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Frostbrand Weapon
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| Frostbrand Weapon | |
|---|---|
| |
| Usable by | |
| Class | Shaman |
| Properties | |
| Type | Offensive |
| School | Frost |
| Cooldown | None/Global Cooldown |
| Talents | |
| Talented | No |
| Other information | |
| Ranks | 9 |
| Requirements | Melee Weapon |
Contents |
Rank table
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| Rank | Level | Damage | Cost |
|---|---|---|---|
| 1 | 20 | 42 | 22 |
| 2 | 28 | 63 | 60 |
| 3 | 38 | 101 | 1 |
| 4 | 48 | 160 | 2 |
| 5 | 58 | 210 | 3 |
| 6 | 66 | 259 | 5 |
| 7 | 71 | 391 | 18 |
| 8 | 76 | 463 | 18 |
| 9 | 80 | 530 | 18 |
Talents
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Talents that can improve the weapon buff:
| Talent Points Needed | Type | Description | Talent Points Available | |
|---|---|---|---|---|
| | 25 | Enhancement | Frozen Power | 2 |
Tips
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- Combat parses after the 1.11 patch have shown that Frostbrand appears to be a proc-per-minute buff. In other words, slower weapons have a higher proc rate, so that the number of procs will be fairly consistent over time, regardless of weapon speed. The proc rate appears to be normalized to roughly 9 procs per minute. You can determine your proc rate with a weapon by dividing 60 by your weapon speed to determine your number of swings per minute. Then you divide 9 by this number, multiply by 100 ( to change the number from 0.xx to xx% ) and the resulting number is the approximate percentage chance to proc Frostbrand on a given swing.
- Frostbrand weapon receives 10% of your spell damage equipment. For example, if you have 200 spell damage on your equipment, each Frostbrand proc will deal 20 additional damage.
Patch changes
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Patch 3.2.0 (2009-08-04): Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
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Patch 3.1.0 (2009-04-14): Damage increased by approximately 20%.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
See Also
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External links
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