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Flying Machine (Warcraft III)

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For lore, see dwarven flying machine.
For stats in Warcraft III: Reign of Chaos, see Gyrocopter (Warcraft III).
Flying Machine
BTNFlyingMachine
Dwarfflyingmachine
RaceHuman (Bronzebeard dwarf)
Base unitGyrocopter
FactionHuman Alliance
Statistics
Hit points 200
Hit point regeneration None
Hit point regen. rate 0.00 HP/sec.
Unit TypeMechanical
Unit Classified As:Fly
Level 1
Gold90 WC3gold
Lumber30 WC3lumber
Food1 WC3food
Produced at Workshop
Build time 13 sec.
Repair time 13 sec.
RequiresN/A
Gold Bounty Awarded 26-38BTNPillage
Transport slotsCan't enter in transports.
Attacking priority 2
Sleeps False
Hotkey F
Combat
Normal attack:14.5 avg (19 avg*)
Can attack:Air
Range500
Attack typePierce
Cooldown2.00 sec.
Weapon typeInstant
Secondary attack:7.5 avg (12 avg*) (Needs Flying Machine Bombs)
Can attack:Ground, Structure, Debris, Item, Ward
Range100
Attack typeSiege
Cooldown2.50 sec.
Weapon typeMissile
Armor TypeMetal
Defense TypeHeavy (Large)
Armor2 (8*)
Day Sight1800
Night Sight1100
Movement SpeedVery Fast (400)
Sound
Sound SetGyrocopter

Mechanical flying machine flown by a Dwarven pilot.

Information Edit

Flying Machines have two main purposes: to scout, and to attack air units. If someone is making a lot of air units, use Flying Machines to attack them. Upgrade the Flying Machine to enhance it with more damage.

Flying Machines also act as detectors for invisible units.

Spells and Abilities Edit

True Sight (Passive) Edit

PASBTNFlyingMachineTrueSight
Reveals nearby invisible units.
Research Cost Researched At Requirements
None Always Available None

Flying Machine Bombs (Passive) Edit

PASBTNHumanArtilleryUpOne
Allows Flying Machines to attack land units.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 100 WC3lumber Workshop Keep 35 sec.

Flak Cannons (Passive) Edit

PASBTNFlakCannons
Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 150 WC3lumber Workshop Castle 40 sec.

Data:

Full Damage Splash Radius: 7.5 Half Damage Radius: 15 Quarter Damage Radius: 32.5
Full Damage Amount: 7 Half Damage Amount: 6 Quarter Damage Amount: 5

Upgrades Edit

BTNHumanMissileUpOne
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Blacksmith None 60 sec.
BTNHumanMissileUpTwo
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanMissileUpThree
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold 300 WC3lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 WC3gold 75 WC3lumber Blacksmith None 60 sec.
BTNHumanArmorUpTwo
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 275 WC3lumber Blacksmith Castle 90 sec.

World Editor descriptionEdit

Fast moving flying machine. Excellent at scouting, and effective against air units. Can learn the Flying Machine Bombs and Flak Cannons upgrades.

External links Edit


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