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(added Trivia)
 
 
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{{Stub/PTR|2.4.3}}
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{{Classnav}}
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<onlyinclude>{{tooltip
 
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|mode={{{mode|}}}
 
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|arg={{{arg|}}}
 
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|name=G.N.E.R.D.S.
 
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|quality=Common
 
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|icon=INV_Misc_Gem_Variety_02
 
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|stack=200
 
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|effect=Use: Increases defense rating by 5 for 30 min.
 
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|flavor=Gnomish Nutritional Effervescent Remarkably Delicious Sweets
 
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|ilvl=1
 
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|cooldown=2 seconds
 
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}}</onlyinclude>
 
   
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'''Mage abilities''' come in three schools of magic: [[Magic#Arcane|Arcane]], [[Magic#Fire|Fire]], and [[Magic#Frost|Frost]], which are usually affected by their [[talent|tree's]] respective [[Mage talents|talents]]. '''Mage spells''' are also usually delineated by their purpose: [[direct damage]], [[area of effect]] damage, and utility. Mages are also the only class with the ability to [[teleport]] themselves or their group members to the variety of the capital cities.
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== Source ==
 
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...
 
   
  +
The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent [[snare]] built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.
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== Trivia ==
 
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This could be inspired by the N.E.R.D.S. candy. As with many things, the Gnomes added a G to the beginning of the word!
 
   
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== External links ==
 
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{{Elinks-item|37583}}
 
   
  +
== Trainable Spells ==
−
[[Category:World of Warcraft common items]]
 
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="150px" | Ability !! width="50px" | Min Level !! width="50px" | Range !! width="60px"| Tree !! Description
  +
  +
|- align="center"
  +
! [[Image:Spell Fire FlameBolt.png|32px]] !! [[Fireball]]
  +
|Starts with
  +
|40 yards
  +
|Fire
  +
|align="left" |Causes Fire damage at long range.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature StarFall.png|32px]] !! [[Arcane Missiles]]
  +
|3
  +
|40 yards
  +
|Arcane
  +
|align="left" |Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.
  +
  +
|- align="center"
  +
! [[Image:Spell Fire Fireball.png|32px]] !! [[Fire Blast]]
  +
|5
  +
|30 yards
  +
|Fire
  +
|align="left" |Blasts the enemy for X Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostBolt02.png|32px]] !! [[Frostbolt]]
  +
|7
  +
|35 yards
  +
|Frost
  +
|align="left" |Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostNova.png|32px]] !! [[Frost Nova]]
  +
|8
  +
|10 yards
  +
|Frost
  +
|align="left" |Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost IceShock.png|32px]] !! [[Counterspell]]
  +
|9
  +
|40 yards
  +
|Arcane
  +
|align="left" |Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Purge.png|32px]] !! [[Evocation]]
  +
|12
  +
|self only
  +
|Arcane
  +
|align="left" |Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Polymorph.png|32px]] !! [[Polymorph]]
  +
|14
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Blink.png|32px]] !! [[Blink]]
  +
|16
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost Glacier.png|32px]] !! [[Cone of Cold]]
  +
|18
  +
|10 yards
  +
|Frost
  +
|align="left" |Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Blast.png|32px]] !! [[Arcane Blast]]
  +
|20
  +
|30 yards
  +
|Arcane
  +
|align="left" |Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature WispSplode.png|32px]] !! [[Arcane Explosion]]
  +
|22
  +
|10 yards
  +
|Arcane
  +
|align="left" |Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane teleportsilvermoon.png|32px]] !! [[Teleport]]
  +
|24
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to <cityX>. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SoulBurn.png|32px]] !! [[Scorch]]
  +
|26
  +
|40 yards
  +
|Fire
  +
|align="left" |Scorch the enemy for X Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostBlast.png|32px]] !! [[Ice Lance]]
  +
|28
  +
|35 yards
  +
|Frost
  +
|align="left" |Deals X Frost damage to an enemy target. Causes double damage against Frozen targets.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature RemoveCurse.png|32px]] !! [[Remove Curse (mage ability)|Remove Curse]]
  +
|30
  +
|40 yards
  +
|Arcane
  +
|align="left" |Removes 1 Curse from a friendly target.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost Frost.png|32px]] !! [[Ice Block]]
  +
|30
  +
|self only
  +
|Frost
  +
|align="left" |You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Magic FeatherFall.png|32px]] !! [[Slow Fall]]
  +
|32
  +
|40 yards
  +
|Arcane
  +
|align="left" |Slows friendly party or raid target's falling speed for 30 sec. Requires a [[Light Feather]].
  +
  +
|- align="center"
  +
! [[Image:ability_mage_moltenarmor.png|32px]] !! [[Molten Armor]]
  +
|34
  +
|self only
  +
|Fire
  +
|align="left" |Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:spell_fire_twilightfireward.png|32px]] !! [[Mage Ward]]
  +
|36
  +
|self only
  +
|Arcane
  +
|align="left" |Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Ability mage conjurefoodrank9.png|32px]] !! [[Conjure Refreshment]]
  +
|38
  +
|N/A
  +
|Arcane
  +
|align="left" |Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane portalstormwind.png|32px]] !! [[Portal (spell)|Portal]]
  +
|42
  +
|N/A
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to <cityX>. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SelfDestruct.png|32px]] !! [[Flamestrike]]
  +
|44
  +
|40 yards
  +
|Fire
  +
|align="left" |Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Shadow DetectLesserInvisibility.png|32px]] !! [[Mana Shield]]
  +
|46
  +
|self only
  +
|Arcane
  +
|align="left" |Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown.
  +
  +
|- align="center"
  +
! [[Image:inv_misc_gem_sapphire_02.png|32px]] !! [[Conjure Mana Gem]]
  +
|48
  +
|N/A
  +
|Arcane
  +
|align="left" |Conjures a mana stone that can be used to instantly restore X mana.
  +
  +
|- align="center"
  +
! [[Image:Spell Magic LesserInvisibilty.png|32px]] !! [[Mirror Image]]
  +
|50
  +
|N/A
  +
|Arcane
  +
|align="left" |Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost IceStorm.png|32px]] !! [[Blizzard]]
  +
|52
  +
|35 yards
  +
|Frost
  +
|align="left" |Ice shards pelt the target area doing X Frost damage over 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane teleportstonard.png|32px]] [[Image:Spell arcane teleporttheramore.png|32px]] !! {{Horde Icon Small}}[[Teleport: Stonard]]<br>{{Alliance Icon Small}}[[Teleport: Theramore]]
  +
|52
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Stonard/Theramore. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:Spell arcane portalstonard.png|32px]] [[Image:Spell arcane portaltheramore.png|32px]] !! {{Horde Icon Small}}[[Portal (spell)|Portal: Stonard]]<br>{{Alliance Icon Small}}[[Portal (spell)|Portal: Theramore]]
  +
|52
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostArmor02.png|32px]] !! [[Frost Armor]]
  +
|54
  +
|self only
  +
|Frost
  +
|align="left" |Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage FrostFireBolt.png|32px]] !! [[Frostfire Bolt]]
  +
|56
  +
|40 yards
  +
|Fire
  +
|align="left" |Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Holy MagicalSentry.png|32px]] !! [[Arcane Brilliance]]
  +
|58
  +
|30 yards
  +
|Arcane
  +
|align="left" |Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
  +
  +
|- align="center"
  +
! [[Image:Spell magic polymorphrabbit.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:ability_hunter_pet_turtle.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:Spell magic polymorphpig.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_teleportshattrath.png|32px]] !! [[Teleport: Shattrath]]
  +
|62
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Shattrath. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_portalshattrath.png|32px]] !! [[Portal: Shattrath]]
  +
|66
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Shattrath. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell MageArmor.png|32px]] !! [[Mage Armor]]
  +
|68
  +
|self only
  +
|Arcane
  +
|align="left" |Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane MassDispel.png|32px]] !! [[Ritual of Refreshment]]
  +
|70
  +
|N/A
  +
|Arcane
  +
|align="left" |Begins a ritual that creates a refreshment table. Raid members can click the table to acquire {{loot|common|Conjured Mana Biscuit}}s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two arcane powders.
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_teleportdalaran.png|32px]] !! [[Teleport: Dalaran]]
  +
|72
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Dalaran. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_portaldalaran.png|32px]] !! [[Portal: Dalaran]]
  +
|74
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Dalaran. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Arcane02.png|32px]] !! [[Spellsteal]]
  +
|76
  +
|40 yards
  +
|Arcane
  +
|align="left" |Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage Invisibility.png|32px]] !! [[Invisibility]]
  +
|78
  +
|self only
  +
|Arcane
  +
|align="left" |Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
  +
  +
|- align="center"
  +
! [[Image:spell_mage_flameorb.png|32px]] !! [[Flame Orb]]
  +
|81
  +
|40 yards
  +
|Fire
  +
|align="left" |Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs.
  +
|- align="center"
  +
! [[Image:spell_frost_ring-of-frost.png|32px]] !! [[Ring of Frost]]
  +
|83
  +
|20 yards
  +
|Frost
  +
|align="left" |Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius.
  +
  +
|- align="center"
  +
! [[Image:ability mage timewarp.png|32px]] !! [[Time Warp]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.
  +
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_teleporttolbarad.png|32px]] !! [[Teleport|Teleport: Tol Barad]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Tol Barad. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell_arcane_portaltolbarad.png|32px]] !! [[Portal (spell)|Portal: Tol Barad]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Tol Barad. Requires a [[Rune of Portals]].
  +
  +
|}
  +
  +
== Talent Spells ==
  +
  +
Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree.
  +
  +
=== Arcane ===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|- align="center"
  +
! [[Image:Ability Mage ArcaneBarrage.png|32px]] !! [[Arcane Barrage]]
  +
|Arcane Primary
  +
|40 yards
  +
|align="left" |Launches several missiles at the enemy target, causing X Arcane damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature EnchantArmor.png|32px]] !! [[Presence of Mind]]
  +
|10
  +
|self only
  +
|align="left" |When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Slow.png|32px]] !! [[Slow (mage)|Slow]]
  +
|20
  +
|35 yards
  +
|align="left" |Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane StudentOfMagic.png|32px]] !! [[Focus Magic]]
  +
|25
  +
|30 yards
  +
|align="left" |Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Lightning.png|32px]] !! [[Arcane Power]]
  +
|30
  +
|self only
  +
|align="left" |When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
  +
  +
  +
|}
  +
  +
===Fire===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|- align="center"
  +
! [[Image:Spell Fire Fireball02.png|32px]] !! [[Pyroblast!]]
  +
|Fire Primary
  +
|40 yards
  +
|align="left" |Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Holy Excorcism 02.png|32px]] !! [[Blast Wave]]
  +
|10
  +
|40 yards
  +
|align="left" |A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SealOfFire.png|32px]] !! [[Combustion]]
  +
|15
  +
|40 yards
  +
|align="left" |Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 955 to 1131 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the combined effects.
  +
  +
|- align="center"
  +
! [[Image:INV Misc Head Dragon 01.png|32px]] !! [[Dragon's Breath]]
  +
|20
  +
|10 yards
  +
|align="left" |Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage LivingBomb.png|32px]] !! [[Living Bomb]]
  +
|30
  +
|40 yards
  +
|align="left" |The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.
  +
  +
|}
  +
  +
===Frost===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|-align="center"
  +
! [[Image:Spell Frost SummonWaterElemental 2.png|32px]] !! [[Summon Water Elemental]]
  +
|Frost Primary
  +
|N/A
  +
|align="left" |Summon a Water Elemental to fight for the caster.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost ColdHearted.png|32px]] !! [[Icy Veins]]
  +
|10
  +
|self only
  +
|align="left" |Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost WizardMark.png|32px]] !! [[Cold Snap]]
  +
|15
  +
|self only
  +
|align="left" |When activated, this spell finishes the cooldown of all Frost spells you recently cast.
  +
  +
|- align="center"
  +
! [[Image:Spell Ice Lament.png|32px]] !! [[Ice Barrier]]
  +
|20
  +
|self only
  +
|align="left" |
  +
Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage DeepFreeze.png|32px]] !! [[Deep Freeze]]
  +
|30
  +
|35 yards
  +
|align="left" |Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns.
  +
|}
  +
  +
== Extra Spells ==
  +
These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
!width="34px" | Icon !! width="130px" | Ability !! width="30px" | Min Level !! width="50px" | Range !! Taught by
  +
|- align="center"
  +
! [[Image:Spell magic polymorphpig.png|32px]] !! [[Polymorph|Polymorph: Pig]]
  +
|60
  +
|30 yards
  +
|align="left" |{{questclass|Neutral|Mage|60|Fragmented Magic}} from [[Archmage Xylem]] in [[Azshara]].
  +
|- align="center"
  +
! [[Image:Spell magic polymorphrabbit.png|32px]] !! [[Polymorph|Polymorph: Rabbit]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Rabbit}} from the [[Noblegarden]] event.
  +
|- align="center"
  +
! [[Image:Ability hunter pet turtle.png|32px]] !! [[Polymorph|Polymorph: Turtle]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Turtle}} from {{mob|Gahz'ranka}} in [[Zul'Gurub]].
  +
|- align="center"
  +
! [[Image:Achievement halloween cat 01.png|32px]] !! [[Polymorph|Polymorph: Black Cat]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Black Cat}} for {{cost|2500}} from {{npc|neutral|Endora Moorehead}} in [[Dalaran]] at [[neutral]] [[Kirin Tor]] reputation.
  +
|- align="center"
  +
! [[Image:Achievement dungeon theviolethold heroic.png|32px]] !! [[Dalaran Brilliance]]
  +
|80
  +
|40 yards
  +
|align="left" |{{item|Tome of Dalaran Brilliance}} sold by {{npc|neutral|Endora Moorehead}} found in the [[Sisters Sorcerous]] of [[Dalaran]].
  +
|}
  +
  +
== Spells by Function ==
  +
=== Damage spells ===
  +
==== Single-target Damage ====
  +
  +
[[Frostbolt]] for ice-based single target damage (and a [[snare]]); [[Fire Blast]] for [[instant]] fire damage (and brief cooldown); [[Fireball]] for a big whopper of fire damage. [[Scorch]] is another fire-based spell which has a short [[Casting Time|casting time]] and does good damage. [[Arcane Missiles]] are channeled over 5 seconds, with one wave of arcane damage fired each second and can be made uninterrupted by normal damage with talents. [[Arcane Blast]], made available in the BC expansion, adds a buff to the caster that increases Arcane Blast damage while increasing mana cost, stacking up to 4 times.
  +
  +
With [[Mage Talents|talents]], [[Pyroblast]] can be acquired. It is basically a slow-casting, huge [[Fireball]] with a large [[DoT]] component.
  +
  +
==== Area of effect damage ====
  +
  +
This category of spells includes your first AoE spell: [[Arcane Explosion]], an [[instant]] cast arcane [[Area of Effect|point blank area of effect]]; [[Blizzard]], a [[channel]]ed [[Area of Effect|ground target area of effect]] cold spell; and [[Flamestrike]], a fire-based [[Area of Effect|ground target area of effect]] spell.
  +
  +
[[Blast Wave]] (another [[Mage Talents|talent]] spell) is an [[instant]] cast, [[Area of Effect|point blank area of effect]] fire spell which dazes the enemy. It has a moderate cooldown (45 seconds).
  +
  +
=== Defensive spells ===
  +
==== Snares and roots ====
  +
  +
[[Frostbolt]] [[snare]]s the enemy, and [[Frost Nova]] is a [[Area of Effect|point blank area of effect]] [[root]] which also inflicts a small amount of damage.
  +
  +
[[Frost Armor]] (and later, [[Ice Armor]]) gives the [[Mage]] both an armor [[buff]] and a reactive [[debuff]] to enemies that hit the [[Mage]] in melee, along with a small resistance to ice magic. Attackers are [[snare]]d and [[slow]]ed.
  +
  +
Mages who go 41 points in to the Arcane tree can get [[Slow (Mage spell)|Slow]], which snares 60% and also reduces casting speed and reduces ranged attack speed by 60%.
  +
  +
==== Crowd control ====
  +
  +
[[Polymorph]] allows the [[Mage]] to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and [[glyph]] used) for a certain amount of time.
  +
  +
  +
  +
==== Damage absorption ====
  +
  +
[[Mana Shield]] allows the [[Mage]] to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.
  +
  +
[[Mage Ward]] absorbs fire, frost, and arcane damage. Great against other mages.
  +
  +
With [[Mage Talents|talents]], [[Ice Barrier]] can be acquired. It's an [[instant]] cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).
  +
  +
[[Mage Armor]] increases resistances to all schools of magic while also allowing mana regeneration during the [[Five second rule]].
  +
  +
=== Utility spells ===
  +
[[Slow Fall]] - a "defensive" spell of sorts - protects against falling damage, requires a Light Feather to use.
  +
==== Intellect buffs ====
  +
  +
A very good [[buff]] for the [[Mage]] (and any class that uses mana) is [[intellect]]. Mages have two flavors of these: [[Arcane Intellect]] and the group version, [[Arcane Brilliance]].
  +
  +
==== Conjuration ====
  +
[[Conjure Mana Gem]] gives you a stone that acts as a free mana potion on a separate [[cooldown]] from your other potions. These stones can not be shared. [[Conjure Food|Food]] and [[Conjure Water|Water]] of varying levels can also be conjured for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
  +
  +
==== Evocation ====
  +
  +
The fastest way to regenerate your mana, [[Evocation]] can refill the majority of your mana bar over the course of its 8 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.
  +
  +
=== Teleport Spells ===
  +
==== Self ====
  +
  +
This includes the [[Teleport|Teleport: <Capital City>]] spells as well as [[Blink]].
  +
  +
==== Portals ====
  +
Creates a portal that can be clicked to instantly move your group to a friendly city.
  +
  +
  +
{{classfooter|Mage}}
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[[ja:Mage/Spell]]
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[[Category:Mage abilities| ]]

Revision as of 11:15, 28 November 2010

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.

The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.


Trainable Spells

Icon Ability Min Level Range Tree Description
Spell Fire FlameBolt Spell fire flamebolt [Fireball] Starts with 40 yards Fire Causes Fire damage at long range.
Spell Nature StarFall Spell nature starfall [Arcane Missiles] 3 40 yards Arcane Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.
Spell Fire Fireball Spell fire fireball [Fire Blast] 5 30 yards Fire Blasts the enemy for X Fire damage.
Spell Frost FrostBolt02 Spell frost frostbolt02 [Frostbolt] 7 35 yards Frost Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec.
Spell Frost FrostNova Spell frost frostnova [Frost Nova] 8 10 yards Frost Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Spell Frost IceShock Spell frost iceshock [Counterspell] 9 40 yards Arcane Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
Spell Nature Purge Spell nature purge [Evocation] 12 self only Arcane Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
Spell Nature Polymorph Spell nature polymorph [Polymorph] 14 40 yards Arcane Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell Arcane Blink Spell arcane blink [Blink] 16 self only Arcane Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
Spell Frost Glacier Spell frost glacier [Cone of Cold] 18 10 yards Frost Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec.
Spell Arcane Blast Spell arcane blast [Arcane Blast] 20 30 yards Arcane Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
Spell Nature WispSplode Spell nature wispsplode [Arcane Explosion] 22 10 yards Arcane Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards.
Spell arcane teleportsilvermoon Teleport 24 self only Arcane Teleports the caster to <cityX>. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell Fire SoulBurn Spell fire soulburn [Scorch] 26 40 yards Fire Scorch the enemy for X Fire damage.
Spell Frost FrostBlast Spell frost frostblast [Ice Lance] 28 35 yards Frost Deals X Frost damage to an enemy target. Causes double damage against Frozen targets.
Spell Nature RemoveCurse Remove Curse 30 40 yards Arcane Removes 1 Curse from a friendly target.
Spell Frost Frost Spell frost frost [Ice Block] 30 self only Frost You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Spell Magic FeatherFall Slow Fall 32 40 yards Arcane Slows friendly party or raid target's falling speed for 30 sec. Requires a Inv feather 04 [Light Feather].
Ability mage moltenarmor Ability mage moltenarmor [Molten Armor] 34 self only Fire Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell fire twilightfireward Spell fire twilightfireward [Mage Ward] 36 self only Arcane Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
Ability mage conjurefoodrank9 Spell mage conjuredmanapudding [Conjure Refreshment] 38 N/A Arcane Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Spell arcane portalstormwind Portal 42 N/A Arcane Creates a portal, teleporting group members that use it to <cityX>. Requires a Inv misc rune 08 [Rune of Portals].
Spell Fire SelfDestruct Spell fire selfdestruct [Flamestrike] 44 40 yards Fire Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec.
Spell Shadow DetectLesserInvisibility Spell shadow detectlesserinvisibility [Mana Shield] 46 self only Arcane Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown.
Inv misc gem sapphire 02 Inv misc gem sapphire 02 [Conjure Mana Gem] 48 N/A Arcane Conjures a mana stone that can be used to instantly restore X mana.
Spell Magic LesserInvisibilty Spell magic lesserinvisibilty [Mirror Image] 50 N/A Arcane Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
Spell Frost IceStorm Spell frost icestorm [Blizzard] 52 35 yards Frost Ice shards pelt the target area doing X Frost damage over 8 sec.
Spell arcane teleportstonard Spell arcane teleporttheramore HordeSpell arcane teleportstonard [Teleport: Stonard]
AllianceSpell arcane teleporttheramore [Teleport: Theramore]
52 self only Arcane Teleports the caster to Stonard/Theramore. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portalstonard Spell arcane portaltheramore HordePortal: Stonard
AlliancePortal: Theramore
52 self only Arcane Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a Inv misc rune 08 [Rune of Portals].
Spell Frost FrostArmor02 Spell frost frostarmor02 [Frost Armor] 54 self only Frost Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Ability Mage FrostFireBolt Ability mage frostfirebolt [Frostfire Bolt] 56 40 yards Fire Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.
Spell Holy MagicalSentry Spell holy arcaneintellect [Arcane Brilliance] 58 30 yards Arcane Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
Spell magic polymorphrabbit Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Ability hunter pet turtle Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell magic polymorphpig Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell arcane teleportshattrath Spell arcane teleportshattrath [Teleport: Shattrath] 62 self only Arcane Teleports the caster to Shattrath. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portalshattrath Spell arcane portalshattrath [Portal: Shattrath] 66 self only Arcane Creates a portal, teleporting group members that use it to Shattrath. Requires a Inv misc rune 08 [Rune of Portals].
Spell MageArmor Spell magearmor [Mage Armor] 68 self only Arcane Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell Arcane MassDispel Spell arcane massdispel [Ritual of Refreshment] 70 N/A Arcane Begins a ritual that creates a refreshment table. Raid members can click the table to acquire [Conjured Mana Biscuit]s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two arcane powders.
Spell arcane teleportdalaran Spell arcane teleportdalaran [Teleport: Dalaran] 72 self only Arcane Teleports the caster to Dalaran. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portaldalaran Spell arcane portaldalaran [Portal: Dalaran] 74 self only Arcane Creates a portal, teleporting group members that use it to Dalaran. Requires a Inv misc rune 08 [Rune of Portals].
Spell Arcane Arcane02 Spell arcane arcane02 [Spellsteal] 76 40 yards Arcane Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Ability Mage Invisibility Ability mage invisibility [Invisibility] 78 self only Arcane Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
Spell mage flameorb Spell mage flameorb [Flame Orb] 81 40 yards Fire Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs.
File:Spell frost ring-of-frost.png Spell frost ring of frost [Ring of Frost] 83 20 yards Frost Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius.
Ability mage timewarp Ability mage timewarp [Time Warp] 85 self only Arcane Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.

Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

Spell arcane teleporttolbarad Teleport: Tol Barad 85 self only Arcane Teleports the caster to Tol Barad. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portaltolbarad Portal: Tol Barad 85 self only Arcane Creates a portal, teleporting group members that use it to Tol Barad. Requires a Inv misc rune 08 [Rune of Portals].

Talent Spells

Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree.

Arcane

Icon Ability Min Points Range Description
Ability Mage ArcaneBarrage Ability mage arcanebarrage [Arcane Barrage] Arcane Primary 40 yards Launches several missiles at the enemy target, causing X Arcane damage.
Spell Nature EnchantArmor Spell nature enchantarmor [Presence of Mind] 10 self only When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Spell Nature Slow Slow 20 35 yards Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Spell Arcane StudentOfMagic Spell arcane studentofmagic [Focus Magic] 25 30 yards Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self.
Spell Nature Lightning Spell nature lightning [Arcane Power] 30 self only When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.


Fire

Icon Ability Min Points Range Description
Spell Fire Fireball02 Pyroblast! Fire Primary 40 yards Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
Spell Holy Excorcism 02 Spell holy excorcism 02 [Blast Wave] 10 40 yards A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec.
Spell Fire SealOfFire Spell fire sealoffire [Combustion] 15 40 yards Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 955 to 1131 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the combined effects.
INV Misc Head Dragon 01 Inv misc head dragon 01 [Dragon's Breath] 20 10 yards Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets.
Ability Mage LivingBomb Ability mage livingbomb [Living Bomb] 30 40 yards The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

Frost

Icon Ability Min Points Range Description
Spell Frost SummonWaterElemental 2 Spell frost summonwaterelemental 2 [Summon Water Elemental] Frost Primary N/A Summon a Water Elemental to fight for the caster.
Spell Frost ColdHearted Spell frost coldhearted [Icy Veins] 10 self only Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Spell Frost WizardMark Spell frost wizardmark [Cold Snap] 15 self only When activated, this spell finishes the cooldown of all Frost spells you recently cast.
Spell Ice Lament Spell ice lament [Ice Barrier] 20 self only

Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.

Ability Mage DeepFreeze Ability mage deepfreeze [Deep Freeze] 30 35 yards Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns.

Extra Spells

These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.

Icon Ability Min Level Range Taught by
Spell magic polymorphpig Polymorph: Pig 60 30 yards Template:Questclass from Archmage Xylem in Azshara.
Spell magic polymorphrabbit Polymorph: Rabbit 60 30 yards Inv misc book 07 [Tome of Polymorph: Rabbit] from the Noblegarden event.
Ability hunter pet turtle Polymorph: Turtle 60 30 yards Inv misc book 07 [Tome of Polymorph: Turtle] from Mob Gahz'ranka in Zul'Gurub.
Achievement halloween cat 01 Polymorph: Black Cat 60 30 yards Inv misc book 07 [Tome of Polymorph: Black Cat] for 2500g from Neutral Endora Moorehead in Dalaran at neutral Kirin Tor reputation.
Achievement dungeon theviolethold heroic Achievement dungeon theviolethold heroic [Dalaran Brilliance] 80 40 yards Inv misc book 03 [Tome of Dalaran Brilliance] sold by Neutral Endora Moorehead found in the Sisters Sorcerous of Dalaran.

Spells by Function

Damage spells

Single-target Damage

Spell frost frostbolt02 [Frostbolt] for ice-based single target damage (and a snare); Spell fire fireball [Fire Blast] for instant fire damage (and brief cooldown); Spell fire flamebolt [Fireball] for a big whopper of fire damage. Spell fire soulburn [Scorch] is another fire-based spell which has a short casting time and does good damage. Spell nature starfall [Arcane Missiles] are channeled over 5 seconds, with one wave of arcane damage fired each second and can be made uninterrupted by normal damage with talents. Spell arcane blast [Arcane Blast], made available in the BC expansion, adds a buff to the caster that increases Arcane Blast damage while increasing mana cost, stacking up to 4 times.

With talents, Spell fire fireball02 [Pyroblast] can be acquired. It is basically a slow-casting, huge Spell fire flamebolt [Fireball] with a large DoT component.

Area of effect damage

This category of spells includes your first AoE spell: Spell nature wispsplode [Arcane Explosion], an instant cast arcane point blank area of effect; Spell frost icestorm [Blizzard], a channeled ground target area of effect cold spell; and Spell fire selfdestruct [Flamestrike], a fire-based ground target area of effect spell.

Spell holy excorcism 02 [Blast Wave] (another talent spell) is an instant cast, point blank area of effect fire spell which dazes the enemy. It has a moderate cooldown (45 seconds).

Defensive spells

Snares and roots

Spell frost frostbolt02 [Frostbolt] snares the enemy, and Spell frost frostnova [Frost Nova] is a point blank area of effect root which also inflicts a small amount of damage.

Spell frost frostarmor02 [Frost Armor] (and later, Spell frost frostarmor02 [Ice Armor]) gives the Mage both an armor buff and a reactive debuff to enemies that hit the Mage in melee, along with a small resistance to ice magic. Attackers are snared and slowed.

Mages who go 41 points in to the Arcane tree can get Slow, which snares 60% and also reduces casting speed and reduces ranged attack speed by 60%.

Crowd control

Spell nature polymorph [Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.


Damage absorption

Spell shadow detectlesserinvisibility [Mana Shield] allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.

Spell fire twilightfireward [Mage Ward] absorbs fire, frost, and arcane damage. Great against other mages.

With talents, Spell ice lament [Ice Barrier] can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).

Spell magearmor [Mage Armor] increases resistances to all schools of magic while also allowing mana regeneration during the Five second rule.

Utility spells

Slow Fall - a "defensive" spell of sorts - protects against falling damage, requires a Light Feather to use.

Intellect buffs

A very good buff for the Mage (and any class that uses mana) is intellect. Mages have two flavors of these: Spell holy magicalsentry [Arcane Intellect] and the group version, Spell holy arcaneintellect [Arcane Brilliance].

Conjuration

Inv misc gem sapphire 02 [Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. Food and Water of varying levels can also be conjured for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.

Evocation

The fastest way to regenerate your mana, Spell nature purge [Evocation] can refill the majority of your mana bar over the course of its 8 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.

Teleport Spells

Self

This includes the Teleport: <Capital City> spells as well as Spell arcane blink [Blink].

Portals

Creates a portal that can be clicked to instantly move your group to a friendly city.


ja:Mage/Spell