From WoWWiki
| Frost Shock
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|
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| Usable by
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| Class
| Shaman
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| Properties
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| Type
| Offensive
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| School
| Frost
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| Cooldown
| 6 sec
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| Talents
|
Improvement talents
| See below
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| Other information
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| Ranks
| 5
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| Related debuff
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- There is only one kind of cold the dwarves of Dun Morogh fear. [src]
Functionality
In addition to its not-insignificant direct damage (which is insta-cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.
Limitations
- It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
- Can be "Reflect"-ed by warriors and mages.
- Causes a lot of threat, as of 2.0.3.
Rank Table
| Rank | Level | Type | Mana Cost | Description | Cost
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| 1 | 20 | Elemental | 115 | Causes 89 to 95 Frost damage. | 23
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| 2 | 34 | Elemental | 225 | Causes 212 to 227 Frost damage. | 1 20
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| 3 | 46 | Elemental | 325 | Causes 343 to 364 Frost damage. | 2 50
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| 4 | 58 | Elemental | 430 | Causes 501 to 529 Frost damage. | 4 30
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Talents
Talents that can improve the shock:
Tips
Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:
- With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Earthbind Totem against melee mobs/players (or grounding for casters) and hack away for an easy win.
Notes
With Patch 2.3, Frost Shock no longer suffers from diminishing returns. Prior to that it suffered from Diminishing Returns, which rendered each application of the snare weaker and weaker until the third use, at which point the target was immune for 15 seconds.