when you look at the whole mana picture. This will make paladins who continue to spam Holy Light to run out of mana faster, so Flash of Light will have to be used more often and effectively to keep from running out of mana.

External links Edit


Facts about Flash of LightRDF feed
Patch date8 December 2009  +, 4 August 2009  +, 4 November 2008  +, 13 May 2008  +, 13 November 2007  +, and 7 November 2004  +

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