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Warrior talents

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(Redirected from Fury (Talent))
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The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead to DPS heavy specs, whereas Protection is basically the only possible spec for warrior tanks, although it is possible to off-tank with the right Arms spec as well.

PLEASE NOTE: These talents have changed extensively in Patch 3.0.2. The following information may not be applicable to the live game, even where the talent names are the same.

Contents

Arms

Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build.

Talent Prereqs Ranks Description
Improved Heroic Strike none 3 Reduced rage cost for Heroic Strike.
Deflection none 5 Increases Parry chance.
Improved Rend none 3 Increases bleed damage by Rend.
Improved Charge Arms 5 2 Increases rage from Charge.
Iron Will Arms 5 3 Reduces duration of stun and charm effects.
Tactical Mastery Arms 5 3 Additional 5 rage (per rank) retained when switching stances. Additional threat on Bloodthirst and Mortal Strike while in defensive stance.
Improved Overpower Arms 10 2 Increased critical strike chance for Overpower.
Anger Management Arms 10 1 Generates 1 rage per 3 seconds.
Impale Arms 10 2 Increased critical strike damage bonus on yellow attacks in all stances.
Deep Wounds Arms 10
Impale 2
3 Critical strikes will cause bleed, dealing damage over 6 sec.
Two-Handed Weapon Specialization Arms 15 3 Increased damage for two-handed weapons.
Taste for Blood Arms 15 3 Allows Rend ticks to enable Overpower.
Poleaxe Specialization Arms 20 5 Increased critical strike chance and damage with Axes and Polearms.
Sweeping Strikes Arms 20 1 Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization Arms 20 5 Your attacks with maces ignore a percentage of opponent's armor.
Sword Specialization Arms 20 5 Upon dealing damage with a Sword, an extra attack may be gained.
Weapon Mastery Arms 25 2 Reduces the the chance of your attack to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects
Improved Hamstring Arms 25 3 Gives Hamstring a chance to immobilize the target for 5 sec.
Trauma Arms 25 2 Your melee critical strikes cause the target to take extra damage from bleed effects.
Second Wind Arms 30 2 When struck by a Stun or Immbolize effect generate rage plus a percentage of total health.
Mortal Strike Arms 30
Sweeping Strikes1
1 Deals weapon damage plus X and wound the target, reduce effectiveness of any healing by 50% for 10 sec.
Strength of Arms Arms 30 2 Increases strength, stamina and expertise.
Improved Slam Arms 30 2 Reduces the cast time of Slam.
Juggernaut Arms 35 1 Your Charge ability is now usable while in combat. Following a Charge, your next Slam or Mortal strike has an additional 25% to critically hit if used within 10 sec.
Improved Mortal Strike Arms 35
Mortal Strike 1
3 Reduces the cooldown of and increases the damage of Mortal Strike.
Unrelenting Assault Arms 35 2 Reduces the cooldown of Overpower and Revenge.
Sudden Death Arms 40 3 Melee hits have a chance to enable the use of Execute regardless of target's health state. This execute only uses up to 30 rage. Also lets you keep a small amount of rage after using execute.
Endless Rage Arms 40 1 Generate 25% more rage from damage dealt.
Blood Frenzy Arms 40 2 Increases attack speed, and target affected by Rend and Deep Wounds take extra physical damage from all sources.
Wrecking Crew Arms 45 5 Critical hits enrage you, making you do extra damage.
Bladestorm Arms 50 1 Performs a whirlwind every 1 sec for the next 6 sec. During Bladestorm you are able to move but cannot use any other abilities, and you are immune to all crowd-control effects (stun, fear, root, snare, polymorph, incapacitate, horror).

Fury

Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.

Talent Prereqs Ranks Description
Armored to the Teeth none 3 Makes armor contribute to attack power.
Booming Voice none 2 Increases the area of effect and duration of Battle Shout, Demoralizing Shout, and Commanding Shout.
Cruelty none 5 Increases the chance to get a critical strike in melee.
Improved Demoralizing Shout Fury 5 5 Increases the attack power reduction of Demoralizing Shout.
Unbridled Wrath Fury 5 5 Gives a chance to generate an additional Rage point when dealing melee damage with a weapon.
Improved Cleave Fury 10 3 Increases the bonus damage done by Cleave.
Piercing Howl Fury 10 1 Causes all close by enemies to be dazed for 6 sec.
Blood Craze Fury 10 3 Regenerates a health percentage over 6 sec after being the victim of a critical strike.
Commanding Presence Fury 10 5 Increases the Attack Power bonus of Battle Shout and the health bonus of Commanding Shout.
Dual Wield Specialization Fury 15 5 Increased damage by offhand weapon.
Improved Execute Fury 15 2 Reduces the Rage cost of Execute.
Enrage Fury 15 5 Chance for melee damage bonus for 12 sec after getting hit.
Precision Fury 20 3 Increases chance to hit with melee weapons.
Death Wish Fury 20 1 Increases damage done at the cost of increasing damage taken.
Improved Intercept Fury 20 2 Reduces the cooldown of your Intercept ability by 5 sec.
Improved Berserker Rage Fury 25 2 Berserker Rage will generate rage when used.
Flurry Fury 25 5 Increased attack speed for the next 3 swings after dealing a critical strike.
Intensify Rage Fury 30 3 Reduced cooldown on Berserker Rage, Bloodrage, Recklessness and Death Wish
Bloodthirst Fury 30
Death Wish 1
1 Instant attack dealing damage equal to 50% of attack power. Additionally, the next 3 successful melee attacks will restore 1% health within 8 sec.
Improved Whirlwind Fury 30 2 Increases damage of Whirlwind.
Improved Berserker Stance Fury 35 5 Increased attack power and reduced threat while in Berserker Stance.
Furious Attacks Fury 35 2 Normal attacks sometimes inflict a debuff that reduces healing taken on the target.
Heroic Fury Fury 40 1 Removes all snare and root effects and resets the cooldown on Intercept.
Rampage Fury 40
Bloodthirst 1
1 Critical hits grant your party or raid an additional 5% chance to crit.
Bloodsurge Fury 40
Bloodthirst 1
3 Bloodthirst, Heroic Strike and Whirlwind have a chance to make your next Slam instant cast.
Unending Fury Fury 45 5 Increased damage on Bloodthirst, Heroic Strike and Whirlwind.
Titan's Grip Fury 50 1 Allows you to equip two-handed axes, maces and swords in one hand.

Protection

Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. This does come at a cost however, and the Protection Warrior is generally slower to make longterm progress when soloing as a result. Always use a shield while tanking!

Talent Prereqs Ranks Description
Improved Bloodrage none 2 Increases the Rage generated by Bloodrage.
Shield Specialization none 5 Increases the chance to block with a shield and has a chance to generate 5 rage on successful block.
Improved Thunder Clap none 3 Reduced cost for Thunder Clap plus increased damage and slowing effect.
Incite Protection 5 3 Increases critical strike chance for Heroic Strike, Thunder Clap, and Cleave
Anticipation Protection 5 5 Increased chance to dodge.
Last Stand Protection 10 1 When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active).
Improved Revenge Protection 10 2 Increases damage of Revenge, and gives Revenge a chance to stun the target for 3 sec.
Shield Mastery Protection 10 2 Increases block value, and reduces cooldown of Shield Block.
Toughness Protection 10 5 Increases armor value from items, and reduces duration of all movement slowing effects.
Improved Spell Reflection Protection 15 2 Reduces chance to be hit by spells, and when Spell Reflection is used, will reflect the first spell cast against the 2/4 closest party members.
Improved Disarm Protection 15 2 Reduces the cooldown of Disarm and causes the target to take additional damage while disarmed.
Puncture Protection 15 3 Reduces the cost of Sunder Armor and Devastate.
Improved Disciplines Protection 20 2 Reduces the cooldown of Shield Wall, Retaliation, and Recklessness.
Concussion Blow Protection 20 1 Stuns the opponent for 5 sec and deals damage based on attack power. (Active).
Gag Order Protection 20 2 Gives Shield Bash and Heroic Throw a chance to silence for 3 sec. Also increases the damage of your Shield Slam.
One-Handed Weapon Specialization Protection 25 5 Increases the damage you deal when you have a One-Handed Melee Weapon equipped.
Improved Defensive Stance Protection 30 2 Reduces all spell damage taken while in Defensive Stance, and gives you a chance to become enraged, dealing more damage as a percent, whenever you block, dodge, or parry and attack.
Vigilance Protection 30
Concussion Blow 1
1 Reduces the target party or raid member's damage taken, and transfers some of their threat to you. Whenever they are hit by an attack, your Taunt cooldown is refreshed. Can only affect one target at a time, lasts 30 minutes.
Focused Rage Protection 30 3 Reduce rage cost of all offensive abilities.
Vitality Protection 35 3 Increase Stamina, Strength, and Expertise.
Safeguard Protection 35 2 Reduces damage taken by the target of your Intervene for 6 seconds.
Warbringer Protection 40 1 Allows you to use Charge in any stance, and in combat. Also causes your Charge, Intercept, and Intervene abilities to remove all movement impairing effects from you.
Devastate Protection 40 1 Instantly cause the Sunder Armor effect, as well as 50% of weapon damage plus X and additional threat for each application of Sunder Armor on the target. Sunder Armor stacks up to 5 times. (Active).
Critical Block Protection 40 3 Successful blocks have a chance to block double the normal amount. Also increases the critical hit chance for Shield Slam.
Sword and Board Protection 45
Devastate 1
3 Increases critical strike chance of Devastate. Also your Revenge and Devastate hits have a chance to refresh the cooldown of Shield Slam, and make your next Shield Slam cost no rage. Effect lasts 5 seconds.
Damage Shield Protection 45 2 Taking damage from, or blocking a melee attack causes you to deal a percent of your block value.
Shockwave Protection 50 1 Sends a wave of force in front of the Warrior, dealing damage based on attack power [AP * 0.75], and stunning all enemies within 10 yards in a frontal cone for 4 seconds. (Active).

Talent Choices

Main article: Warrior builds

While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often.

However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee.

General Talent Advice

Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually, a certain number of points will have to be spent in each tier to access the next tier down.

e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either Shield Specialization, Improved Thunder Clap and Improved Bloodrage, or a combination thereof.

This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions).

A good strategy to create a Talent Build is to look at the three 'end talents'; Bladestorm, Titan's Grip and Shockwave, pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 55 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree.

Another good idea would be deciding , what do you want to specialize at , like PVE tanking\PVP damage dealing\PVE damage dealing etc. , then chose the talents ,that suit your vision of a play style you'd like to have. You'll find that there are talents , that are useless in one area of activity , while extremely useful in another area.

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