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Flying Machine (Warcraft III)

From WoWWiki

For lore, see dwarven flying machine.
For stats in Warcraft III: Reign of Chaos, see Gyrocopter (Warcraft III).
File:BTNFlyingMachine.png
File:Dwarfflyingmachine.gif
Flying Machine
RaceHuman (bronzebeard dwarf)
Base unitGyrocopter
FactionHuman Alliance
Statistics
Hit points200
Hit point regeneration None
Hit point regeneration rate 0.00
ManaN/A
Unit TypeMechanical
Unit Classified As:Fly
Upgrades toN/A
Level 1
Gold90 Gold
Lumber30 Lumber
Food1 Food
Produced at Workshop
Build time 13 sec.
Repair time 13 sec.
RequiresN/A
Gold Bounty Awarded26 - 38GoldGold
Transport slotsCan't enter in transports.
Attacking priority 2
Sleeps False
Hotkey F
Combat
Normal attack:14.5 avg (19 avg*)
Can attack:Air
Range500
Cooldown2.00
Weapon typeInstant
Secondary attack:7.5 avg (12 avg*) (Needs Flying Machine Bombs)
Can attack:Ground, Structure, Debris, Item, Ward
Range100
Attack typeSiege
Cooldown2.50
Weapon typeMissile
Armor TypeMetal
Defense TypeHeavy (Large)
Armor2 (8*)
Day Sight1800
Night Sight1100
Movement SpeedVery Fast (400)
Sound
Sound SetGyrocopter

Mechanical flying machine flown by a Dwarven pilot.

Contents

Information

Flying Machines have two main purposes: to scout, and to attack air units. If someone is making a lot of air units, use Flying Machines to attack them. Upgrade the Flying Machine to enhance it with more damage.

Flying Machines also act as detectors for invisible units.

Spells and Abilities

True Sight (Passive)

Reveals nearby invisible units.
Research Cost Researched At Requirements
None Always Available None

Flying Machine Bombs (Passive)

Allows Flying Machines to attack land units.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 100 File:WC3lumber.gif Workshop Keep 35 sec.

Flak Cannons (Passive)

Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 150 File:WC3lumber.gif Workshop Castle 40 sec.

Data:

Full Damage Splash Radius: 7.5 Half Damage Radius: 15 Quarter Damage Radius: 32.5
Full Damage Amount: 7 Half Damage Amount: 6 Quarter Damage Amount: 5

Upgrades

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 File:WC3gold.gif 75 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 275 File:WC3lumber.gif Blacksmith Castle 90 sec.

External links