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Warrior talents
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The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead to DPS heavy specs, whereas Protection is basically the only possible spec for warrior tanks, although it is possible to off-tank with the right Arms spec as well.
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Arms
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Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build.
| Icon | Talent | Requirements | Ranks | Description |
|---|---|---|---|---|
| | War Academy | none | 3 | Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5%/10%/15% |
| | Field Dressing | none | 2 | Increases all healing received by 3%/6%, and the effectiveness of your self-healing abilities by an additional 10%/20%. |
| | Blitz | none | 2 | Your Charge generates 5/10 additional rage and stuns an additional nearby target/2 nearby targets. |
| | Tactical Mastery | Arms 5 | 2 | You retain upto an additional 25/50 rage when you change stances. |
| | Second Wind | Arms 5 | 2 | Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5%/10% of your total health over 10 sec. |
| | Deep Wounds | Arms 5 | 3 | Your critical strikes cause the opponent to bleed, dealing 16%/32%/48% of your melee weapon's average damage over 6 sec. |
| | Drums of War | Arms 5 | 2 | Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by 50%/100%. |
| | Taste for Blood | Arms 10 | 3 | Increase your Overpower critical strike chance by 20%/40%/60%. In addition, whenever your Rend ability causes damage, you have a 33%/66%/100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec. |
| | Sweeping Strikes | Arms 10 | 1 | Your melee attacks strike an additional nearby apponent. Lasts 10 sec. |
| | Impale | Arms 10 Deep Wounds 3 | 2 | Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower by 10%/20%. |
| | Improved Hamstring | Arms 10 | 2 | When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60 sec/30 sec. |
| | Improved Slam | Arms 15 | 2 | Decreases the swing time of Slam by 0.5/1 sec and increases its damage by 10%/20%. |
| | Deadly Calm | Arms 15 | 1 | For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. |
| | Blood Frenzy | Arms 15 | 2 | Your bleeds cause targets to take an extra 2%/4% physical damage and 15%/30% bleed damage, In addition, your autoattacks have a 5%/10% chance to generate 20 additional rage. |
| | Lambs to the Slaughter | Arms 20 | 3 | After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause 10%/20%/30% more damage. |
| | Juggernaut | Arms 20 | 1 | Your Charge ability is now usable while in combat, but the cooldown on charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike ability has an additional 25% chance to critically hit if used within 10 sec. |
| | Sudden Death | Arms 20 | 2 | Your melee hits have a 3%/6% chance of resetting the cooldown on your Colossus Smash, and you keep 10 rage after using Execute. |
| | Wrecking Crew | Arms 25 | 2 | Your Mortal Strike critical hits have a 50%/100% chance to Enrage you, increasing all damage caused by 5%/10% for 12 sec. |
| | Throwdown | Arms 25 Juggernaut 1 | 1 | Knocks the target to the ground and stuns it for 5 sec. |
| | Bladestorm | Arms 30 Juggernaut 1 | 1 | You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities. |
Fury
Edit
Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.
| Icon | Talent | Requirements | Ranks | Description |
|---|---|---|---|---|
| | Bloodthirst | None | None | Instantly attack the target causing (AP * 80 / 100) damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. This effect lasts 8 sec. Damage is based on your attack power. |
| | Armored to the Teeth | none | 3 | Increases your attack power by 1/2/3 for every 108 armor value you have. |
| | Booming Voice | none | 2 | Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25/50%. |
| | Cruelty | none | 5 | Increases your chance to get a critical strike with melee weapons by 1/2/3/4/5%. |
| | Improved Demoralizing Shout | Fury 5 | 5 | Increases the melee attack power reduction of your Demoralizing Shout by 8/16/24/32/40%. |
| | Unbridled Wrath | Fury 5 | 5 | Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. |
| | Improved Cleave | Fury 10 | 3 | Increases the bonus damage done by your Cleave ability by 40/80/120%. |
| | Piercing Howl | Fury 10 | 1 | Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. |
| | Blood Craze | Fury 10 | 3 | Regenerates 2/4/6% of your total Health over 6 sec after being the victim of a critical strike. |
| | Commanding Presence | Fury 10 | 5 | Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5/10/15/20/25%. |
| | Dual Wield Specialization | Fury 15 | 5 | Increases the damage done by your offhand weapon by 5/10/15/20/25%. |
| | Improved Execute | Fury 15 | 2 | Reduces the rage cost of your Execute ability by 2/4. |
| | Enrage | Fury 15 | 5 | Gives you a 30% chance to receive a 2/4/6/8/10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew. |
| | Precision | Fury 20 | 3 | Increases your chance to hit with melee weapons by 1/2/3/4/5%. |
| | Death Wish | Fury 20 | 1 | When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. |
| | Improved Intercept | Fury 20 | 2 | Reduces the cooldown of your Intercept ability by 5/10 sec. |
| | Improved Berserker Rage | Fury 25 | 2 | The Berserker Rage ability will generate 10/20 rage when used. |
| | Flurry | Fury 25 | 5 | Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike. |
| | Intensify Rage | Fury 30 | 3 | Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11/22/33%. |
| | Bloodthirst | Fury 30 Death Wish 1 | 1 | Requires Melee Weapon
Instantly attack the target causing X damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power. |
| | Improved Whirlwind | Fury 30 | 2 | Increases the damage of your Whirlwind ability by 10/20%. |
| | Furious Attacks | Fury 35 | 2 | Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times. (2nd rank, more procs) |
| | Improved Berserker Stance | Fury 35 | 5 | Increases Strength by 4/8/12/16/20% and reduces threat caused by 2/4/6/8/10% while in Berserker Stance. |
| | Heroic Fury | Fury 40 | 1 | Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
| | Rampage | Fury 40 Bloodthirst 1 | 1 | Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%. |
| | Bloodsurge | Fury 40 Bloodthirst 1 | 3 | Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7/13/20% chance of making your next Slam instant for 5 sec. |
| | Unending Fury | Fury 45 | 5 | Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. |
| | Titan's Grip | Fury 50 | 1 | Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%. |
Protection
Edit
Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. Always use a shield while tanking!
| Icon | Talent | Requirements | Ranks | Description |
|---|---|---|---|---|
| | Incite | none | 3 | Increases the critical strike chance of your Heroic Strike by 5%/10%/15%, and gives your Heroic Strike criticals a 33%/66%/100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect. |
| | Toughness | none | 3 | Increases your armor value from items by 3/6/10%. |
| | Blood and Thunder | none | 2 | When you Thunder Clap a target affected by your Rend, you have a 50%/100% chance to affect every target with Rend. |
| | Shield Specialization | Protection 5 | 3 | You generate 5/10/15 extra rage when you block an attack. You generate 20/40/60 extra rage when you Spell Reflect a magic attack. |
| | Shield Mastery | Protection 5 | 3 | Reduces the cooldown of your Shield Block by 10/20/30 sec, your Shield Wall by 60/120/180 sec and causes your Shield Block to also reduce magic damage taken by 7/14/20% for 6 sec. |
| | Hold the Line | Protection 5 | 2 | Improves your critical strike and critical block chance by 10% for 5/10 sec following a successful parry. |
| | Gag Order | Protection 5 | 2 | Gives your Pummel and Heroic Throw a 50/100% chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw by 15/30 sec. |
| | Last Stand | Protection 10 | 1 | When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active). |
| | Concussion Blow | Protection 10 | 1 | Stuns the opponent for 5 sec and deals X damage (based on attack power). |
| | Bastion of Defense | Protection 10 | 2 | Reduces the chance you'll be critically hit by melee attacks by 3/6% while in Defensive Stance. In addition, when you block, dodge or parry an attack you have a 20% chance to become Enraged, increasing physical damage done by 5/10% for 12 sec. |
| | Warbringer | Protection 10 | 1 | Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects. |
| | Improved Revenge | Protection 15 | 2 | Increases damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage. |
| | Devastate | Protection 15 | 1 | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times. |
| | Impending Victory | Protection 15 Devastate 1 | 2 | Using Devastate on a target with 20% or less health has a 25/50% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health. |
| | Thunderstruck | Protection 20 | 2 | Improves the damage of your Rend, Cleave and Thunder Clap by 3/6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 5/10%. Stacks up to 3 times. |
| | Vigilance | Protection 20 Concussion Blow 1 | 1 | Focus your protective gaze on a party or raid member. Each time they are hit by an attack, your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time. |
| | Heavy Repercussions | Protection 20 | 2 | While your Shield Block is active, your Shield Slam hits for an additional 50/100% damage. |
| | Safeguard | Protection 25 | 2 | Reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec. |
| | Sword and Board | Protection 25 Devastate 1 | 3 | Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. |
| | Shockwave | Protection 30 | 1 | Sends a wave of force in front of the warrior, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |
Talent Choices
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- Main article: Warrior builds
While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often.
However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee.
General Talent Advice
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Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually a certain number of points will have to be spent in each tier to access the next tier down.
e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either Shield Specialization, Improved Thunder Clap and Improved Bloodrage, or a combination thereof.
This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions).
A good strategy to create a Talent Build is to look at the three end talents: Bladestorm, Titan's Grip and Shockwave, pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 51 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree.
Another good idea would be deciding what do you want to specialize in, like PVE tanking\PVP damage dealing\PVE damage dealing etc., then chose the talents that suit your vision of a play style you'd like to have. You'll find that there are talents that are useless in one area of activity, while extremely useful in another area.
External links
Edit
- Builds
- Guides
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