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m (Wolf not worg)
 
 
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<onlyinclude>{{Infobox ability
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{{otheruses|Frostwolf}}
 
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|name=Arcane Barrage
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{{npcbox
 
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|image=Ability_Mage_ArcaneBarrage
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|name = Frostwolf
 
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|description=Launches bolts of arcane energy at the enemy target, causing X to Y Arcane damage.
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|image = Frostwolf.jpg
 
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|class=[[Mage]]
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|level = 50 - 61
 
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|type=Offensive
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|faction = Combat
 
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|school=Arcane
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|aggro = {{Aggro|-1|0}}
 
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|cost=12% of base mana
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|race = Wolf
 
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|range=40 yd
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|creature = Beast
 
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|cast_time=0
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|location = [[Alterac Valley]]
 
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|cooldown=4 sec
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|health = 2,200 - 5,200
 
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|talented=Primary
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|pet = Wolf
 
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|talent_tree=Arcane
}}
 
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}}</onlyinclude>
   
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'''Arcane Barrage''' is one of the primary damaging spells for arcane [[Mage]]s, obtained by [[specialization|specializing]] in the Arcane tree.
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'''Frostwolves''' are level 50-61 [[wolves]] found in [[Alterac Valley]]. They appear to be {{friendly}} or at least have a {{neutral}} relationship with the [[Frostwolf clan]] that inhabits the valley.
 
   
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== Damage dealt ==
==External links==
 
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This table shows Arcane Barrage's damage for each fifth level, starting from 10 when it's obtained.
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Level !! Damage
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|-
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| 10 || 36 - 42
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|-
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| 15 || 40 - 48
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|-
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| 20 || 48 - 58
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|-
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| 25 || 61 - 73
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|-
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| 30 || 73 - 89
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|-
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| 35 || 94 - 114
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|-
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| 40 || 118 - 144
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|-
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| 45 || 145 - 177
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|-
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| 50 || 176 - 214
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|-
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| 55 || 209 - 255
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|-
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| 60 || 536 - 654
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|-
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| 65 || 619 - 755
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|-
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| 70 || 706 - 862
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|-
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| 75 || 801 - 977
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|-
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| 80 || 900 - 1098
 
|}
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==Improvements==
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===Talents===
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====Arcane====
  +
*[[File:spell_fire_twilightfire.png|18px]] {{ability|Arcane Specialization}} is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
  +
*[[File:Spell arcane manatap.png|18px]] {{ability|Mana Adept}} (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
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*[[File:Spell shadow manaburn.png|18px]] {{ability|Arcane Concentration}} gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
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*[[File:Ability mage tormentoftheweak.png|18px]] {{ability|Torment the Weak}} Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
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*[[File:Spell arcane invocation.png|18px]] {{ability|Invocation}} does not directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through {{ability|Counterspell}}.
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*[[File:Spell arcane arcanetactics.png|18px]] {{ability|Arcane Tactics}} increases the damage of all party and raid members within 100 yards by 3%.
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*[[File:Ability mage incantersabsorbtion.png|18px]] {{ability|Incanter's Absorption}} does neither directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through {{ability|Mana Shield}} and {{ability|Mage Ward}}.
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*[[File:Spell arcane arcanepotency.png|18px]] {{ability|Arcane Potency}} increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or {{ability|Presence of Mind}}.
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*[[File:Spell arcane studentofmagic.png|18px]] {{ability|Focus Magic}} increases the target's chance to critically hit with spells by 3%. When the target critically hits the your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
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*[[File:Spell nature lightning.png|18px]] {{ability|Arcane Power}} will, when active, cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
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*[[File:Inv misc gem emerald 01.png|18px]] {{ability|Arcane Power}} is yet another talent which doesn't directly increase the damage of Arcane Barrage, but nevertheless does so through [[Conjure Mana Gem|mana gems]].
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  +
====Fire====
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*[[File:Spell fire masterofelements.png|18px]] {{ability|Master of Elements}} causes your spell criticals to refund 15/30% of their base mana cost.
  +
*[[File:spell_fire_meteorstorm.png|18px]] {{ability|Impact}} gives your damaging spells a 5/10% chance to reset the cooldown on Fire Blast and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
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::''Talents in the Fire-tree beyond Tier 2 are impossible to access due to lack of talent points.''
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====Frost====
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*[[File:Spell_frost_frostbolt.png|18px]] {{ability|Piercing Ice}} Increases the critical strike chance of your spells by 1/2/3%.
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*[[File:Spell frost frostshock.png|18px]] {{ability|Shatter}} Multiplies the critical strike chance of all your spells against frozen targets by 2/3.
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*[[File:spell_frost_wisp.png|18px]] {{ability|Shatter}} causes your Chill effects to reduce the target's speed by an additional 4%, and the target's healing received by 3%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt.
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::''Talents in the Frost-tree beyond Tier 2 are impossible to access due to lack of talent points.''
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===Glyphs===
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*{{item|icon=|Glyph of Arcane Barrage}} (Major Glyph) increases the damage of your Arcane Barrage spell by 4%.
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==Notes==
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Even though it has an instant cast time, it has the [[spell power coefficient]] of a 2.5 second cast spell, 71%<ref>[http://elitistjerks.com/856931-post1.html Roywyn's WotLK mage reference]</ref>.
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== Patch changes ==
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* {{Patched|date=2011-01-18|note=The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), [[Arcane Blast]] (7% of base mana), and [[Fireball]] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana. }}
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* {{Patch 4.0.3a|note=Damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.}}
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* {{Patch 4.0.1|note=Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by [[Arcane Power]] as final talent in the Arcane tree.}}
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* {{Patch 3.0.2|note=Added to the game as a 51-point talent in the Arcane tree.}}
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==References==
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{{reflist}}
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== External links ==
 
<!-- Read http://www.wowpedia.org/WoWpedia:External_links before posting your links here.
 
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{{Elinks-NPC|10981}}
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{{Elinks-spell|44425}}
   
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{{Classfooter|Mage}}
[[Category:Wolves]]
 
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[[Category:Alterac Valley mobs]]
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[[Category:Mage abilities]]
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[[Category:Cunning beasts]]
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[[Category:Arcane spells]]
 
[[Category:Mage talents]]
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[[Category:Primary Spells]]

Revision as of 15:14, 19 January 2011

Arcane Barrage
Ability mage arcanebarrage
  • Arcane Barrage
  • Mage ability
  • 40 yd range
  • 12% of base mana
  • 4 sec cooldown
  • Instant
  • Launches bolts of arcane energy at the enemy target, causing X to Y Arcane damage.
Properties
Class Mage
School Arcane
Cooldown 4 sec
Talents
Talent tree Arcane

[[Category:mage abilities]][[Category:mage abilities]]

Arcane Barrage is one of the primary damaging spells for arcane Mages, obtained by specializing in the Arcane tree.

Damage dealt

This table shows Arcane Barrage's damage for each fifth level, starting from 10 when it's obtained.

Level Damage
10 36 - 42
15 40 - 48
20 48 - 58
25 61 - 73
30 73 - 89
35 94 - 114
40 118 - 144
45 145 - 177
50 176 - 214
55 209 - 255
60 536 - 654
65 619 - 755
70 706 - 862
75 801 - 977
80 900 - 1098

Improvements

Talents

Arcane

  • Spell fire twilightfire Arcane Specialization is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
  • Spell arcane manatap Ability mage arcanebarrage [Mana Adept] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
  • Spell shadow manaburn [Arcane Concentration] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
  • Ability mage tormentoftheweak [Torment the Weak] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
  • Spell arcane invocation Spell arcane arcane03 [Invocation] does not directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through Spell frost iceshock [Counterspell].
  • Spell arcane arcanetactics [Arcane Tactics] increases the damage of all party and raid members within 100 yards by 3%.
  • Ability mage incantersabsorbtion [Incanter's Absorption] does neither directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through Spell shadow detectlesserinvisibility [Mana Shield] and Spell fire twilightfireward [Mage Ward].
  • Spell arcane arcanepotency [Arcane Potency] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or Spell nature enchantarmor [Presence of Mind].
  • Spell arcane studentofmagic Spell Arcane StudentOfMagic [Focus Magic] increases the target's chance to critically hit with spells by 3%. When the target critically hits the your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
  • Spell nature lightning Spell nature lightning [Arcane Power] will, when active, cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
  • Inv misc gem emerald 01 Spell nature lightning [Arcane Power] is yet another talent which doesn't directly increase the damage of Arcane Barrage, but nevertheless does so through mana gems.

Fire

  • Spell fire masterofelements [Master of Elements] causes your spell criticals to refund 15/30% of their base mana cost.
  • Spell fire meteorstorm Impact gives your damaging spells a 5/10% chance to reset the cooldown on Fire Blast and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
Talents in the Fire-tree beyond Tier 2 are impossible to access due to lack of talent points.

Frost

  • Spell frost frostbolt [Piercing Ice] Increases the critical strike chance of your spells by 1/2/3%.
  • Spell frost frostshock Spell frost frostshock [Shatter] Multiplies the critical strike chance of all your spells against frozen targets by 2/3.
  • Spell frost wisp Spell frost frostshock [Shatter] causes your Chill effects to reduce the target's speed by an additional 4%, and the target's healing received by 3%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt.
Talents in the Frost-tree beyond Tier 2 are impossible to access due to lack of talent points.

Glyphs

Notes

Even though it has an instant cast time, it has the spell power coefficient of a 2.5 second cast spell, 71%[1].

Patch changes

  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
  • Cataclysm Patch 4.0.1 (2010-10-12): Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by Spell nature lightning [Arcane Power] as final talent in the Arcane tree.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added to the game as a 51-point talent in the Arcane tree.

References

External links