Formulas:Durability
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Contents |
Maximum Durability
The maximum durability of an item depends on its quality, its type (slot, armor type, weapon type) and for items of level 28 and lower also on item level. The tables below show the durability of items of item level 29 and higher.
Low, Common and Uncommon Armor
| Cloth | Leather | Plate | ||
| hands/waist/wrist | 25 | 30 | 35 | 40 |
| feet | 35 | 45 | 50 | 55 |
| head/shoulder | 45 | 50 | 60 | 70 |
| legs | 55 | 65 | 75 | 85 |
| chest | 70 | 85 | 100 | 115 |
Rare Armor
| Cloth | Leather | Plate | ||
| hands/waist/wrist | 30 | 35 | 40 | 45 |
| feet | 40 | 50 | 60 | 65 |
| head/shoulder | 50 | 60 | 70 | 80 |
| legs | 65 | 75 | 90 | 100 |
| chest | 80 | 100 | 120 | 135 |
Epic Armor
| Cloth | Leather | Plate | ||
| hands/waist/wrist | 35 | 40 | 50 | 55 |
| feet | 50 | 60 | 70 | 75 |
| head/shoulder | 60 | 70 | 85 | 100 |
| legs | 75 | 90 | 105 | 120 |
| chest | 100 | 120 | 140 | 165 |
Weapons and Shields
| Low and (Un)Common |
Rare | Epic | Legendary | |
| wand, dagger, fist weapon | 55 | 65 | 75 | ? |
| bow, crossbow, gun | 65 | 75 | 90 | 110 |
| 1h-axe, 1h-sword, 1h-mace | 75 | 90 | 105 | 125 |
| shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 85 | 100 | 120 | 145 |
Calculating Durability
The numbers presented in the previous section can also be calculated reasonable well using the following formula:
Armor
- durability=5*round(23*Cquality*Ctype*Carmor)
With Cquality, Ctype and Carmor according to these values:
| Type | Ctype |
| hand/waist/wrist | 0.35 |
| feet | 0.49 |
| shoulder/head | 0.59 |
| legs | 0.75 |
| chest | 1.00 |
| Armor | Carmor |
| cloth | 0.63 |
| leather | 0.76 |
| 0.89 | |
| plate | 1.00 |
| Quality | Cquality |
| epic | 1.37 |
| rare | 1.17 |
| uncommon | 1.00 |
For all 60 possible combinations of type, quality and armor class, this formula correctly calculates the durability for 57 combinations. For three combinations the predicted durability is either 5 points to high or 5 points to low.
Weapons and Shields
There is a similair formula that can be used to calculate the durability of weapons and shields.
- durability=5*round(17*Cquality*Cwtype)
With Cwtype according to these values:
| Type | Cwtype |
| wand, dagger, fist weapon | 0.64 |
| bow, crossbow, gun | 0.77 |
| 1h-axe, 1h-sword, 1h-mace | 0.89 |
| shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 1.00 |
This formula correctly calculates the durability for all items, except for epic two-handers and shields, for which the value is 5 points to low.
Legendary Items
At the moment the only legendary items with durability that are in game are two-handers or one-handed axes, swords or maces. However, using the known durability of these items and the formula in the previous section, it can be determined that the Cquality for legendary items must be approximately 1.68.
It is now possible to make a prediction of the durability of armor items of legendary quality:
| Legendary | Cloth | Leather | Plate | |
| hands/waist/wrist | 45 | 50 | 60 | 70 |
| feet | 60 | 70 | 85 | 95 |
| head/shoulder | 70 | 85 | 100 | 115 |
| legs | 90 | 110 | 130 | 145 |
| chest | 120 | 145 | 170 | 195 |
In the same way, the durability of the remaining types of legendary weapons can be determined:
| Type | Durability |
| wand, dagger, fist weapon | 90 |
| bow, crossbow, gun | 110 |
| 1h-axe, 1h-sword, 1h-mace | 125 |
| shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 145 |
