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Frost Shock

From WoWWiki

Frost Shock
  • Frost Shock
  • Instant cast
  • 20 yd range
  • 525 Mana
  • Instantly shocks the target with frost, causing X to Y Frost damage and slowing movement speed to 50% of normal. Lasts 8 sec. Causes a high amount of threat.
Usable by
ClassShaman
Properties
TypeOffensive
SchoolFrost
Cooldown6 sec
Talents
Improvement
talents
See below
Other information
Ranks5
Related debuff
  • Magic
  • Frost Shock
  • Movement slowed to 50% of normal speed.
  • Duration: 8 seconds
There is only one kind of cold the dwarves of Dun Morogh fear.
This article or section contains information relating to gameplay taken from the World of Warcraft Trading Card Game.
Frost Shock

There is only one kind of cold the dwarves of Dun Morogh fear.
TypeAbility
SupertypeInstant
TalentElemental
Rules
Your hero deals 2 frost damage to target hero or ally. A character dealt damage this way can't attack or protect this turn.
Combat
Cost2
Restrictions
ClassShaman
Misc. information
Number109
SetHeroes of Azeroth
RarityCommon
ArtistPhroilan Gardner

Contents

External links

[TCG src]

Functionality

In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Can be "Reflect"-ed by warriors and mages.
  • Causes a lot of threat, as of 2.0.3.

Rank Table

Rank Level Type Mana Cost Description Cost
1 20 Elemental 115 Causes 89 to 95 Frost damage. 23s
2 34 Elemental 225 Causes 212 to 227 Frost damage. 1g 20s
3 46 Elemental 325 Causes 343 to 364 Frost damage. 2g 50s
4 58 Elemental 430 Causes 501 to 529 Frost damage. 4g 30s

Improvements

  • Convection reduces its cost by 2, 4, 6, 8 or 10%.
  • Concussion increases its damage by 1, 2, 3, 4, or 5%.
  • Reverberation reduces the cooldown of all Shock spells by 0.2, 0.4, 0.6, 0.8 or 1 second.
  • Elemental Focus its critical strikes has a chance to put the casting Shaman into the Clearcasting state which reduces the cost of the Shaman's next 2 damage or healing spells by 40%.
  • Elemental Fury increases its critical strike damage by 20, 40, 60, 80 or 100%.
  • Elemental Precision increases its chance to hit by 1, 2 or 3% and reduces its threat by 10, 20 or 30%.
  • Booming Echoes reduces the cooldown of both Frost and Flame shocks by an additional 1 or 2 seconds, in addition to increasing damage dealt by both spells by 10 or 20%.
  • While active, Elemental Mastery will increase its critical strike chance by 100% and reduce its cost by 100%.
  • Frozen Power gives it a 50% or 100% chance to root the target in Ice for 5 sec, when used on targets at or further than 15 yards away.

Tips

Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:

With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Earthbind Totem against melee mobs/players (or grounding for casters) and hack away for an easy win.
  • With both Reverberation and Booming Echoes, as well as a Glyph of Frost Shock, this spell can reach a 10 Second duration while only having a 3 Second cooldown. This allows one to defeat nearly any effect which breaks it in PVP, as the majority of trinkets and abilities which do so are on relatively long cooldowns. One can also cast Flame Shock without disrupting the snare, to add additional damage when kiting.

Notes

With Patch 2.3, Frost Shock no longer suffers from diminishing returns. Prior to that it suffered from Diminishing Returns, which rendered each application of the snare weaker and weaker until the third use, at which point the target was immune for 15 seconds.