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{{classfooter|Mage}}
 
{{classfooter|Mage}}
   
[[Category:Mage Abilities]]
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[[Category:Mage abilities]]
[[Category:AOE Spells]]
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[[Category:Area of effect spells]]
[[Category:Frost Spells]]
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[[Category:Frost spells]]

Revision as of 17:33, 23 June 2008

Frost Nova
Inv misc questionmark
  • Frost Nova (5 ranks)
  • Mage ability
  • 10 s. yd range
  • 185 Mana at max rank
  • 25 sec cooldown
  • Instant
  • Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Properties
Class Mage
School Frost
Cooldown 25 sec
Improvements Spell frost frostnova [Improved Frost Nova], Spell shadow darkritual [Arctic Reach], Spell frost frostbolt [Piercing Ice], Spell frost ice shards [Ice Shards], Spell frost stun [Frost Channeling], Elemental Precision, Winter's Chill, Spell frost arcticwinds [Arctic Winds], Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]
Related debuff
Inv misc questionmark
  • Magic
  • Frost Nova
  • Frozen in place.
  • Duration: 8 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Litori's pursuers found themselves quite literally frozen in their tracks.[1]

Frost Nova is a point-blank area of effect spell that does light damage and freezes all enemies within 10 yards of the mage, rooting them in place for 8 seconds. Rooted enemies have a chance to break out each time they take damage; this check is made every time damage is dealt from any source.

Rank Mana Cost Damage Level Cost
1 55 19-21 10 4s
2 85 33-37 26 50s
3 115 52-58 40 1g 50s
4 145 71-79 54 3g 60s
5 185 99-111 67 8g 70s

Talent improvement

Spell frost frostnova [Improved Frost Nova] talent will reduce the cooldown to 21 seconds at max rank.

Spell shadow darkritual [Arctic Reach] talent will increase the radius of Frost Nova to 12 yds.

Elemental Precision and Spell frost stun [Frost Channeling] reduce the mana cost of the spell, while Frost Channeling also lowers its threat. Frost Nova deals Frost damage, so the bonuses from Spell frost frostbolt [Piercing Ice], Spell frost ice shards [Ice Shards], Spell frost arcticwinds [Arctic Winds] and Winter's Chill apply to the spell. Spell fire masterofelements [Master of Elements] will refund a percentage of the mana cost of the spell if it critically hits at least one target.

As with all mage spells capable of critical hits Spell shadow teleport [Arcane Instability], Spell Power, Spell fire lavaspawn [Molten Fury], Spell fire playingwithfire [Playing with Fire] and Spell frost frostshock [Shatter] can increase the effective damage output of this spell.

Tips and tactics

Use Frost Nova to root enemies in place and then gain some range to cast spells without getting hit. This is especially effective against melee-only enemies, as they will not have any other way to attack you. Against caster-type enemies, use Frost Nova to gain range along with Spell frost iceshock [Counterspell] to interrupt their casting.

Frost Nova is an important ability in frost talent specs that use Spell frost frostshock [Shatter], as it is a guaranteed freeze effect. The Spell frost frostshock [Shatter] talent works on any target rooted by one of your frost spells. With Frostbite fully upgraded, any cold spell that snares has a 15% chance to root. Frost Nova, on the other hand, will always root, guaranteeing you can Spell frost frostshock [Shatter] away with your next cast.

All ranks of this spell root the target(s) in place for the same amount of time and with the same resistance rates, and spell damage is never very much. Some magi opt to always use the first rank, since their damage will come from other spells. On the other hand, the spell cost is also never very much, so some mages use the best rank they have for every extra bit of damage they can do.

Past changes

Originally, Frost Nova took quite a beating from sustained damage. In patch 2.0.10, this changed specific to the spell, to break on all critical strikes. It was still possible to double crit, by using a flight time spell and then a no flight time spell "simultaneously" (such as Frostbolt and then Ice Lance). This was an intended change, confirmed by Vaneras in the EU Mage forums[2], with the proviso that the situation would be 'monitored'. He added that this change was intended to only affect Frost Nova: - whether it affected the Water Elemental's Freeze spell, or Spell frost frostarmor [Frostbite] is unknown, but preliminary testing suggested that one crit would break both.

However, there was a general outcry against this change, and the ability was then partially reversed in patch 2.1.0, general to all crowd control. This change made it so that all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.

References

 
  1. ^ TCGHoA, #55
  2. ^ Vaneras. 06/03 Clarification on Frost Nova Changes. Retrieved on 2007-08-05.