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|name=Frost Armor
 
|name=Frost Armor
 
|image=Spell_Frost_FrostArmor02.png
 
|image=Spell_Frost_FrostArmor02.png
|description=Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
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|description=Increases multistrike chance by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec.
 
|class=[[Mage]]
 
|class=[[Mage]]
 
|type=Defensive
 
|type=Defensive
 
|school=[[Frost]]
 
|school=[[Frost]]
|cost=24% of [[base mana]]
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|cost=
 
|cast_time=Instant
 
|cast_time=Instant
|improvement=[[Frost Warding]], [[Frostbite]], [[Permafrost]], [[Precision (mage talent)|Precision]], [[Frost Channeling]]
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|cooldown=
|ranks=3
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|gcd=
|buff_desc=Increases Armor by X and may slow attackers.
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|level=54
|buff_dur=30 minutes
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|specialization=Frost
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|buff_desc=Multistrike increased by 8%.<br><br>Attackers are slowed.
 
|debuff_name=Chilled
 
|debuff_name=Chilled
 
|debuff_type=Magic
 
|debuff_type=Magic
|debuff_desc=Movement slowed by 30% and time between attacks increased by 25%.
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|debuff_desc=Movement slowed by 30%.
 
|debuff_dur=5 seconds
 
|debuff_dur=5 seconds
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|tcg=FrostArmorTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
{{Quotation|Morganis Blackvein [[TCG]]|Anyone can hit a mage. Once.}}
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'''Frost Armor''' is a [[mage]] ability learned at level 54 for those with the frost specialization. It grants a self buff to [[multistrike]] and slows melee attackers.
   
'''Frost Armor''' is a [[mage]] spell that grants a self buff which increases armor and has a chance to [[snare]] attackers. Enemies that attack with melee have a chance to become [[chilled]], slowing their movement and attack speed.
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== Notes ==
  +
The slow effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
   
{|class="darktable" style="text-align: center;"
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== Patch changes ==
|-
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* {{Patch 6.0.2|note=Frost Armor is now a passive effect and is available only to Frost Mages.; Frost Armor now grants an 8% chance to Multistrike instead of 7% Haste.}}
! Rank !! [[Armor]] !! Level !! Cost
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* {{Patch 4.1.0|note=Redesigned.}}
|-
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* {{Patch 4.0.6|note=Molten Armor, Frost Armor, and Mage Armor no longer cost mana.}}
| 1 || 30 || 1 || Free<sup>[1]</sup>
 
|-class="alt"
 
| 2 || 110 || 10 || {{Cost|s=4}}
 
|-
 
| 3 || 200 || 20 || {{Cost|s=20}}
 
|}
 
#Mages begin the game with this rank already learned.
 
 
==Notes==
 
At level 30 mages learn [[Ice Armor]] which is exactly the same as Frost Armor except it includes frost [[resistance]]. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned.
 
 
==Talent Improvements==
 
[[Frost Warding]]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.
 
 
[[Permafrost]]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [[Frostbite]].
 
 
==Glyph Improvements==
 
[[Glyph of Ice Armor]]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
 
 
[[Glyph of Frost Armor]]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.
 
 
==Tips and tactics==
 
The snare effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
 
 
==Patch changes==
 
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}}
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}}
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* {{Patch 3.2.0|note=The mana cost on these spells has been reduced by approximately 15%.}}
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* {{Patch 3.0.2|note=Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.}}
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* {{Patch 2.0.3|note="Frost Armor" is now correctly affected by "Elemental Precision".}}
 
* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}}
 
* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}}
 
* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}}
 
* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}}
 
* {{Patch 1.3.0|note=Mana cost reduced.}}
 
* {{Patch 1.3.0|note=Mana cost reduced.}}
  +
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== External links ==
  +
{{elinks-spell|7302}}
  +
   
 
{{Mage armors}}
 
{{Mage armors}}

Latest revision as of 19:19, December 20, 2014

Frost Armor
Spell frost frostarmor02
  • Frost Armor
  • Instant cast
  • Increases multistrike chance by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec.
Usable by
ClassMage
Properties
TypeDefensive
SchoolFrost
Talents
SpecializationFrost
Level required54
Related buff
Spell frost frostarmor02
  • Frost Armor
  • Multistrike increased by 8%.

    Attackers are slowed.
Related debuff
Spell frost frostarmor02
  • Magic
  • Chilled
  • Movement slowed by 30%.
  • Duration: 5 seconds
TCG image
FrostArmorTCG
Anyone can hit a mage. Once.
- Morganis Blackvein TCG

Frost Armor is a mage ability learned at level 54 for those with the frost specialization. It grants a self buff to multistrike and slows melee attackers.

Notes Edit

The slow effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.

Patch changes Edit

  • Warlords-Logo-Small Patch 6.0.2 (October 14, 2014): Frost Armor is now a passive effect and is available only to Frost Mages.; Frost Armor now grants an 8% chance to Multistrike instead of 7% Haste.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Redesigned.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The buff will be stored in a Consolidation Box when received. It will come out when 3 min. is left.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): The mana cost on these spells has been reduced by approximately 15%.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Bc icon Patch 2.0.3 (09-Jan-2007): "Frost Armor" is now correctly affected by "Elemental Precision".
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Mana cost reduced.

External links Edit


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