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{{for|information on how to defeat Hakkar the Soulflayer in Zul'Gurub|Hakkar the Soulflayer (tactics)}}
 
{{npcbox
 
{{npcbox
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| image = Hakkar.jpg
|name=Gahz'ranka
 
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| titles = The Soulflayer, The Blood God, The Faceless One, The Loa of Blood
|image=Gahz'ranka.JPG
 
  +
| name = Hakkar the Soulflayer
|level=??
 
  +
| gender = Male
|type=Boss
 
 
| faction =
|location=[[Zul'Gurub]]
 
  +
| race = Eternal
|status=Killable
 
  +
| affiliation = Himself, [[Gurubashi]]
|race=Hydra
 
  +
| status = Unknown (presumed deceased)
|creature=Uncategorized
 
  +
| relatives = [[Wind Serpent|Wind serpents]] (children), [[Vale Screecher]]s (cousins)<ref name="Screecher">{{questlong|Neutral|45|Screecher Spirits}}</ref>
|health=330,000
 
 
| creature = Uncategorized
|faction=Combat
 
 
| level =
|instance=Zul'Gurub
 
 
| health=
  +
| mana=
 
| instance=Zul'Gurub
 
}}
 
}}
   
  +
'''Hakkar the Soulflayer''', Blood God of the [[Gurubashi]] trolls, is a malevolent and destructive creature that controls the [[Gurubashi Empire]]'s fallen capital of [[Zul'Gurub]]. He is possibly the only deity<ref>http://www.wow-europe.com/en/info/encyclopedia/417.xml</ref> that is part of the [[Loa|troll pantheon]],<ref name="WoS"/> the rest of whom are more powerful than elementals but not as powerful as gods.<ref>''[[Magic & Mayhem]]'', page 46</ref> He is the Loa of Blood.<ref>[[Quest:Dark Vessels (Alliance)]]</ref>
'''Gahz'ranka''' is a [[hydra]] [[boss]] found in [[Zul'Gurub]]. He must be summoned by a [[fish]]ing quest inside [[Zul'Gurub]].
 
   
  +
Hakkar the Soulflayer was the [[Hakkar the Soulflayer (tactics)|final boss]] of the [[Zul'Gurub (raid)|Zul'Gurub raid]] until it was removed with [[patch 4.0.3a]] and Zul'Gurub was turned into an ordinary subzone of [[Northern Stranglethorn]] that is empty except for a few quests that take place there. The fate of the blood god remains a mystery; Hakkar's servants were apparently defeated, however whether they succeeded in summoning him into Azeroth in the lore is unknown. [[Zin'rokh, Destroyer of Worlds#History|Rumors]] point out that Hakkar might return one day.
==Summoning Gahz'ranka==
 
In [[Zul'Gurub]], south of {{Mob|Arlokk}} by the riverbank, is an abandoned camp with a bunch of overturned jars and chairs. One of these contains {{item|Nat's Measuring Tape}}. Take this tape and return it to {{NPC|Neutral|Nat Pagle}} at [[Nat's Landing]] in [[Dustwallow Marsh]]. After returning the tape you will be able to purchase a {{item|Mudskunk Lure}} from Nat.
 
   
  +
==Biographie==
Enter [[Zul'Gurub]] with a [[Mudskunk Lure]] and look along the waters for a "Muddy Churning Water". Fish these pools with at least 350 [[fishing]] skill, and catch 5 {{item|Zulian Mudskunk|Zulian Mudskunks}}.
 
  +
===Ancient times===
  +
The long centuries following the [[Great Sundering]] of the world were difficult ones for the [[troll]] race. Famine and terror were commonplace within the broken kingdoms. The [[Gurubashi]] trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
   
  +
Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of [[Stranglethorn Vale]] and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.
Head just west of {{Mob|Thekal}} to Nat Pagle's fishing point by the water. Use the lure at this location and Gahz'ranka will be summoned. Note that the lure is loaded and cast at the same time, which summons Gahz'ranka.
 
   
  +
The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with — and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the [[Atal'ai]].
==Abilities==
 
* '''Frost Breath''' - Slow attack and movement speed, drains mana.
 
* '''Massive Geyser''' - Tosses everyone into the air for 500 damage, then subsequent fall damage. Temporary aggro wipe.
 
* '''Gahz'ranka Slam''' - Inflicts normal damage plus 250 to nearby enemies and knocks them back.
 
   
  +
The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.
==Strategy==
 
===Strategy A===
 
Clear all fish in the moat in the area you plan on fighting. It's best to fight in the water just below the camp, so there is enough room and people don't take fall damage when they're thrown. Tank him at the center of the moat because geyser does throw you out a bit and this will help you avoid hitting land and taking fall damage. All people must be within range of the Massive Geyser as it aggro reduces and he will kill your ranged DPS. No problem, just have the tank re-establish aggro each time. Hunters must melee as their minimum range is outside the geyser range, so he will end up killing them one by one. DPS until dead.
 
   
  +
Even his Atal'ai priests were eventually driven from the capital of [[Zul'Gurub]] and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god — Atal'Hakkar — where they could continue to do their master's work.<ref name="WoS">[[Wrath of Soulflayer]]</ref>
===Strategy B===
 
We do Gahz'ranka on land. There are a couple of small huts just above Gahz'ranka's spawn point. Clear them out and have all caster stay on the ladder to the entrance of a hut. There is what looks like a huge elephant horn that hangs above the entrance which will stop you from being tossed meters into the air and take fall damage, but only if you stand right under it. Don't go inside the hut (LoS issues). Have Gahz'ranka tanked with a second Tank (just like Drakkisath) - when MT 1 gets tossed into the air, aggro will change. At this point MT 2 picks up Gahz and starts to tank (when MT 1 lands, he waits for MT 2 being shot into the air).
 
   
  +
===Temple of Atal'Hakkar===
This fight is not as easy as it sounds. As mentioned before, you should bring at least a full raid - even 2 missing people can be the key between victory and defeat. The aggro WILL change, so be prepared for cross healing. Also, it is a mana intensive fight, all casters should have mana potions, just in case.
 
  +
[[Image:Avatar of Hakkar.jpg|thumb|Avatar of Hakkar]]
  +
Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the [[Swamp of Sorrows]]. There they erected a [[Temple of Atal'Hakkar|great temple to Hakkar]] — where they could prepare for his arrival into the physical world. The great [[dragon]] [[Aspect]], [[Ysera]], learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath — and recommitted themselves to the dark service of Hakkar.<ref>[http://www.worldofwarcraft.com/info/basics/worlddungeons.html#The%20Sunken%20Temple WoW -> Info -> Basics -> World Dungeons (The Sunken Temple)] (Retrieved 09-10-2010)</ref>
   
  +
Their spiritual leader, [[Jammal'an]], had what he called a prophecy. He believed the summoning of Hakkar will bring the Atal'ai immortality. They even prepared a dark ritual to call the [[Avatar of Hakkar]] back into the physical world, but it was finally thwarted by a group of heroic [[adventurer]]s assaulting the temple.<ref>{{questlong|Neutral|53|Jammal'an the Prophet}}</ref>
===Strategy C===
 
Another take on the land strategy is to fight Gahz'ranka on Nat Pagle's Point; the small spot of land that lies across from Hakkar's temple where you summon the boss. The are no crocs on this section of land and the hill slopes from the upper path, allowing for access from above. Your raid may want to play it safe and clear out any pathing snakes or trolls in nearby huts.
 
   
 
===Zul'Gurub===
The Main Tank should be positioned so that they are wedged into a corner of the Point, which is created by the hillside and a tree that borders one section of Nat Pagle's Point. Melee DPS and Off Tanks should position themselves either behind the boss or on the right side of the Main Tank, placing their backs to the hillside and keeping the Main Tank to their left. If melee stands too close to the water, they may aggro passing fish onto land. Also, when being thrown up into the air, the melee classes may be able to position themselves so that they land on the upper path, and minimize the fall damage.
 
  +
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the [[Gurubashi Empire]], [[Zul'Gurub]]. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
   
  +
In order to quell the blood god, the trolls of the land banded together and sent a contingent of [[High Priest]]s into the ancient city. Each priest was a powerful champion of the [[Primal Gods]] — [[Bat]], [[Panther]], [[Tiger]], [[Spider]], and [[Snake]] — but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.<ref>[http://www.worldofwarcraft.com/info/underdev/zulgurub.html WoW -> Info -> Under Development -> Zulgurub] [''sic''] (Retrieved 09-10-2010)</ref>
Ranged DPS and healers should position themselves on the slope which leads down to the Point from the upper path. It's tempting to line the upper path and stand above the action below, however, if Gahz'ranka aggros on any of the ranged casters and cannot find a quick path to them, the monster may bug into Evade mode. Staying on the slope allows for a clear path to the raid targets for the boss, and reduces the chance of the boss evading, and therefore, healing back up to full health.
 
   
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===Cataclysm===
As long as the Tanks can maintain the positioning of the boss, keeping the aerial tosses limited to the melee classes, this becomes an easy fight.
 
  +
{{cata-section}}
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Several years after the defeat of Hakkar in Zul'Gurub, the [[Atal'ai]] in the [[Sanctum of the Fallen God]] have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. Already his children have begun to show up in the area.<ref>[[Quest:The Blood God Hakkar]]</ref>
   
  +
Meanwhile the shade of [[Jin'do the Hexxer]] recovered the body of [[High Priest Venoxis]] and enlisted the aid of [[Zanzil the Outcast]] to resurrect him in the service of Hakkar. Though agents of the [[Zandalar Tribe]] attempted to stop the ritual, their efforts failed and Venoxis was successfully restored to life. It is revealed that he is trying to summon Hakkar and needs [[Bloodlord Mandokir]] who needs [[Ohgan'aka]] for this task.
==Loot==
 
{{lootbox|Gahz'ranka loot|Foror's Eyepatch|Nat Pagle's Fish Terminator|Nat Pagle's Broken Reel|Tigule's Harpoon|Tome of Polymorph: Turtle}}
 
   
  +
Adventures in [[Zul'Gurub]] can witness Jin'do, now going by the Godbreaker, holding Hakkar into submission and stripping out his power into himself. To stop the invincible Jin'do adventures will have to do the release the captive upon the captor .<ref>[http://wow.joystiq.com/2011/02/26/patch-4-1-ptr-running-the-new-5-man-heroic-zulgurub/| WoW Insider: Running the new 5-man heroic Zul'Gurub]</ref>
==Achievement==
 
  +
Fishing up Gahz'ranka completes the fishing achievement Deadliest Catch, which is required for the Accomplished Angler achievement and the title Salty. This is solo-able at level 70 because you do not need to kill Gahz'ranka for this achievement. But without stealth or invisibility, a level 70 will likely need help to get past some of the multiple mob groups.
 
  +
==Quests==
  +
Currently the following quests involve Hakkar:
  +
  +
*{{questlong|neutral|54D|The Blood God Hakkar}}
  +
  +
Before [[patch 4.0.3a]] the following quests dealt with the attempts to resurrect or defeat him:
  +
  +
*{{questlong|neutral|44|Screecher Spirits}}
  +
*{{questlong|neutral|47D|The Prophecy of Mosh'aru}}
  +
*{{questlong|neutral|50|The Ancient Egg}}
  +
*{{questlong|neutral|53D|The God Hakkar}}
  +
*{{questlong|neutral|58|The Lost Tablets of Mosh'aru}}
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*{{questlong|neutral|58|The Final Tablets}}
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*{{questlong|neutral|58|Confront Yeh'kinya}}
  +
*{{questlong|neutral|58|The Hand of Rastakhan}}
  +
*{{questlong|neutral|60R|The Heart of Hakkar}}
   
 
==Trivia==
 
==Trivia==
  +
The [[Vale Screecher]]s are called the cousins of Hakkar, and their spirits seem to be linked to him.<ref name="Screecher"/>
Gahz'ranka remains in the instance untargetable after you kill him.
 
   
  +
Hakkar the Soulflayer is known only as "Hakkar" in his appearance as a boss in Zul'Gurub.
==Patches and hotfixes==
 
  +
{{Patch 1.7.0|note=Added}}
 
  +
===The Corrupted Blood Incident===
  +
{{main|Corrupted Blood}}
  +
Shortly after Zul'Gurub's original release several players across many servers found that his debuff, Corrupted Blood (which takes away health and is highly contagious, yet can't leave the instance on players) could be carried out on warlock minions or hunter pets. When they did this they unleashed a massive, in-game epidemic that killed low level players in seconds and allowed higher levels enough time to corrupt others. Blizzard, who didn't see it coming at first, eventually reset all the servers and made it impossible to carry it out on a pet.
  +
  +
===Houndmaster and Soulflayer===
  +
According to an interview, [[Hakkar the Houndmaster]] and Hakkar the Soulflayer are two different entities:
  +
  +
{{elink|type=blizzplanet|link=http://www.blizzplanet.com/content/176/|desc=Richard A. Knaak: War of the Ancients: The Sundering}}
  +
:'''Richard A. Knaak:'''
  +
  +
:''"Hakkar first existed in WELL OF ETERNITY, as Hakkar the Houndmaster, my creation. Blizzard must have liked the name, because they accidentally took the name afterward for the troll god. Chris Metzen apologized for the mix-up at the L.A. Festival of Books."''
  +
  +
===Myth===
  +
Physically, Hakkar seems to resemble the Mesoamerican deity "Quetzalcoatl" or "Kukulkan," both of which can be translated "Feathered Serpent". This fits in with certain aspects from troll architecture and culture, which resemble those of the Aztec and Maya, both of whom revered the Feathered Serpent.
  +
  +
==Speculation==
  +
{{Speculation}}
  +
  +
===Faceless one===
  +
{{seealso|Faceless one}}
  +
According to the [[Zandalar]] troll [[Molthor]], one of his titles is "The faceless one". [[Primal Torntusk]] calls him "the faceless blood God" in a quest.<ref>{{questlong|Horde|50|Dark Vessels}}</ref> Also, Hakkar drops a piece of loot called {{loot|epic|Fang of the Faceless}}. Though this in-game text specifically uses the words "The faceless one" for Hakkar the Soulflayer, it not known if he has any connection with the creatures encountered beneath Northrend, but he may.
  +
  +
===Old God Speculation===
  +
There is a possibility that Hakkar is actually an Old God. ''Lands of Mystery'' says that long ago, at the [[Temple of Atal'Hakkar]], the trolls attempted to summon and control Hakkar, an old god of theirs.<ref>''[[Lands of Conflict]]'', page 59</ref> [[Brann Bronzebeard]] believes that perhaps Hakkar is the child of an Old God (due to his seeming connection to the Emerald Dream).<ref>''[[Horde Player's Guide]]'', page 185</ref> [[Yeh'kinya]] calls Hakkar "an old, old god" and "the old god of which I spoke" in a quest.<ref name="Screecher"/> It is also possible that Hakkar is just a god that is old.
  +
  +
Note that Hakkar is significantly weaker then the two other Old Gods that have currently been portrayed, and is neither chained up in a titan prison nor dead. It is possible that he is a minion of the Old Gods, or some kind of avatar of an Old God. He may be a [[Loa]] that is in league with the Old Gods.
  +
  +
[[Al'Akir]] has been said to take the form of a "winged serpent" (implied to be a wind serpent).<ref>''[[Shadows & Light]]'', page 100</ref> As Al'Akir and Hakkar both have a connection to wind serpents, and Al'Akir has a connection to the Old Gods, Hakkar may be connected to the Old gods as well. However, this is not necessarily the case.
  +
  +
Trolls worshiping the Old Gods is not unknown.<ref>''[[Magic & Mayhem]]'', page 22</ref> The forest trolls of [[Zul'Aman]] worship [[Ula-Tek]], the serpent goddess. Ula-Tek is perhaps an Old God. The [[Dark Iron clan]] seems to think so.<ref>''[[Lands of Conflict]]'', pages 115-118</ref>
  +
  +
This theory ''may'' be supported by the "faceless one" theory above.
  +
  +
===Connection to the Emerald Nightmare===
  +
It is implied by [[Itharius]] that [[Eranikus]] falling to the [[Emerald Nightmare]] was caused by Hakkar.<ref>[[Itharius#Conversation_with_Itharius]]</ref> [[Malfurion Stormrage]] claims that the Old Gods are behind the Nightmare.<ref>[[Malfurion_Stormrage#In_World_of_Warcraft]]</ref> Eranikus himself does not clearly comment on this issue.<ref>{{questlong|Neutral|55|The Essence of Eranikus}}</ref> This may mean that Hakkar is at least partially behind the Emerald Nightmare, and thus in league with the Old Gods in some form (or is one himself), or that Hakkar merely weakened Eranikus enough for the Nightmare to take hold.
  +
  +
The [[Wailing Caverns]], a location corrupted by the Nightmare, is similarly snake-themed, implying a possible connection.
  +
  +
This connection is not mentioned in quests surrounding Zul'Gurub, or in quests surrounding [[Eranikus, Tyrant of the Dream|Eranikus' redemption]]. It is also not touched upon in ''[[Stormrage]]''.
  +
  +
It is also stated by Itharius that the Atal'ai at the Temple of Atal'Hakkar are using Hakkar's blood to make green dragons fall to the Emerald Nightmare, so that Hakkar can feed off of the evil produced by this.<ref>{{questlong|Neutral|54|Step Two: The Bloodletter}}</ref> This may mean that he just corrupts the dragons, and is not related to the Nightmare itself.
  +
  +
===Return===
  +
[[Zin'rokh, Destroyer of Worlds]] hints that Hakkar may return.
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==
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{{elinks-NPC|15114|armory=1}}
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{{elinks-NPC|14834|tb=743454}}
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{{elink|type=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=50}}
 
   
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[[fr:Hakkar l'Écorcheur d'Âmes]]
[[Category:Hydras]]
 
[[Category:Bosses]]
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[[Category:Eternals]]
[[Category:Zul'Gurub mobs]]
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[[Category:Loa]]
 
[[Category:Lore characters]]

Revision as of 22:34, 11 March 2011

For information on how to defeat Hakkar the Soulflayer in Zul'Gurub, see Hakkar the Soulflayer (tactics).
Hakkar the Soulflayer
Image of Hakkar the Soulflayer
Title The Soulflayer, The Blood God, The Faceless One, The Loa of Blood
Gender Male
Race Eternal (Uncategorized)
Affiliation(s) Himself, Gurubashi
Status Unknown (presumed deceased)
Relative(s) Wind serpents (children), Vale Screechers (cousins)[1]

Hakkar the Soulflayer, Blood God of the Gurubashi trolls, is a malevolent and destructive creature that controls the Gurubashi Empire's fallen capital of Zul'Gurub. He is possibly the only deity[2] that is part of the troll pantheon,[3] the rest of whom are more powerful than elementals but not as powerful as gods.[4] He is the Loa of Blood.[5]

Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn that is empty except for a few quests that take place there. The fate of the blood god remains a mystery; Hakkar's servants were apparently defeated, however whether they succeeded in summoning him into Azeroth in the lore is unknown. Rumors point out that Hakkar might return one day.

Biographie

Ancient times

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.

The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with — and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the Atal'ai.

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.

Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god — Atal'Hakkar — where they could continue to do their master's work.[3]

Temple of Atal'Hakkar

Avatar of Hakkar

Avatar of Hakkar

Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar — where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath — and recommitted themselves to the dark service of Hakkar.[6]

Their spiritual leader, Jammal'an, had what he called a prophecy. He believed the summoning of Hakkar will bring the Atal'ai immortality. They even prepared a dark ritual to call the Avatar of Hakkar back into the physical world, but it was finally thwarted by a group of heroic adventurers assaulting the temple.[7]

Zul'Gurub

In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal GodsBat, Panther, Tiger, Spider, and Snake — but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.[8]

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Several years after the defeat of Hakkar in Zul'Gurub, the Atal'ai in the Sanctum of the Fallen God have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. Already his children have begun to show up in the area.[9]

Meanwhile the shade of Jin'do the Hexxer recovered the body of High Priest Venoxis and enlisted the aid of Zanzil the Outcast to resurrect him in the service of Hakkar. Though agents of the Zandalar Tribe attempted to stop the ritual, their efforts failed and Venoxis was successfully restored to life. It is revealed that he is trying to summon Hakkar and needs Bloodlord Mandokir who needs Ohgan'aka for this task.

Adventures in Zul'Gurub can witness Jin'do, now going by the Godbreaker, holding Hakkar into submission and stripping out his power into himself. To stop the invincible Jin'do adventures will have to do the release the captive upon the captor .[10]

Quests

Currently the following quests involve Hakkar:

Before patch 4.0.3a the following quests dealt with the attempts to resurrect or defeat him:

Trivia

The Vale Screechers are called the cousins of Hakkar, and their spirits seem to be linked to him.[1]

Hakkar the Soulflayer is known only as "Hakkar" in his appearance as a boss in Zul'Gurub.

The Corrupted Blood Incident

Main article: Corrupted Blood

Shortly after Zul'Gurub's original release several players across many servers found that his debuff, Corrupted Blood (which takes away health and is highly contagious, yet can't leave the instance on players) could be carried out on warlock minions or hunter pets. When they did this they unleashed a massive, in-game epidemic that killed low level players in seconds and allowed higher levels enough time to corrupt others. Blizzard, who didn't see it coming at first, eventually reset all the servers and made it impossible to carry it out on a pet.

Houndmaster and Soulflayer

According to an interview, Hakkar the Houndmaster and Hakkar the Soulflayer are two different entities:

Richard A. Knaak:
"Hakkar first existed in WELL OF ETERNITY, as Hakkar the Houndmaster, my creation. Blizzard must have liked the name, because they accidentally took the name afterward for the troll god. Chris Metzen apologized for the mix-up at the L.A. Festival of Books."

Myth

Physically, Hakkar seems to resemble the Mesoamerican deity "Quetzalcoatl" or "Kukulkan," both of which can be translated "Feathered Serpent". This fits in with certain aspects from troll architecture and culture, which resemble those of the Aztec and Maya, both of whom revered the Feathered Serpent.

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Faceless one

See also: Faceless one

According to the Zandalar troll Molthor, one of his titles is "The faceless one". Primal Torntusk calls him "the faceless blood God" in a quest.[11] Also, Hakkar drops a piece of loot called [Fang of the Faceless]. Though this in-game text specifically uses the words "The faceless one" for Hakkar the Soulflayer, it not known if he has any connection with the creatures encountered beneath Northrend, but he may.

Old God Speculation

There is a possibility that Hakkar is actually an Old God. Lands of Mystery says that long ago, at the Temple of Atal'Hakkar, the trolls attempted to summon and control Hakkar, an old god of theirs.[12] Brann Bronzebeard believes that perhaps Hakkar is the child of an Old God (due to his seeming connection to the Emerald Dream).[13] Yeh'kinya calls Hakkar "an old, old god" and "the old god of which I spoke" in a quest.[1] It is also possible that Hakkar is just a god that is old.

Note that Hakkar is significantly weaker then the two other Old Gods that have currently been portrayed, and is neither chained up in a titan prison nor dead. It is possible that he is a minion of the Old Gods, or some kind of avatar of an Old God. He may be a Loa that is in league with the Old Gods.

Al'Akir has been said to take the form of a "winged serpent" (implied to be a wind serpent).[14] As Al'Akir and Hakkar both have a connection to wind serpents, and Al'Akir has a connection to the Old Gods, Hakkar may be connected to the Old gods as well. However, this is not necessarily the case.

Trolls worshiping the Old Gods is not unknown.[15] The forest trolls of Zul'Aman worship Ula-Tek, the serpent goddess. Ula-Tek is perhaps an Old God. The Dark Iron clan seems to think so.[16]

This theory may be supported by the "faceless one" theory above.

Connection to the Emerald Nightmare

It is implied by Itharius that Eranikus falling to the Emerald Nightmare was caused by Hakkar.[17] Malfurion Stormrage claims that the Old Gods are behind the Nightmare.[18] Eranikus himself does not clearly comment on this issue.[19] This may mean that Hakkar is at least partially behind the Emerald Nightmare, and thus in league with the Old Gods in some form (or is one himself), or that Hakkar merely weakened Eranikus enough for the Nightmare to take hold.

The Wailing Caverns, a location corrupted by the Nightmare, is similarly snake-themed, implying a possible connection.

This connection is not mentioned in quests surrounding Zul'Gurub, or in quests surrounding Eranikus' redemption. It is also not touched upon in Stormrage.

It is also stated by Itharius that the Atal'ai at the Temple of Atal'Hakkar are using Hakkar's blood to make green dragons fall to the Emerald Nightmare, so that Hakkar can feed off of the evil produced by this.[20] This may mean that he just corrupts the dragons, and is not related to the Nightmare itself.

Return

Trade archaeology zinrokh sword [Zin'rokh, Destroyer of Worlds] hints that Hakkar may return.

References

External links