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|name=Frost Armor |
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|name=Frost Armor |
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|image=Spell_Frost_FrostArmor02.png |
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|image=Spell_Frost_FrostArmor02.png |
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|description=Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
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|description=Increases your spell haste by 7%.<br><br>If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.<br><br>{{text|white|Armor Spells}}<br>A Mage can only have one Armor spell active at a time. |
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|class=[[Mage]] |
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|class=[[Mage]] |
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|type=Defensive |
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|type=Defensive |
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|school=[[Frost]] |
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|school=[[Frost]] |
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|cost=24% of [[base mana]] |
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|cost=3.0% of [[base mana]] |
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|cast_time=Instant |
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|cast_time=3 sec |
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|improvement=[[Frost Warding]], [[Frostbite]], [[Permafrost]], [[Precision (mage talent)|Precision]], [[Frost Channeling]] |
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|cooldown= |
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|ranks=3 |
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|gcd=1.5 sec |
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|buff_desc=Increases Armor by X and may slow attackers. |
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|level=54 |
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|buff_dur=30 minutes |
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|buff_desc=Spell haste increased by 7%.<br>Attackers are slowed. |
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|debuff_name=Chilled |
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|debuff_name=Chilled |
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|debuff_type=Magic |
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|debuff_type=Magic |
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|debuff_desc=Movement slowed by 30% and time between attacks increased by 25%. |
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|debuff_desc=Movement slowed by 30%. |
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|debuff_dur=5 seconds |
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|debuff_dur=5 seconds |
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|tcg=FrostArmorTCG.jpg |
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}}</onlyinclude> |
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}}</onlyinclude> |
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{{Quotation|Morganis Blackvein [[TCG]]|Anyone can hit a mage. Once.}} |
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'''Frost Armor''' is a core [[mage]] ability learned at level 54. It grants a self buff to spell haste and slows melee attackers. |
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'''Frost Armor''' is a [[mage]] spell that grants a self buff which increases armor and has a chance to [[snare]] attackers. Enemies that attack with melee have a chance to become [[chilled]], slowing their movement and attack speed. |
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== Modified by == |
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*{{ability|Presence of Mind}} (talent) |
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*{{ability|Ice Floes}} (talent) |
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{{:Glyph of Armors}} |
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{{clrl}} |
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== Notes == |
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The slow effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. |
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{|class="darktable" style="text-align: center;" |
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== Patch changes == |
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* {{Patch 4.1.0|note=Redesigned.}} |
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! Rank !! [[Armor]] !! Level !! Cost |
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* {{Patch 4.0.6|note=Molten Armor, Frost Armor, and Mage Armor no longer cost mana.}} |
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| 1 || 30 || 1 || Free<sup>[1]</sup> |
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|-class="alt" |
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| 2 || 110 || 10 || {{Cost|s=4}} |
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| 3 || 200 || 20 || {{Cost|s=20}} |
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#Mages begin the game with this rank already learned. |
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==Notes== |
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At level 30 mages learn [[Ice Armor]] which is exactly the same as Frost Armor except it includes frost [[resistance]]. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned. |
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==Talent Improvements== |
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[[Frost Warding]]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank. |
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[[Permafrost]]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [[Frostbite]]. |
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==Glyph Improvements== |
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[[Glyph of Ice Armor]]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. |
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[[Glyph of Frost Armor]]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min. |
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==Tips and tactics== |
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The snare effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. |
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==Patch changes== |
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* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}} |
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* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}} |
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* {{Patch 3.2.0|note=The mana cost on these spells has been reduced by approximately 15%.}} |
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* {{Patch 3.0.2|note=Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.}} |
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* {{Patch 2.0.3|note="Frost Armor" is now correctly affected by "Elemental Precision".}} |
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* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}} |
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* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}} |
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* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}} |
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* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}} |
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* {{Patch 1.3.0|note=Mana cost reduced.}} |
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* {{Patch 1.3.0|note=Mana cost reduced.}} |
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== External links == |
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{{elinks-spell|7302}} |
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{{Mage armors}} |
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{{Mage armors}} |