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Footman (Warcraft III)

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For lore, see footman.
Footman
BTNFootman
Footman
RaceHuman
Base unitN/A
FactionHuman Alliance
Statistics
Hit points 420
Hit point regeneration Always
Hit point regen. rate 0.25 HP/sec.
Unit Classified As:Ground
Level 2
Gold135 WC3gold
Lumber0 WC3lumber
Food2 WC3food
Produced at Barracks
Build time 20 sec.
RequiresN/A
Gold Bounty Awarded 26-48BTNPillage
Transport slots1
Attacking priority 6
Sleeps False
Hotkey F
Combat
Weapon(s)Broadsword
Normal attack:12.5 avg (17 avg*)
Can attack:Ground, Structure, Debris, Item, Ward
Range90
Attack typeNormal
Cooldown1.35 sec.
Weapon typeNormal
Armor TypeMetal
Defense TypeHeavy (Large)
Armor2 (8*)
Day Sight1400
Night Sight800
Movement Speed270
Sound
Sound SetFootman

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.

InformationEdit

Footmen are especially useful against ranged units using their Defend ability. Generally Knights will replace Footmen once they are available but you may still find Footmen are very useful for dealing with lots of ranged attackers. ] Footmen can be weak against early units such as Huntresses and Grunts so many Human players deal with this by building a LOT of Footmen since they are cheap. Some Human players build three Barracks so that they can create Footmen fast.

Be sure to use Defend whenever possible, especially against Creeps and Towers. Do not use Defend against Night Elf Huntresses as it has no effect on them. Be sure to turn off Defend when it is not in use.Footmen are very effective when supported by Priests.

Spells and AbilitiesEdit

DefendEdit

BTNDefend

Activate to take 50% less damage from Piercing attacks, but have 30% reduced movement speed. Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.

Research Cost Researched At Requirements Upgreade Time
150 WC3gold 100 WC3lumber Barracks None 45 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited None None N/A Unit Self Pierce damage reduced by 50%, movement speed reduced 30%, 30% chance of reflection

Defend reduces 50% of all piercing damage. Defend only reduces Pierce damage, not all ranged attacks. The Footman can stay in defend mode as long as he wants and can cancel back to normal mode at any time. Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.

Defend has no effect on Night Elf Huntresses.

Make sure you turn off Defend when you're done. Don't walk around like a newbie in Defend mode as you move across the map. Instead move in and out of Defend as appropriate to the battle situation.

Use Defend to assault enemy bases with towers! It works against towers and defensive structures like Orc Burrows. Research Defend when you're facing ranged units or when you might be assaulting a base.

UpgradesEdit

BTNSteelMelee
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Blacksmith None 60 sec.
BTNThoriumMelee
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNArcaniteMelee
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold 300 WC3lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 WC3gold 75 WC3lumber Blacksmith None 60 sec.
BTNHumanArmorUpTwo
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 275 WC3lumber Blacksmith Castle 90 sec.

Manual descriptionEdit

The vast ranks of the Alliance armies have been replenished since the devastating battles of the Second war. Trained in the arts of swordsmanship, the stoic Footmen of the Alliance serve as Lordaeron's first line of defense. Armed with broadswords and heavy kite shields, footmen are capable of breaking any enemy charge.

World Editor descriptionEdit

Versatile foot soldier. Can learn the Defend ability.

External links Edit


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