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Frost Shock

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Frost Shock
Spell frost frostshock
  • Frost Shock
  • 25 yd  range
  • 6 sec cooldown
  • 21.1% of base mana
  • Instant cast
  • Instantly shocks an enemy with frost, dealing X Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. Causes a high amount of threat.
Usable by
ClassShaman
Properties
TypeOffensive
SchoolFrost
Cooldown6 sec (GCD 1.5 sec)
Level required22
Related debuff
Spell frost frostshock
  • Magic
  • Frost Shock
  • Movement slowed by 50%.
  • Duration: 8 seconds
TCG image
Frost Shock TCG
There is only one kind of cold the dwarves of Dun Morogh fear.
- TCG

Frost Shock is a core shaman ability learned at level 22. In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target.

In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain raid situations (Coilfang Striders for example). Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.

Modified by Edit

Inv glyph majorshaman2020
  • Glyph of Frost Shock
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Decreases the cooldown incurred by your Frost Shock by 2 sec.
  • Sell Price: 1Silver

Limitations Edit

  • It has a six second cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Can be Reflected by warriors and mages.
  • Causes a lot of threat, as of 2.0.3.

Tips Edit

  • Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:
With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an Earthbind Totem against melee mobs/players (or grounding for casters) and hack away for an easy win.

Patch changes Edit

  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): All Shocks now have a default range of 25 yards, up from 20 yards.
  • Bc icon Patch 2.3.0 (13-Nov-2007): Frost Shock is no longer subject to diminishing returns.
  • Bc icon Patch 2.0.3 (09-Jan-2007): Now causes increased threat.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): Now subject to diminishing returns in PvP. This is considered a slowing effect.

External links Edit


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