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Frost Armor
Inv misc questionmark
  • Frost Armor (3 ranks)
  • Mage ability
  • 170 Mana
  • Instant
  • Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Properties
Class Mage
School Frost
Cooldown None/Global Cooldown
Improvements Spell frost frostward [Frost Warding], Spell frost frostarmor [Frostbite], Achievement zone frostfire [Permafrost], Elemental Precision, Spell frost stun [Frost Channeling]
Related buff
Inv misc questionmark
  • Magic
  • Frost Armor
  • Increases Armor by X and may slow attackers.
  • Duration: 30 minutes
Related debuff
Inv misc questionmark
  • Magic
  • Chilled
  • Movement slowed by 30% and time between attacks increased by 25%.
  • Duration: 5 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Mages handling frost may have a cold touch on the outside, not just inside.

Frost Armor is a mage spell that grants a self buff which increases armor and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed.

Rank Mana Cost Armor Level Cost
1 60 30 1 Free[1]
2 110 110 10 4s
3 170 200 20 20s
  1. Mages begin the game with this rank already learned.

Notes

The secondary effects are a 30% snare and a 25% Spell nature slow [Slow] in a debuff called "Chilled".

It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".

At level 30 mages learn Spell frost frostarmor02 [Ice Armor] which is exactly the same as Frost Armor except it includes frost resistance. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned.

Improvements

The talent Spell frost frostward [Frost Warding] increases the armor bonus of Frost Armor by up to 30% at max rank.

The talent Achievement zone frostfire [Permafrost] at max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent Spell frost frostarmor [Frostbite].

This spell benefits from the mana cost reductions of Elemental Precision and Spell frost stun [Frost Channeling].

The major Inv glyph majormage [Glyph of Ice Armor] grants it an additional 20% armor and resistance, while the minor Glyph of Frost Armorincreases its duration by 30 minutes.

Tips and tactics

The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.

Template:Mage Armors

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