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|name=Frost Armor
 
|name=Frost Armor
 
|image=Spell_Frost_FrostArmor02.png
 
|image=Spell_Frost_FrostArmor02.png
|description=Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
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|description=Increases your spell haste by 7%.<br><br>If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.<br><br>{{text|white|Armor Spells}}<br>A Mage can only have one Armor spell active at a time.
 
|class=[[Mage]]
 
|class=[[Mage]]
 
|type=Defensive
 
|type=Defensive
 
|school=[[Frost]]
 
|school=[[Frost]]
|cost=24% of [[base mana]]
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|cost=3.0% of [[base mana]]
|cast_time=Instant
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|cast_time=3 sec
|improvement=[[Frost Warding]], [[Frostbite]], [[Permafrost]], [[Precision (mage talent)|Precision]], [[Frost Channeling]]
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|cooldown=
|ranks=3
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|gcd=1.5 sec
|buff_desc=Increases Armor by X and may slow attackers.
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|level=54
|buff_dur=30 minutes
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|buff_desc=Spell haste increased by 7%.<br>Attackers are slowed.
 
|debuff_name=Chilled
 
|debuff_name=Chilled
 
|debuff_type=Magic
 
|debuff_type=Magic
|debuff_desc=Movement slowed by 30% and time between attacks increased by 25%.
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|debuff_desc=Movement slowed by 30%.
 
|debuff_dur=5 seconds
 
|debuff_dur=5 seconds
  +
|tcg=FrostArmorTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
:''Anyone can hit a mage. Once. — Morganis Blackvein''
  +
'''Frost Armor''' is a core [[mage]] ability learned at level 54. It grants a self buff to spell haste and slows melee attackers.
   
'''Frost Armor''' is a [[mage]] spell that grants a self buff which increases armor and has a chance to [[snare]] attackers. Enemies that attack with melee have a chance to become [[chilled]], slowing their movement and attack speed.
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== Notes ==
  +
The slow effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
   
{|class="darktable" style="text-align: center;"
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== Patch changes ==
|-
 
! Rank !! [[Armor]] !! Level !! Cost
 
|-
 
| 1 || 30 || 1 || Free<sup>[1]</sup>
 
|-class="alt"
 
| 2 || 110 || 10 || {{Cost|s=4}}
 
|-
 
| 3 || 200 || 20 || {{Cost|s=20}}
 
|}
 
#Mages begin the game with this rank already learned.
 
 
==Notes==
 
At level 30 mages learn [[Ice Armor]] which is exactly the same as Frost Armor except it includes frost [[resistance]]. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned.
 
 
==Talent Improvements==
 
[[Frost Warding]]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.
 
 
[[Permafrost]]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [[Frostbite]].
 
 
==Glyph Improvements==
 
[[Glyph of Ice Armor]]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
 
 
[[Glyph of Frost Armor]]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.
 
 
==Tips and tactics==
 
The snare effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
 
 
==Patch changes==
 
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}}
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received. It will come out when 3 min. is left.}}
 
* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}}
 
* {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.}}
 
* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}}
 
* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}}
 
* {{Patch 1.3.0|note=Mana cost reduced.}}
 
* {{Patch 1.3.0|note=Mana cost reduced.}}
  +
  +
== External links ==
  +
{{elinks-spell|7302}}
  +
   
 
{{Mage armors}}
 
{{Mage armors}}

Revision as of 03:25, December 8, 2012

Frost Armor
Spell frost frostarmor02
  • Frost Armor
  • 3.0% of base mana
  • 3 sec cast
  • Increases your spell haste by 7%.

    If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.

    Armor Spells
    A Mage can only have one Armor spell active at a time.
Usable by
ClassMage
Properties
TypeDefensive
SchoolFrost
Cooldown (GCD 1.5 sec)
Level required54
Related buff
Spell frost frostarmor02
  • Frost Armor
  • Spell haste increased by 7%.
    Attackers are slowed.
Related debuff
Spell frost frostarmor02
  • Magic
  • Chilled
  • Movement slowed by 30%.
  • Duration: 5 seconds
TCG image
FrostArmorTCG
Anyone can hit a mage. Once. — Morganis Blackvein

Frost Armor is a core mage ability learned at level 54. It grants a self buff to spell haste and slows melee attackers.

Notes

The slow effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The buff will be stored in a Consolidation Box when received. It will come out when 3 min. is left.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Mana cost reduced.

External links


Facts about Frost ArmorRDF feed
Patch date8 December 2009 +, 10 October 2005 +, 12 July 2005 + and 7 March 2005 +

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