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Frost Armor

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Frost Armor
Spell frost frostarmor02
  • Frost Armor
  • 3.0% of base mana
  • 3 sec cast
  • Increases your spell haste by 7%.

    If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.

    Armor Spells
    A Mage can only have one Armor spell active at a time.
Usable by
ClassMage
Properties
TypeDefensive
SchoolFrost
Cooldown (GCD 1.5 sec)
Level required54
Related buff
Spell frost frostarmor02
  • Frost Armor
  • Spell haste increased by 7%.
    Attackers are slowed.
Related debuff
Spell frost frostarmor02
  • Magic
  • Chilled
  • Movement slowed by 30%.
  • Duration: 5 seconds
TCG image
FrostArmorTCG
Anyone can hit a mage. Once. — Morganis Blackvein

Frost Armor is a core mage ability learned at level 54. It grants a self buff to spell haste and slows melee attackers.

Notes

The slow effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The buff will be stored in a Consolidation Box when received. It will come out when 3 min. is left.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Mana cost reduced.

External links


Facts about Frost ArmorRDF feed
Patch date8 December 2009 +, 10 October 2005 +, 12 July 2005 + and 7 March 2005 +

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