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Force of Nature

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Force of Nature
Ability druid forceofnature
  • Force of Nature
  • 40 yd  range
  • 1 min cooldown
  • Instant cast
  • Summons a treant to assist in the Druid's current combat role for 15 sec. Treant capabilities vary by specialization. Useable in all shapeshift forms.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown1 min
Talents
TalentedYes
Level required60
Force of Nature
They are the fruit sprung from the seeds of service to nature.

Force of Nature provides the druid with a treant to attack an enemy target for 15 seconds. It is a talented ability available at level 60.

Treant types Edit

Notes Edit

Force of Nature RPG
A druid summoning a treant
  • If cast when the druid is not on an enemy's aggro table, or is somehow engaged with a mob, it is common for the treant to return to the caster without attacking anything, unless the mob was aggroed by having the treant cast directly onto it.
  • If the treant is the only one attacking a target for the entire duration of the fight and ends up killing it, the target will not yield any Experience or Honor. This is especially important to keep in mind when helping lower-level players complete an instance - if your treant kills a boss by itself, no one will get quest credit for it.
  • Treant's health and damage scales with the druid it belongs to.

Tips and tacticsEdit

  • Casting Faerie Fire on a mob that your treant is attacking will increase its damage output.
  • The treant can provide a very substantial amount of DPS in a boss fight, but it is important to time the cast so that the treant is out of danger of being annihilated by AoE. It is also important that you cast it at the back of the boss, so that it doesn't cause the boss to parry, and so it doesn't die due to cleaves.
  • Against priests of all specs, it is a good idea to summon the treant soon after they cast Psychic Scream so that they cannot instantly nullify your treant.

Patch changes Edit

  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash. Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Mists-Logo-Small Patch 5.3.0 (21-May-2013): Will now chain cast spells with no delay between casts, allowing treants to cast their spells more frequently in the same amount of time.; Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.; Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Health on the treants has been increased.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Cooldown reduced to 2 minutes, down from 3.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Bc icon Patch 2.2.0 (25-Sep-2007): Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
  • Bc icon Patch 2.1.2 (2007-06-19): This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Bc icon Patch 2.1.0 (22-May-2007): The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive. These pets will now come into the game with full health, including that gained from a percentage of master’s stamina.

External links Edit


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