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<onlyinclude>{{Infobox ability
{{Tooltip_MagicBuff|Frost Ward|Spell_Frost_FrostWard.png|Absorbs Frost damage.|30 seconds}}
 
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|name=Frost Ward
== Overview ==
 
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|image=Spell_Frost_FrostWard.png
[[Image:Spell_Frost_FrostWard.png|left|Now unfold it... Snowflake!]] Frost Ward absorbs all frost damage for 30 seconds or until it absorbs a set amount, whichever comes first.
 
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|description=Absorbs X [[Frost]] damage. Lasts 30 sec.
{{Clr}}
 
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|class=[[Mage]]
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|type=Defensive
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|school=[[Frost]]
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|target="Self"
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|cost=14% of [[base mana]]
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|range=N/A
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|cast_time=Instant
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|cooldown=30 sec
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|improvement=[[Frost Warding]], [[Precision (mage talent)|Precision]], [[Frost Channeling]], [[Molten Shields]]
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|ranks=6
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|requirements=
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|buff_name=Frost Ward
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|buff_type=magic <!--(magic, curse, poison, disease, or leave blank for typeless)-->
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|buff_image=Spell_Frost_FrostWard.png
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|buff_desc=Absorbs Frost damage.
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|buff_dur=30 seconds
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}}</onlyinclude>__NOTOC__
   
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[[Frost Ward]] is a [[mage]] spell that casts a shield on the caster which absorbs [[frost]] damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Frost Ward is self-cast only.
==Functionality==
 
===Use===
 
*Casting: [[Instant]]
 
*School: {{Frost}}
 
*Target: Self Only
 
*Range: N/A
 
*Duration: 30 Seconds or until damage absorbed
 
*[[Cooldown]]: 30 Seconds
 
   
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{| class="darktable" style="text-align: center;"
===Talents===
 
 
|-
*[[Frost Warding]]
 
 
! Rank !! Absorbs !! Level !! Cost
*[[Frost Channeling]]
 
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|-
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| 1 || 165 || 22 || {{Cost|s=20}}
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|-class="alt"
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| 2 || 290 || 32 || {{Cost|s=80}}
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|-
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| 3 || 470 || 42 || {{Cost|g=1|s=50}}
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|-class="alt"
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| 4 || 675 || 52 || {{Cost|g=3|s=20}}
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|-
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| 5 || 920 || 62 || {{Cost|g=4|s=20}}<sup>[1]</sup>
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|-class="alt"
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| 6 || 1220 || 70 || {{Cost|g=11}}
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|}
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*1. Frost Ward (Rank&nbsp;5) can be trained at level 60 from {{loot|rare|Tome of Frost Ward V}}; a random drop from pre-TBC high level dungeons, raid bosses and outdoor world bosses. As yet there have been no reported instances of this item dropping from [[Burning Crusade]] mobs.
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==Talent improvements==
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The [[Frost Warding]] talent gives Frost Ward a 20% chance at max rank to reflect frost spells back at the caster.
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This spell benefits from the [[mana]] cost reduction effects of the talents [[Elemental Precision (mage talent)|Elemental Precision]] and [[Frost Channeling]].
  +
 
==Notes==
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Frost Ward can be dispelled as a [[Magic (Dispel Type)|magic]] debuff.
  +
 
Damage reduction due to spell [[resistance|resistances]] or [[Dampen Magic]]-like effects is calculated before damage is absorbed.
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[[Fire Ward]] is on the same [[cooldown]] timer as [[Frost Ward]]. Using one ward will trigger the cooldown of the other, meaning only one of the two wards can be active at a time.
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==Tips and tactics==
 
Note that the duration is the same as the [[cooldown]]. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of frost damage, wait 10 or 15 seconds after casting before charging into battle.
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[[Cold Snap]] will reset the cooldown on this spell.
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Since [[Dampen Magic]] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
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Make sure you realize that it shares a cooldown timer with [[Fire Ward]]. You have to live (or die) with whatever you pick.
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If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a [[Frostbolt]] from an [[enemy]] mage at long range) the damage will be absorbed. Think fast!
   
===Notes===
 
*Can be dispelled.
 
*Damage reduction due to spell [[resistance]]s or [[Dampen Magic]]-like effects is calculated before damage is absorbed.
 
*On the same timer as [[Fire Ward]].
 
   
===Rank Table===
 
{| border="0" cellpadding="3"
 
|-bgcolor=#0E002B align="center"
 
! Rank !! Level !! Mana !! Description !! Cost
 
|-bgcolor=#303030 align="center"
 
|| 1 || 22 || 85 || Absorbs 165 frost damage. || {{cost||30}}
 
|-bgcolor=#030303 align="center"
 
|| 2 || 32 || 135 || Absorbs 290 frost damage. || {{cost|1}}
 
|-bgcolor=#303030 align="center"
 
|| 3 || 42 || 195 || Absorbs 470 frost damage. || {{cost|1}}{{cost||80}}
 
|-bgcolor=#030303 align="center"
 
|| 4 || 52 || 255 || Absorbs 675 frost damage. || {{cost|3}}{{cost||50}}
 
|-bgcolor=#030303 align="center"
 
|| 5 || 60 || 320 || Absorbs 920 frost damage. || [[Tome of Frost Ward V]]
 
|}
 
   
==Tips and Tactics==
 
*Note that the duration is the same as the [[cooldown]]. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of frost damage, wait 10 or 15 seconds after casting before charging into battle.
 
*Since [[Dampen Magic]] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
 
*Make sure you realize that it shares a cooldown timer with [[Fire Ward]]. You have to live (or die) with whatever you pick.
 
*However, the cooldown on Frost Ward will be reset by [[Cold Snap]] even if the cooldown was originally triggered by [[Fire Ward]].
 
*If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a [[Frostbolt]] from and [[enemy]] mage at long range) the damage will be absorbed. Think fast!
 
*With the Frost Warding [[talent]], there is a 10/20% chance to [[reflect]] back any offensive [[frost]] spell cast onto you.
 
<br>
 
----
 
{{SpellFooter|Mage}}
 
   
 
{{classfooter|Mage}}
[[Category:Mage Abilities]]
 
[[Category:Frost Spells]]
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[[Category:Mage abilities]]
 
[[Category:Frost spells]]
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[[Category:Magic buffs]]

Revision as of 18:25, 22 May 2010

Frost Ward
Inv misc questionmark
Properties
Class Mage
School Frost
Cooldown 30 sec
Improvements Spell frost frostward [Frost Warding], Precision, Spell frost stun [Frost Channeling], Spell fire firearmor [Molten Shields]
Related buff
Inv misc questionmark
  • Magic
  • Frost Ward
  • Absorbs Frost damage.
  • Duration: 30 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Inv misc questionmark [Frost Ward] is a mage spell that casts a shield on the caster which absorbs frost damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Frost Ward is self-cast only.

Rank Absorbs Level Cost
1 165 22 20s
2 290 32 80s
3 470 42 1g 50s
4 675 52 3g 20s
5 920 62 4g 20s[1]
6 1220 70 11g
  • 1. Frost Ward (Rank 5) can be trained at level 60 from [Tome of Frost Ward V]; a random drop from pre-TBC high level dungeons, raid bosses and outdoor world bosses. As yet there have been no reported instances of this item dropping from Burning Crusade mobs.

Talent improvements

The Spell frost frostward [Frost Warding] talent gives Frost Ward a 20% chance at max rank to reflect frost spells back at the caster.

This spell benefits from the mana cost reduction effects of the talents Elemental Precision and Spell frost stun [Frost Channeling].

Notes

Frost Ward can be dispelled as a magic debuff.

Damage reduction due to spell resistances or Spell nature abolishmagic [Dampen Magic]-like effects is calculated before damage is absorbed.

Spell fire firearmor [Fire Ward] is on the same cooldown timer as Inv misc questionmark [Frost Ward]. Using one ward will trigger the cooldown of the other, meaning only one of the two wards can be active at a time.

Tips and tactics

Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of frost damage, wait 10 or 15 seconds after casting before charging into battle.

Spell frost wizardmark [Cold Snap] will reset the cooldown on this spell.

Since Spell nature abolishmagic [Dampen Magic] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.

Make sure you realize that it shares a cooldown timer with Spell fire firearmor [Fire Ward]. You have to live (or die) with whatever you pick.

If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a Spell frost frostbolt02 [Frostbolt] from an enemy mage at long range) the damage will be absorbed. Think fast!