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== Summary ==
{{Stub/Ability}}
 
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{{Cataclysm/Image|12319}}
{{Infobox ability
 
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== Licensing ==
|name=Freezing Trap
 
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{{Licensing|Zone}}
|image=Spell_Frost_ChainsOfIce.png
 
|description=Place a frost trap that freezes the first enemy that approaches, preventing all action for up to X sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
 
|class=[[Hunter]]
 
|type=Utility
 
|school=Frost
 
|cost=100 Mana
 
|cast_time=Instant
 
|cooldown=30 seconds
 
|improvement=[[Clever Traps]], [[Trap Mastery]], [[Resourcefulness]]
 
|ranks=3
 
|debuff_name=Freezing Trap Effect
 
|debuff_desc=Frozen.
 
|debuff_dur=X Seconds
 
|debuff_type=Magic
 
}}
 
   
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[[ru:Файл:Kezan 070810 145322 - KTC Headquarters - Kirkburn 12319.jpg]]
'''Freezing Trap''' is a [[hunter]] ability, first learned at level 20. It causes the first enemy to approach the trap to be frozen.
 
 
==Rank table==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Level !! [[Mana]] Cost !! Length of freeze !! Cost
 
|-
 
| 1 || 20 || 50 || 10 sec || {{Cost|s=22}}
 
|- class="alt"
 
| 2 || 40 || 75 || 15 sec || {{Cost|2|27|50}}
 
|-
 
| 3 || 60 || 100 || 20 sec || {{Cost|4|50}} {{bc-inline}}
 
|}
 
 
==Notes==
 
Being a magical effect, it can be dispelled, cleansed or devoured by a felhunter, and is one of the few non-mage spells that works in conjunction with the [[Shatter]] talent.
 
 
===Uses===
 
* Freezing Trap is good for [[Crowd Control]]. It works on any type of mob, unlike some other forms of CC that require a specific type.
 
* Freezing Trap is also good for escaping enemies or hostile players.
 
* Freezing Trap can be used to "reset" the battle, (allows the Hunter to return to max range and have another free shot at the Frozen [[mob]].
 
 
===Limitations===
 
*Any damage caused will break the ice (this includes [[Damage over Time|DoTs]] such as [[Serpent Sting]], but also [[Viper Sting]]).
 
*Trap will exist for 30 seconds.
 
*Can be resisted.
 
*Some monsters are immune to this trap.
 
*Mages can [[Ice Block]] out of this effect, and Paladins can use [[Divine Shield]].
 
*Traps can be removed by using [[Dispel]], [[Cleanse]] and [[Devour Magic]].
 
*It is the only non-mage ability that is a frozen effect, and therefore mages attacking trapped targets will work in conjunction with [[Shatter]].
 
 
==Improvements==
 
*[[Clever Traps]] ([[Survival]] [[Talent]]): Increases the duration of Freezing and Frost trap effects by 15% per rank (2 total ranks) and the damage of Immolation and Explosive trap effects by 15% per rank.
 
*[[Trap Mastery]] ([[Survival]] [[Talent]]): Decreases the chance enemies will resist trap effects by 5-10% (2 ranks).
 
*[[Resourcefulness]] ([[Survival]] [[Talent]]): Reduces the mana cost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total).
 
 
==Tips and tactics==
 
===General===
 
* If you accidentally place a [[Serpent Sting]] or [[Viper Sting]] on a mob that will run into your '''Freezing Trap''' try to hit it with a [[Scorpid Sting]] to overwrite the Serpent Sting or Viper Sting. Serpent Sting and Viper Sting will break the trap early but Scorpid Sting will not.
 
* While still a good practice, it is no longer necessary to call off your pet for a Freezing Trap or any CC which can be broken by damage. The pet now automatically returns to follow mode.
 
 
===Raid===
 
* This is a Hunter's main [[Crowd Control]] ability. It has the advantage of working on any type of [[mob]] where as [[Polymorph]] only works on [[Humanoid]]s and [[Beast]]s, [[Sap]] on [[Humanoid]]s, [[Hibernate]] on [[Beast]]s and [[Dragonkin]], etc.
 
* If you're having trouble pulling '''caster''' mobs into your trap, hit them with [[Silencing Shot]] first. When silenced, caster mobs will run towards you. Make sure they will be able to get to the trap in three seconds or less, or they will start casting again.
 
* If the mob is a non-caster ranged attacker, or you do not have Silencing Shot, you will have to use a '''line of sight pull''' to get them into your trap. First, put down a trap behind a corner or an obstacle. After the tank pull, Arcane Shot or Distracting Shot the mob you want to trap. Then run and hide behind the corner or obstacle immediately, so that the mob cannot "see" you. If done correctly, it will run to the corner or obstacle and get trapped.
 
* Holding aggro on a frozen mob will make the mob much easier to retrap when it breaks in addition to ensuring that the mob will not chase after a healer. This can easily be accomplished with [[Distracting Shot]], which generates hate without breaking the trap. This can become important during long fights in which the target must remain trapped for an extended period. Having a [[HOWTO: Make a Macro#Focus|Focus]] macro will enable you to use Distracting Shot without having to switch targets, allowing you to keep aggro without the hassle and possible danger of switching targets in mid-fight.
 
* '''Chain-trapping''' is a skill that good hunters should master. Since the duration of the trap is often shorter than the [[cooldown]] (although the difference can be reduced with talents and [[Beast_Lord_Armor|Beast Lord]] set bonus), you may want to reduce the time that the mob is not trapped and have some ways to handle such time. First, if possible, try to put down the trap at least 30 seconds before the tank pull, such that your trap cooldown ends when the mob is trapped. When it is trapped, move 10 to 30 yards away from it first before putting down another trap. If you do it correctly and the traps do not get resisted, you should be able to repeat this for 3 to 4 times without break in-between. If your trap duration is made longer than its cooldown with talents and/or set bonus, theoretically you can chain-trap the mob indefinitely. When there is time that the mob breaks free and your trap is on cooldown, [[Scatter Shot]] and [[Intimidation]] are good ways to render the mob unable to act. [[Wyvern Sting]] works, but you must make sure to replace the [[DoT]] effect with [[Scorpid Sting]] before it steps into the new trap. When those abilities are also on cooldown, you should try to [[kite]] the mob with [[Concussive Shot]]. [[Wing Clip]] and [[Counterattack]] all work if you must resort to them. Lastly, you could ask other group members for help if something goes wrong or if your trap is of a low rank.
 
 
===Soloing===
 
* When soloing, if you want to use it for an unavoidable add, one solution is to hit a mob with a [[Concussive Shot]]. You can just use the generic Aimed, Concussive, Auto Shot technique. This way the pulled mob plus the [[add]] runs toward you. The pulled mob will be moving at 50% speed thanks to the [[Concussive Shot]] meaning the unavoidable add will trigger your trap (provided the add is a [[melee]] attacker) and giving you 10 or more seconds to fight the original mob alone.
 
* Freezing Trap is also great for fighting a solo mob. One technique a [[Marksman]] spec'd Hunter can use is to lay a Freezing Trap, turn on [[Aspect of the Hawk]], [[Hunter's Mark]] the [[mob]], start an [[Aimed Shot]] and send in the pet. After the [[Aimed Shot]] hits, fire a [[Concussive Shot]] and auto shoot. When the [[mob]] comes near the Freezing Trap, make sure to turn off your auto attack. Then run forward to near max range (make certain you don't go too far), spin and start over. You can destroy very powerful enemies this way with enough patience, provided they are not immune to the trap.
 
* Freezing trap is also a great tool for taming beasts. Set a trap between you and the beast you want to tame, back up a bit, fire a Concussive Shot, and then begin the Taming. The concussive shot will slow the beast down for a bit (possibly freezing it, if you've got the Improved Concussive Shot talent), and then the Freezing Trap will stop it for another 10 seconds. This way, you'll hardly be scratched at all during the taming process.
 
 
===PvP===
 
* Freezing trap is incredibly useful as a means of escape, especially in PvP. If you are rooted, snared, or generally outmatched, you can lay a freezing trap and run. If you feign death first, you can summon your mount to aid you in this; if that's not possible, Aspect of the Cheetah can help you get some distance as well.
 
* Freezing trap can also be useful in PvP. Lay a freezing trap and then stand in front of it as a safety measure in case there is a stealthed person behind you. Keep in mind that rogues might be able to detect the trap, so do not rely on it too heavily.
 
* If an enemy player is attempting to run, you can easily trap him by using scatter shot, then laying the trap under him while he is disoriented.
 
* The trap is great against Warrior's Charge. Place it just in front of you and when a Warrior's charge launches the Freezing Trap start walking backwards and after about 20 yards use Aimed Shot then Concussive Shot and start fighting normally. However, a Bearform Druid can charge straight over it, without freezing.
 
* Furthermore, Druids who get caught inside a frozen trap cannot shift out to break the trap.
 
 
 
{{Traps}}
 
{{Classfooter|Hunter}}
 
 
[[Category:Frost spells]]
 
[[Category:Hunter abilities]]
 
[[Category:Magic debuffs]]
 

Revision as of 13:25, 13 June 2011

Summary

Licensing

ru:Файл:Kezan 070810 145322 - KTC Headquarters - Kirkburn 12319.jpg