Flasks created with Alchemy are a type of elixir. Some non-drinkable flasks are quest items or ingredients used in other professions, such as Engineering and Leatherworking. Some flask recipes may be purchased from various faction vendors and then traded to another character, however they will not be able to learn the recipe without also having the required faction.
Flasks created by alchemists count as both a Battle Elixir and a Guardian Elixir, so characters can only have the effect of one flask at a time, and it prevents them from having other elixir effects. Flasks have a cooldown of 3 seconds, and have a duration of 1 hour. Flasks formerly had a duration of 2 hours, but with Patch 3.1.0 their duration was changed to one hour and the number of flasks made from the same amount of material was doubled. Flasks are different from potions and elixirs in that their effects do not disappear upon death.
Flasks benefit from Elixir Mastery.
- Elixir - Similar to potions with differing effects that have mostly longer durations.
- Potion - Similar to elixirs with differing effects that are mostly instantaneous or have short durations.
Flasks by Type
|+500 Maximum Health and +10 Defense||1 hour||65||Discovery|
|+400 Maximum Health||1 hour||50||Exalted with Sha'tar|
|+120 Attack Power||1 hour||65||Discovery|
|+65 Intellect||1 hour||50||Exalted with Cenarion Expedition|
|+25 Mana per 5 sec.||1 hour||65||Discovery|
|+70 Spell power||1 hour||50||Exalted with Keepers of Time|
|+80 Damage to Arcane, Holy, and Nature spells||1 hour||65||Discovery|
|+80 Damage to Shadow, Fire, and Frost spells||1 hour||65||Discovery|
|+25 All Resistances||1 hour||50||Exalted with Lower City|
|+35 All Resistances and +18 All Stats||1 hour||65||Honored with The Violet Eye|
|+50 resilience||1 hour||70||Trainable (375)|
|+50 resistance to all schools of magic||1 hour||70||Trainable (385)|
|+47 spell power or +80 Attack Power or +40 Strength||1 hour||(Alc 400)||Trainable (435)|
|+180 Attack Power||1 hour||75||Trainable (435)|
|+45 Mana per 5 sec.||1 hour||75||Trainable (435)|
|+1300 Maximum Health||1 hour||75||Trainable (435)|
|+125 Spell power||1 hour||75||Trainable (435)|
These flasks were removed from the game in Patch 2.2.0. New flasks were put in their place, and alchemists who discovered these flasks' recipes prior to the patch had them converted to the new recipes.
|+35 Arcane Resistance and +20 Health regen||2 hours||65|
|+35 Shadow Resistance and +20 Health regen||2 hours||65|
These flasks are purchased with Apexis Shards from either the Crystalforges or the Aether-tech Assistant. Their effects only work in the Blade's Edge Mountains plateaus and in Gruul's Lair. They cannot be made by alchemists.
|+20 Agility, +40 Attack Power, +30 Stamina||1 hour||65||Aether-tech Assistant|
|+20 Agility, +20 Strength, +30 Stamina||1 hour||65||Fel Crystalforge|
|+20 Intellect, +30 Stamina, +8 MP5||1 hour||65||Aether-tech Assistant|
|+20 Intellect, +30 Stamina, +44 Healing||1 hour||65||Aether-tech Assistant|
|+20 Crit Rating, +20 Strength, +30 Stamina||1 hour||65||Aether-tech Assistant|
|+20 Intellect, +30 Stamina, +23 Spell Damage||1 hour||65||Bash'ir Crystalforge|
These flasks are available for purchase with Marks of the Illidari from Aldor or Scryers vendors. The marks are dropped from the raid instances Serpentshrine Cavern, Tempest Keep, Black Temple and Battle of Mount Hyjal. The flasks can be used only in these four raid instances as well.
NOTE: Pure Death and Blinding Light were added with 2.4 patch.
|+120 Attack Power||1 hour|
|+500 Maximum Health and +10 Defense||1 hour|
|+25 MP5||1 hour|
|+70 Spell damage||1 hour|
|+80 Damage to Arcane, Holy, and Nature spells||1 hour|
|+80 Damage to Shadow, Fire, and Frost spells||1 hour|
Quest Item Flasks
- Deino's Flask
- Empty Firewater Flask
- Filled Flasket
- Flask of Mystery Goo
- Flask of Purest Water
- Hardened Flasket
- Jennea's Flask
- Partitioned Flask
- Flask of Vrykul Blood
Items with Flask Names
- Patch 3.1.0 (14-Apr-2009): All flasks now last 1 hour.
- Patch 3.0.8 (2009-01-20): All flasks no longer require an alchemy lab to create.
- Patch 1.7.0 (13-Sep-2005): The Effects of Flasks will now persist through death.
- Patch 1.6.0 (12-Jul-2005): You can now only have one Flask affecting you at a time.
- Patch 1.3.0 (07-Mar-2005): The effects of flasks are no longer dispellable. This should make their use more compelling in PvP situations.