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− | {{stub/Cataclysm}} |
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+ | |name=Holy Nova |
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+ | |image=Spell_Holy_HolyNova |
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− | |mode={{{mode|}}} |
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+ | |description=Causes an explosion of holy light around the caster, causing 276 to 320 Holy damage to all enemy targets within 0 yards and healing up to 5 targets within 0 yards for 1696 to 1970. |
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− | |arg={{{arg|}}} |
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+ | |||
− | |name=Dancer's Belt |
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+ | Healing is divided among the number of targets healed. These effects cause no threat. |
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− | |quality=Uncommon |
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+ | |class=[[Priest]] |
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− | |icon=inv belt 90v1 |
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+ | |type=Offensive, Defensive |
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− | |itemid=63234 |
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+ | |school=[[Holy]] |
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− | |bind=BoP |
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+ | |cost=15% of [[base mana]] |
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− | |slot=Waist |
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+ | |cooldown=None/Global Cooldown |
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− | |type=Leather |
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+ | |cast_time=Instant |
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− | |armor=107 |
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+ | |improvement=[[Twin Disciplines]], [[Mental Agility]], [[Test of Faith]], [[Grace]] |
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− | |attrib=+7 Agility<br/>+10 Stamina |
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+ | |ranks=9 |
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− | |durability=40 |
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− | |ilvl=49 |
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− | |effect=Equip: Improves critical strike rating by 7. |
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− | |sell={{cost||52|14}} |
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}}</onlyinclude> |
}}</onlyinclude> |
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+ | '''Holy Nova''' is a [[Schools_of_Magic#Holy|Holy]] based [[Point Blank Area of Effect|PBAoE]] spell which heals party members and damages enemies, causing no [[threat]]. It both heals targets in range as well as deals damage to enemies. The healing is hard-capped to heal the 4 targets of lowest health in range. The damage is subject to diminishing returns if hitting more than 5 targets. |
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− | '''Dancer's Belt''' is a quest reward from {{questlong|Neutral|49|Operation: Stir the Cauldron}}. |
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+ | |||
+ | == Rank Table == |
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+ | {| class="darktable" style="text-align:center" |
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+ | |- |
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+ | ! Level !! Damage to Enemies !! Healing To Party |
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+ | |- |
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+ | | 62 || 110-126 || 110-126 |
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+ | |- class="alt" |
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+ | | 70 || 162-188 || 162-188 |
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+ | |- |
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+ | | 80 || 247-287 || 247-287 |
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+ | |- class="alt" |
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+ | | 85 || 277-321 || 277-321 |
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+ | |} |
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+ | |||
+ | Holy Nova has a 19.7% spell power coefficient per healing target, and a 14.3% spell power coefficient per damage target. |
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+ | |||
+ | == Notes == |
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+ | * Holy Nova is a Holy school spell, and does break [[Shadowform]] on use. |
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+ | * The spell sees little use as an AoE Healing spell nowadays, as it heals for negligible amounts. |
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+ | * The main use of Holy Nova is as an attack spell, but as far as AoE attack spells go, Holy Nova is pretty bad, even if glyphed. |
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+ | * Shadowpriests rely on Holy Nova as the AoE attack spell of choice, it deals notably more damage than [[Mind Sear]]. This is widely considered to be an issue with Mind Sear. |
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+ | * In general, priests should avoid ending up in AoE situations, this spell is very inept at handling them. |
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+ | * Holy Nova is most commonly used as a counter to a Hunter's [[Snake Trap]] and as a quick way to kill critters and low level mobs. |
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+ | * Holy Nova generate no threat. It will still put you on the aggro table, so if no other player is attacking a mob, the mob will still attack you. |
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+ | * The glyph subtracts 0.5 seconds from the GCD of Holy Nova. The minimum possible GCD is 1 seconds, so this glyph basically is equivalent of 50% haste for this spell only. The glyph does not stack with haste. |
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+ | |||
+ | == Talent improvements == |
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+ | * [[Twin Disciplines]] increase the healing and damage done by Holy Nova |
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+ | * [[Mental Agility]] reduce the manacost of Holy Nova |
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+ | * [[Test of Faith]] increase the healing done on low health targets |
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+ | * [[Grace]] buffs increase the healing donw by Holy Nova. |
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+ | |||
+ | * [[Glyph of Holy Nova]] reduce the global cooldown of Holy Nova by 0.5 seconds. |
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+ | |||
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+ | * {{Patched|date=2011-01-18|note=Priests who were unable to learn Holy Nova will now be able to train the spell.}} |
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+ | * {{Patch 4.0.1|note=Mana cost reduced to 15% of base mana. Glyph of Holy Nova reworked. }} |
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+ | * {{Patch 3.1.0|note=Mana cost reduced approximately 20%.}} |
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+ | * {{Patch 3.0.2|note=Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by [[Desperate Prayer]] with the removal of priest racial spells.}} |
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+ | * {{Patch 2.3.0|note=Now gain additional benefit from spell damage and healing bonuses.}} |
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+ | * {{Patch 2.1.0|note=Rank 2 will no longer receive double the intended increase in range from Holy Reach.}} |
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+ | * {{Patch 1.10.0|note=Self cooldown on this spell removed. Mana cost increased.}} |
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+ | * {{Patch 1.4.0|note=Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.}} |
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+ | {{classfooter|Priest}} |
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− | ==External links== |
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+ | [[Category:Area of effect spells]] |
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− | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | [[Category:Holy spells]] |
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− | Links that do not conform to the rules will be DELETED. |
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+ | [[Category:Priest abilities]] |
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− | Repeat violations may result in a BAN. |
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− | Have a nice day. :) --> |
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− | {{elinks-item|63234}} |
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− | [[Category:World of Warcraft uncommon quest rewards]] |
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− | [[Category:World of Warcraft leather waist items]] |
Revision as of 15:16, 19 January 2011
Holy Nova | |
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| |
Properties | |
Class | Priest |
School | Holy |
Cooldown | None/Global Cooldown |
Improvements | [Twin Disciplines], [Mental Agility], [Test of Faith], [Grace] |
[[Category:priest abilities]][[Category:priest abilities]]
Holy Nova is a Holy based PBAoE spell which heals party members and damages enemies, causing no threat. It both heals targets in range as well as deals damage to enemies. The healing is hard-capped to heal the 4 targets of lowest health in range. The damage is subject to diminishing returns if hitting more than 5 targets.
Rank Table
Level | Damage to Enemies | Healing To Party |
---|---|---|
62 | 110-126 | 110-126 |
70 | 162-188 | 162-188 |
80 | 247-287 | 247-287 |
85 | 277-321 | 277-321 |
Holy Nova has a 19.7% spell power coefficient per healing target, and a 14.3% spell power coefficient per damage target.
Notes
- Holy Nova is a Holy school spell, and does break [Shadowform] on use.
- The spell sees little use as an AoE Healing spell nowadays, as it heals for negligible amounts.
- The main use of Holy Nova is as an attack spell, but as far as AoE attack spells go, Holy Nova is pretty bad, even if glyphed.
- Shadowpriests rely on Holy Nova as the AoE attack spell of choice, it deals notably more damage than [Mind Sear]. This is widely considered to be an issue with Mind Sear.
- In general, priests should avoid ending up in AoE situations, this spell is very inept at handling them.
- Holy Nova is most commonly used as a counter to a Hunter's [Snake Trap] and as a quick way to kill critters and low level mobs.
- Holy Nova generate no threat. It will still put you on the aggro table, so if no other player is attacking a mob, the mob will still attack you.
- The glyph subtracts 0.5 seconds from the GCD of Holy Nova. The minimum possible GCD is 1 seconds, so this glyph basically is equivalent of 50% haste for this spell only. The glyph does not stack with haste.
Talent improvements
- [Twin Disciplines] increase the healing and damage done by Holy Nova
- [Mental Agility] reduce the manacost of Holy Nova
- [Test of Faith] increase the healing done on low health targets
- [Grace] buffs increase the healing donw by Holy Nova.
- [Glyph of Holy Nova] reduce the global cooldown of Holy Nova by 0.5 seconds.
Patch changes
- Template:Patched
- Patch 4.0.1 (2010-10-12): Mana cost reduced to 15% of base mana. Glyph of Holy Nova reworked.
- Patch 3.1.0 (2009-04-14): Mana cost reduced approximately 20%.
- Patch 3.0.2 (2008-10-14): Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by [Desperate Prayer] with the removal of priest racial spells.
- Patch 2.3.0 (2007-11-13): Now gain additional benefit from spell damage and healing bonuses.
- Patch 2.1.0 (2007-05-22): Rank 2 will no longer receive double the intended increase in range from Holy Reach.
- Patch 1.10.0 (2006-03-28): Self cooldown on this spell removed. Mana cost increased.
- Patch 1.5.0 (2005-06-07): Cooldown decreased.
- Patch 1.4.0 (2005-04-19): Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
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