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Frostwolf Village is the stronghold of Horde General Drek'thar, located in the southern part of Alterac Valley.

Description

Frostwolf Village is the homeland of the Frostwolf Clan, exiled before the first war by Gul'dan. It was under the guidance of Drek'thar that Thrall came to understand his past, present, and future. With the arrival of the Stormpike dwarves, the extremely territorial Frostwolves have sought to drive them out of their ancestral valley, and have received military aid from the various members of the Horde in accomplishing this task.

Frostwolf Village is close to the Horde battleground entrance in the southern end of the map. As the nexus of most Horde-based quests, and the location of most quest turn-ins, Frostwolf Village holds great importance throughout the entire map. It is in Frostwolf Village that all vendors for the horde are located, and sell all manner of food, drinks, reagents, and offer equipment repairs.

The primary entrance into Frostwolf Village is via an open gate in a wooden fence surrounding the stronghold. This gate and the surrounding houses guard the core of the Horde military presence, Frostwolf Keep, which is protected by both the Frostwolf West and East towers.

Quest Turn-ins

  • Scrap Metal: Smith Regzar.
  • Stormpike Soldier's Blood: Primalist Thurloga. 1000 crystals are needed for Thurloga and her Shamans to leave Frostwolf Village and head to the Field of Strife in order to summon Lokholar The Ice Lord.
  • Stormpike Soldier's Flesh: Wing Commander Guse, who must first be rescued from Icewing Bunker. 100 Soldier's Flesh are required for Guse to send out an aerial assault.
  • Stormpike Lieutenant's Flesh: Wing Commander Jeztor, who must first be rescued from a small wooden shack up a path north-east of Icewing Bunker. 100 Lieutenant's Flesh are required for Jeztor to send out an aerial assault.
  • Stormpike Commander's Flesh: Wing Commander Mulverick, who must first be rescued from the Dun Baldar North Bunker. 100 Commander's Flesh are required for Mulverick to send out an aerial assault.
  • Coldtooth Supplies: Frostwolf Quartermaster? 280 supplies, or 28 turn-ins, are required for a ground assault to be launched.
  • Irondeep Supples: Frostwolf Quartermaster? 70 supplies, or 7 turn-ins, are required for a ground assault to be launched.
  • Tamed Frostwolf: Frostwolf Stable Master? 25 tamed wolves are needed as one of two parts to launch a cavalry charge.
  • Alterac Ram Hide: Frostwolf Riding Commander? 25 Alterac Ram Hides are needed as one of two parts to launch a cavalry charge.

See also:

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