Frost Shock
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| Frost Shock | |
|---|---|
| |
| Usable by | |
| Class | Shaman |
| Properties | |
| Type | Offensive |
| School | Frost |
| Cooldown | 6 sec (GCD 1.5 sec) |
| Level required | 22 |
| Related debuff | |
| |
| TCG image | |
| “ | There is only one kind of cold the dwarves of Dun Morogh fear.
- TCG
| ” |
Frost Shock is a core shaman ability learned at level 22. In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target.
In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.
Contents |
Modified by
- [Frozen Power] (talent)
- [Echo of the Elements] (talent)
- [Flametongue Weapon] (core ability)
- [Elemental Focus] (
elemental spec ability)
- [Elemental Fury] (
elemental spec ability)
- [Elemental Reach] (
elemental spec ability)
- [Mental Quickness] (
enhancement spec ability)
- [Mastery: Enhanced Elements] (
enhancement spec ability)
- Glyph of Frost Shock
- Item Level 25
- Major Glyph
- Classes: Shaman
- Requires Level 25
- Use: Permanently teaches you this glyph.
Increases the duration of your Frost Shock by 2 sec. - Sell Price: 1

Limitations
- It has a six second cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
- Can be Reflected by warriors and mages.
- Causes a lot of threat, as of 2.0.3.
Tips
- Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:
- With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Earthbind Totem against melee mobs/players (or grounding for casters) and hack away for an easy win.
- The Warlock curse Curse of the Elements benefits this ability.
Patch changes
-
Patch 3.2.0 (04-Aug-2009): All Shocks now have a default range of 25 yards, up from 20 yards.
-
Patch 2.3.0 (13-Nov-2007): Frost Shock is no longer subject to diminishing returns.
-
Patch 2.0.3 (09-Jan-2007): Now causes increased threat.
-
Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
-
Patch 1.4.0 (2005-05-05): Now subject to diminishing returns in PvP. This is considered a slowing effect.
External links
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