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+ | {{Stub/Talent}} |
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− | <onlyinclude>{{{{{tpl|tooltip}}} |
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− | + | {{Classnav}} |
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+ | The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead to [[DPS]] heavy specs, whereas Protection is basically the only possible spec for warrior [[tank]]s, although it is possible to off-tank with the right Arms spec as well. |
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− | |arg={{{arg|}}} |
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− | |icon=INV_Jewelry_Ring_51Naxxramas |
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− | |name=Band of Vile Aggression |
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− | |quality=Epic |
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− | |bind=BoP |
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− | |unique= |
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− | |slot=Finger |
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− | |attrib=+37 Stamina |
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− | |level=70 |
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− | |effect=Equip: Improves resilience rating by 25.<br/>Equip: Increases attack power by 50. |
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− | |sell={{cost|6|2|56}} |
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− | |ilvl=128 |
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− | }}</onlyinclude> |
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+ | ==Arms== |
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− | '''Band of Vile Aggression''' is an epic ring for Melee DPS Classes. Also it is intended for PVP. |
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+ | Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build. |
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+ | Talent Tree Summary: |
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− | ==Source== |
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+ | *[[Mortal Strike]] |
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− | [[File:Band of Vile Aggression TCG.jpg|thumb|left|"The ring brings out the worst in everyone who wears it."]] |
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+ | *[[Anger Management]] |
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− | This item drops from [[Hydross the Unstable]] in [[Serpentshrine Cavern]]. |
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+ | *[[Two-Handed Weapon Specialization]] |
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+ | *Mastery: [[Strikes of Opportunity]] |
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+ | ''A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.'' |
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− | ==External links== |
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+ | {| class="darktable sortable zebra" style="width:100%" |
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− | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | !Icon !! Talent !! Requirements !! Ranks !! Description |
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− | Links that do not conform to the rules will be DELETED. |
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+ | |- |
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− | Repeat violations may result in a BAN. |
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+ | ! [[File:Ability warrior unrelentingassault.png|32px]] || [[War Academy]] |
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− | Have a nice day. :) --> |
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+ | | align="center" | none || align="center" | 3 || Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5%/10%/15% |
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− | {{elinks-item|33055}} |
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+ | |- |
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+ | ! [[File:inv_misc_bandage_05.png|32px]] || [[Field Dressing]] |
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+ | | align="center" | none || align="center" | 2 ||Increases all healing received by 3%/6%, and the effectiveness of your self-healing abilities by an additional 10%/20%. |
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+ | |- |
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+ | ! [[File:warrior_talent_icon_blitz.png|32px]] || [[Blitz]] |
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+ | | align="center" | none || align="center" | 2 || Your Charge generates 5/10 additional rage and stuns an additional nearby target/2 nearby targets. |
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+ | |- |
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+ | ! [[File:Spell_Nature_EnchantArmor.png|32px]] || [[Tactical Mastery]] |
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+ | | align="center" | Arms 5 || align="center" | 2 || You retain upto an additional 25/50 rage when you change stances. |
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+ | |- |
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+ | ! [[File:Ability_Hunter_Harass.png|32px]] || [[Second Wind (warrior talent)|Second Wind]] |
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+ | | align="center" | Arms 5 || align="center" | 2 ||Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5%/10% of your total health over 10 sec. |
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+ | |- |
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+ | ! [[File:Ability_BackStab.png|32px]] || [[Deep Wounds]] |
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+ | | align="center" | Arms 5 || align="center" | 3 || Your critical strikes cause the opponent to bleed, dealing 16%/32%/48% of your melee weapon's average damage over 6 sec. |
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+ | |- |
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+ | ! [[File:achievement_bg_winwsg_3-0.png|32px]] || [[Drums of War (warrior talent)| Drums of War]] |
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+ | | align="center" | Arms 5 || align="center" | 2 || Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by 50%/100%. |
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+ | |- |
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+ | ! [[File:ability_rogue_hungerforblood.png|32px]] || [[Taste for Blood]] |
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+ | | align="center" | Arms 10 || align="center" | 3 || Increase your Overpower critical strike chance by 20%/40%/60%. In addition, whenever your Rend ability causes damage, you have a 33%/66%/100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec. |
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+ | |- |
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+ | ! [[File:ability_rogue_slicedice.png|32px]] || [[Sweeping Strikes]] |
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+ | | align="center" | Arms 10 || align="center" | 1 || Your melee attacks strike an additional nearby apponent. Lasts 10 sec. |
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+ | |- |
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+ | ! [[File:ability_searingarrow.png|32px]] || [[Impale]] |
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+ | | align="center" | Arms 10<br />Deep Wounds 3 || align="center" | 2 || Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower by 10%/20%. |
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+ | |- |
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+ | ! [[File:ability_shockwave.png|32px]] || [[Improved Hamstring]] |
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+ | | align="center" | Arms 10 || align="center" | 2 || When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60 sec/30 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_decisivestrike.png|32px]] || [[Improved Slam]] |
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+ | | align="center" | Arms 15 || align="center" | 2 || Decreases the swing time of Slam by 0.5/1 sec and increases its damage by 10%/20%. |
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+ | |- |
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+ | ! [[File:achievement_boss_kingymiron.png|32px]] || [[Deadly Calm]] |
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+ | | align="center" | Arms 15 || align="center" | 1 || For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. |
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+ | |- |
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+ | ! [[File:ability_warrior_bloodfrenzy.png|32px]] || [[Blood Frenzy]] |
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+ | | align="center" | Arms 15 || align="center" | 2 || Your bleeds cause targets to take an extra 2%/4% physical damage and 15%/30% bleed damage, In addition, your autoattacks have a 5%/10% chance to generate 20 additional rage. |
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+ | |- |
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+ | ! [[File:warrior_talent_icon_lambstotheslaughter.png|32px]] || [[Lambs to the Slaughter]] |
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+ | | align="center" | Arms 20 || align="center" | 3 || After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause 10%/20%/30% more damage. |
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+ | |- |
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+ | ! [[File:ability_warrior_bullrush.png|32px]] || [[Juggernaut (warrior talent)|Juggernaut]] |
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+ | | align="center" | Arms 20 || align="center" | 1 || Your Charge ability is now usable while in combat, but the cooldown on charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike ability has an additional 25% chance to critically hit if used within 10 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_improveddisciplines.png|32px]] || [[Sudden Death]] |
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+ | | align="center" | Arms 20 || align="center" | 2 || Your melee hits have a 3%/6% chance of resetting the cooldown on your Colossus Smash, and you keep 10 rage after using Execute. |
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+ | |- |
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+ | ! [[File:ability_warrior_trauma.png|32px]] || [[Wrecking Crew]] |
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+ | | align="center" | Arms 25 || align="center" | 2 || Your Mortal Strike critical hits have a 50%/100% chance to Enrage you, increasing all damage caused by 5%/10% for 12 sec. |
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+ | |- |
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+ | ! [[File:inv_mace_62.png|32px]] || [[Throwdown]] |
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+ | | align="center" | Arms 25<br />Juggernaut 1 || align="center" | 1 || Knocks the target to the ground and stuns it for 5 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_bladestorm.png|32px]] || [[Bladestorm]] |
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+ | | align="center" | Arms 30<br />Juggernaut 1 || align="center" | 1 || You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities. |
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+ | |} |
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+ | ==Fury== |
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− | [[Category:World of Warcraft finger items]] |
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+ | Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights. |
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− | [[Category:World of Warcraft epic items]] |
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+ | |||
− | [[Category:Serpentshrine Cavern items]] |
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+ | Talent Tree Summary: |
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+ | *[[Bloodthirst]] |
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+ | *[[Dual Wield Specialization (Warrior talent)|Dual Wield Specialization]] |
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+ | *[[Precision]] |
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+ | *Mastery: [[Unshackled Fury]] |
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+ | |||
+ | ''A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.'' |
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+ | {| class="darktable sortable zebra" style="width:100%" |
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+ | !Icon !! Talent !! Requirements !! Ranks !! Description |
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+ | |- |
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+ | ! [[File:spell_shadow_summonimp.png|32px]] || [[Blood Craze]] |
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+ | | align="center" | none || align="center" | 3 || After taking any damage, you have a 10% chance to regenerate 2.5%/5%/7.5% of your total health over 5 sec. |
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+ | |||
+ | |- |
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+ | ! [[File:Inv_helmet_06.png|32px]] || [[Battle Trance]] |
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+ | | align="center" | none || align="center" | 3 || Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5%/10%/15% chance to make your next special attack that costs more than 5 rage consume no rage. |
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+ | |- |
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+ | ! [[File:ability_rogue_eviscerate.png|32px]] || [[Cruelty]] |
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+ | | align="center" | none || align="center" | 2 || Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam by 5%/10%. |
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+ | |- |
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+ | ! [[File:inv_sword_48.png|32px]] || [[Executioner]] |
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+ | | align="center" | Fury 5 || align="center" | 2 || Your Execute hits have a 50%/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times. |
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+ | |- |
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+ | ! [[File:spell_nature_purge.png|32px]] || [[Booming Voice]] |
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+ | | align="center" | Fury 5 || align="center" | 2 || Reduces the cooldown of your Battle Shout and Commanding Shout by 15/30 sec and causes those abilities to generate 5/10 additional Rage. |
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+ | |- |
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+ | ! [[File:ability_warrior_commandingshout.png|32px]] || [[Rude Interruption]] |
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+ | | align="center" | Fury 5 || align="center" | 2 || Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 15/30 sec. |
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+ | |- |
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+ | ! [[File:spell_shadow_deathscream.png|32px]] || [[Piercing Howl]] |
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+ | | align="center" | Fury 5 || align="center" | 1 || Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. |
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+ | |- |
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+ | ! [[File:ability_ghoulfrenzy.png|32px]] || [[Flurry]] |
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+ | | align="center" | Fury 10 || align="center" | 3 || Increases your attack speed by 8%/16%/25% for your next 3 swings after dealing a melee critical strike. |
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+ | |||
+ | |- |
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+ | ! [[File:spell_shadow_deathpact.png|32px]] || [[Death Wish]] |
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+ | | align="center" | Fury 10 || align="center" | 1 || When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. |
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+ | |||
+ | |- |
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+ | ! [[File:spell_shadow_unholyfrenzy.png|32px]] || [[Enrage (warrior talent)|Enrage]] |
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+ | | align="center" | Fury 10 || align="center" | 3 || Your melee hits have a 3%/6%/9% chance to Enrage you, giving you a 3%/7%/10% damage bonus for 9 sec. |
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+ | |||
+ | |- |
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+ | ! [[File:inv_sword_86.png|32px]] || [[Die by the Sword]] |
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+ | | align="center" | Fury 15 || align="center" | 2 || Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min. |
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+ | |||
+ | |- |
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+ | ! [[File:Ability_hunter_swiftstrike.png|32px]] || [[Raging Blow]] |
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+ | | align="center" | Fury 15<br />Death Wish 1 || align="center" | 1 || A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged. |
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+ | |- |
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+ | ! [[File:ability_warrior_rampage.png|32px]] || [[Rampage]] |
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+ | | align="center" | Fury 15<br />Raging Blow 1 || align="center" | 1 || Increases the critical strike chance of all party and raid members within 100 yds by 5%. In addition, improves your critical strike chance by an additional 2%. |
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+ | |- |
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+ | ! [[File:Warrior_talent_icon_deadlycalm.png|32px]] || [[Heroic Fury]] |
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+ | | align="center" | Fury 15 || align="center" | 1 || Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
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+ | |||
+ | |- |
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+ | ! [[File:ability_warrior_furiousresolve.png|32px]] || [[Furious Attacks]] |
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+ | | align="center" | Fury 20 || align="center" | 1 || Your autoattacks have a chance to reduce all healing done to the target by 20% for 10 sec. |
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+ | |||
+ | |- |
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+ | ! [[File:Warrior talent icon mastercleaver.png|32px]] || [[Meat Cleaver (warrior talent)|Meat Cleaver]] |
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+ | | align="center" | Fury 20 || align="center" | 2 || Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5%/10% for 10 sec. This effect stacks up to 3 times. |
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+ | |- |
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+ | ! [[File:Ability_Warrior_EndlessRage.png|32px]] || [[Intensify Rage]] |
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+ | | align="center" | Fury 20 || align="center" | 2 || Reduces the cooldown of your Berserker Rage, Recklessness and Death Wish abilities by 10%/20%. |
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+ | |||
+ | |- |
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+ | ! [[File:ability_warrior_bloodsurge.png|32px]] || [[Bloodsurge]] |
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+ | | align="center" | Fury 25<br />Raging Blow 1 || align="center" | 3 || Your Bloodthirst hits have a 10%/20%/30% chance of making your next Slam instant for 10 sec. |
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+ | |||
+ | |- |
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+ | ! [[File:warrior_talent_icon_skirmisher.png|32px]] || [[Skirmisher]] |
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+ | | align="center" | Fury 25 || align="center" | 2 || Reduces the cooldown of your Intercept by 5/10 sec and your Heroic Leap by 10/20 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_titansgrip.png|32px]] || [[Titan's Grip]] |
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+ | | align="center" | Fury 30 || align="center" | 1 || Allows you to equip two-handed axes, maces and swords in one hand. |
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+ | |- |
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+ | ! [[File:warrior_talent_icon_singlemindedfury.png|32px]] || [[Single-Minded Fury]] |
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+ | | align="center" | Fury 30 || align="center" | 1 || When you dual-wield one-handed weapons, you deal 15% additional damage and Slam hits with both weapons. |
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+ | |} |
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+ | |||
+ | ==Protection== |
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+ | Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. Always use a shield while tanking! |
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+ | |||
+ | Talent Tree Summary: |
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+ | *[[Shield Slam]] |
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+ | *[[Sentinel]] |
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+ | *[[Vengeance]] |
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+ | *Mastery: [[Critical Block]] |
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+ | |||
+ | ''A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.'' |
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+ | {| class="darktable sortable zebra" style="width:100%" |
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+ | !Icon !! Talent !! Requirements !! Ranks !! Description |
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+ | |- |
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+ | ! [[File:ability_racial_bloodrage.png|32px]] || [[Incite]] |
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+ | | align="center" | none || align="center" | 3 || Increases the rage generated by your Bloodrage ability by 25/50%. |
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+ | |- |
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+ | ! [[File:inv_shield_06.png|32px]] || [[Toughness]] |
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+ | | align="center" | none || align="center" | 3 || Increases your chance to block attacks with a shield by 1/2/3/4/5% and has a 20/40/60/80/100% chance to generate 5 rage when a block, dodge, or parry occurs. |
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+ | |- |
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+ | ! [[File:ability_thunderclap.png|32px]] || [[Blood and Thunder]] |
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+ | | align="center" | none || align="center" | 2 || Reduces the cost of your Thunder Clap ability by 1/2/3 rage point and increases the damage by 10/20/30% and the slowing effect by an additional 4/7/10%. |
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+ | |- |
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+ | ! [[File:ability_warrior_incite.png|32px]] || [[Shield Specialization]] |
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+ | | align="center" | Protection 5 || align="center" | 3 || Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5/10/15%. |
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+ | |- |
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+ | ! [[File:spell_nature_mirrorimage.png|32px]] || [[Shield Mastery]] |
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+ | | align="center" | Protection 5 || align="center" | 3 || Increases your Dodge chance by 1/2/3/4/5%. |
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+ | |- |
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+ | ! [[File:spell_holy_ashestoashes.png|32px]] || [[Hold the Line]] |
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+ | | align="center" | Protection 5 || align="center" | 2 || When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active). |
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+ | |||
+ | |- |
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+ | ! [[File:ability_warrior_revenge.png|32px]] || [[Gag Order]] |
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+ | | align="center" | Protection 5 || align="center" | 2 || Increases damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage. |
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+ | |- |
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+ | ! [[File:ability_warrior_shieldmastery.png|32px]] || [[Last Stand]] |
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+ | | align="center" | Protection 10 || align="center" | 1 || Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. |
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+ | |- |
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+ | ! [[File:spell_holy_devotion.png|32px]] || [[Concussion Blow]] |
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+ | | align="center" | Protection 10 || align="center" | 1 || Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 6/12/18/24/30%. |
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+ | |- |
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+ | ! [[File:ability_warrior_shieldreflection.png|32px]] || [[Bastion of Defense]] |
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+ | | align="center" | Protection 10 || align="center" | 2 || Reduces the chance you'll be hit by spells by 2/4% and when the ability is used it will reflect the first spell cast against the 2/4 closest party members within 20 yards. |
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+ | |- |
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+ | ! [[File:ability_warrior_disarm.png|32px]] || [[Warbringer]] |
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+ | | align="center" | Protection 10 || align="center" | 1 || Reduces the cooldown of your Disarm ability by 10/20 sec and causes the target to take an additional 5/10% damage while disarmed. |
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+ | |- |
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+ | ! [[File:ability_warrior_sunder.png|32px]] || [[Improved Revenge]] |
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+ | | align="center" | Protection 15 || align="center" | 2 || Reduces the rage cost of your Sunder Armor and Devastate abilities by 1/2/3. |
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+ | |- |
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+ | ! [[File:ability_warrior_shieldwall.png|32px]] || [[Devastate]] |
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+ | | align="center" | Protection 15 || align="center" | 1 || Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs. |
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+ | |- |
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+ | ! [[File:ability_thunderbolt.png|32px]] || [[Impeding Victory]] |
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+ | | align="center" | Protection 15<br />Devastate 1 || align="center" | 2 || Stuns the opponent for 5 sec and deals X damage (based on attack power). |
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+ | |- |
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+ | ! [[File:ability_warrior_shieldbash.png|32px]] || [[Thunderstruck]] |
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+ | | align="center" | Protection 20 || align="center" | 2 || Gives your Shield Bash and Heroic Throw abilities a 50/100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5/10%. |
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+ | |- class="alt" |
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+ | ! [[File:inv_sword_20.png|32px]] || [[Vigilance]] |
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+ | | align="center" | Protection 20<br />Concussion Blow 1 || align="center" | 1 || Increases physical damage you deal when a one-handed melee weapon is equipped by 2/4/6/8/10%. |
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+ | |- |
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+ | ! [[File:ability_warrior_defensivestance.png|32px]] || [[Heavy Repercussions]] |
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+ | | align="center" | Protection 20 || align="center" | 2 || While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing Physical damage caused by 5/10% for 12 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_vigilance.png|32px]] || [[Safeguard]] |
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+ | | align="center" | Protection 25<br />[[Concussion Blow]] 2 || align="center" | 1 || Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time. |
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+ | |- |
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+ | ! [[File:ability_warrior_focusedrage.png|32px]] || [[Sword and Board]] |
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+ | | align="center" | Protection 25 || align="center" | 3 || Reduces the rage cost of your offensive abilities by 1/2/3. |
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+ | |- |
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+ | ! [[File:inv_helmet_21.png|32px]] || [[Shockwave]] |
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+ | | align="center" | Protection 30 || align="center" | 1 || Increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6. |
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+ | |- |
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+ | ! [[File:ability_warrior_safeguard.png|32px]] || [[Safeguard]] |
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+ | | align="center" | Protection 35 || align="center" | 2 || Reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec. |
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+ | |- |
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+ | ! [[File:ability_warrior_warbringer.png|32px]] || [[Warbringer (talent)|Warbringer]] |
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+ | | align="center" | Protection 40 || align="center" | 1 || Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects. |
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+ | |- |
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+ | ! [[File:inv_sword_11.png|32px]] || [[Devastate]] |
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+ | | align="center" | Protection 40 || align="center" | 1 || Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times. |
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+ | |- |
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+ | ! [[File:ability_warrior_criticalblock.png|32px]] || [[Critical Block]] |
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+ | | align="center" | Protection 40 || align="center" | 3 || Your successful blocks have a 20/40/60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%. |
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+ | |- |
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+ | ! [[File:ability_warrior_swordandboard.png|32px]] || [[Sword and Board]] |
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+ | | align="center" | Protection 45<br/>[[Devastate]] 1 || align="center" | 3 || Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. |
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+ | |- |
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+ | ! [[File:inv_shield_31.png|32px]] || [[Damage Shield]] |
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+ | | align="center" | Protection 45 || align="center" | 2 || Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value. |
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+ | |- |
||
+ | ! [[File:ability_warrior_shockwave.png|32px]] || [[Shockwave]] |
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+ | |align="center" | Protection 50 || align="center" | 1 || Sends a wave of force in front of the warrior, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |
||
+ | |} |
||
+ | |||
+ | ==Talent Choices== |
||
+ | |||
+ | {{main|Warrior builds}} |
||
+ | |||
+ | While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often. |
||
+ | |||
+ | However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee. |
||
+ | |||
+ | === General Talent Advice === |
||
+ | |||
+ | Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually a certain number of points will have to be spent in each tier to access the next tier down. |
||
+ | |||
+ | e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either [[Shield Specialization]], [[Improved Thunder Clap]] and [[Improved Bloodrage]], or a combination thereof. |
||
+ | |||
+ | This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions). |
||
+ | |||
+ | A good strategy to create a Talent Build is to look at the three end talents: [[Bladestorm]], [[Titan's Grip]] and [[Shockwave]], pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 51 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree. |
||
+ | |||
+ | Another good idea would be deciding what do you want to specialize in, like PVE tanking\PVP damage dealing\PVE damage dealing etc., then chose the talents that suit your vision of a play style you'd like to have. You'll find that there are talents that are useless in one area of activity, while extremely useful in another area. |
||
+ | |||
+ | ==External Resources== |
||
+ | * [http://wowlevelingbuilds.com/index.php?p=warrior Warrior Leveling Builds at WoW Leveling Builds] |
||
+ | * [http://forums.worldofwarcraft.com/board.html?forumId=10022&sid=1 Official World of Warcraft Warrior Forum] |
||
+ | {{Elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/warrior/talents.html|desc=Warrior Talents calculator at the Official site}} |
||
+ | {{Elink|type=wowhead|link=http://www.wowhead.com/?talent=L|desc=Warrior talent calculator}} |
||
+ | * [http://elitistjerks.com/f31/t18771-protection_warrior_guide/ The Protection Warrior Guide at elitistjerks.com.] Comprehensive resource for all aspects of tanking as a warrior, from mechanics to talents to gear. |
||
+ | * [http://talentcalculator.merciless-gilde.com/?class=2&lang=en Warrior Talent Calculator at merciless-gilde.com] |
||
+ | * [http://www.tankhard.com/ Warrior Blog] |
||
+ | |||
+ | {{Classfooter|Warrior}} |
||
+ | [[Category:Warrior talents| ]] |
||
+ | [[Category:Talents]] |
Revision as of 16:27, 8 November 2010
Classes | |||||||||||||
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The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead to DPS heavy specs, whereas Protection is basically the only possible spec for warrior tanks, although it is possible to off-tank with the right Arms spec as well.
Arms
Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build.
Talent Tree Summary:
- [Mortal Strike]
- [Anger Management]
- Two-Handed Weapon Specialization
- Mastery: [Strikes of Opportunity]
A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.
Icon | Talent | Requirements | Ranks | Description |
---|---|---|---|---|
[War Academy] | none | 3 | Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5%/10%/15% | |
[Field Dressing] | none | 2 | Increases all healing received by 3%/6%, and the effectiveness of your self-healing abilities by an additional 10%/20%. | |
[Blitz] | none | 2 | Your Charge generates 5/10 additional rage and stuns an additional nearby target/2 nearby targets. | |
[Tactical Mastery] | Arms 5 | 2 | You retain upto an additional 25/50 rage when you change stances. | |
File:Ability Hunter Harass.png | Second Wind | Arms 5 | 2 | Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5%/10% of your total health over 10 sec. |
[Deep Wounds] | Arms 5 | 3 | Your critical strikes cause the opponent to bleed, dealing 16%/32%/48% of your melee weapon's average damage over 6 sec. | |
Drums of War | Arms 5 | 2 | Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage by 50%/100%. | |
[Taste for Blood] | Arms 10 | 3 | Increase your Overpower critical strike chance by 20%/40%/60%. In addition, whenever your Rend ability causes damage, you have a 33%/66%/100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec. | |
[Sweeping Strikes] | Arms 10 | 1 | Your melee attacks strike an additional nearby apponent. Lasts 10 sec. | |
[Impale] | Arms 10 Deep Wounds 3 |
2 | Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower by 10%/20%. | |
[Improved Hamstring] | Arms 10 | 2 | When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60 sec/30 sec. | |
[Improved Slam] | Arms 15 | 2 | Decreases the swing time of Slam by 0.5/1 sec and increases its damage by 10%/20%. | |
[Deadly Calm] | Arms 15 | 1 | For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. | |
[Blood Frenzy] | Arms 15 | 2 | Your bleeds cause targets to take an extra 2%/4% physical damage and 15%/30% bleed damage, In addition, your autoattacks have a 5%/10% chance to generate 20 additional rage. | |
[Lambs to the Slaughter] | Arms 20 | 3 | After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause 10%/20%/30% more damage. | |
Juggernaut | Arms 20 | 1 | Your Charge ability is now usable while in combat, but the cooldown on charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike ability has an additional 25% chance to critically hit if used within 10 sec. | |
[Sudden Death] | Arms 20 | 2 | Your melee hits have a 3%/6% chance of resetting the cooldown on your Colossus Smash, and you keep 10 rage after using Execute. | |
[Wrecking Crew] | Arms 25 | 2 | Your Mortal Strike critical hits have a 50%/100% chance to Enrage you, increasing all damage caused by 5%/10% for 12 sec. | |
[Throwdown] | Arms 25 Juggernaut 1 |
1 | Knocks the target to the ground and stuns it for 5 sec. | |
[Bladestorm] | Arms 30 Juggernaut 1 |
1 | You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities. |
Fury
Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.
Talent Tree Summary:
A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.
Icon | Talent | Requirements | Ranks | Description |
---|---|---|---|---|
[Blood Craze] | none | 3 | After taking any damage, you have a 10% chance to regenerate 2.5%/5%/7.5% of your total health over 5 sec. | |
[Battle Trance] | none | 3 | Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5%/10%/15% chance to make your next special attack that costs more than 5 rage consume no rage. | |
[Cruelty] | none | 2 | Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam by 5%/10%. | |
Executioner | Fury 5 | 2 | Your Execute hits have a 50%/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times. | |
[Booming Voice] | Fury 5 | 2 | Reduces the cooldown of your Battle Shout and Commanding Shout by 15/30 sec and causes those abilities to generate 5/10 additional Rage. | |
[Rude Interruption] | Fury 5 | 2 | Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 15/30 sec. | |
[Piercing Howl] | Fury 5 | 1 | Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. | |
[Flurry] | Fury 10 | 3 | Increases your attack speed by 8%/16%/25% for your next 3 swings after dealing a melee critical strike. | |
[Death Wish] | Fury 10 | 1 | When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. | |
Enrage | Fury 10 | 3 | Your melee hits have a 3%/6%/9% chance to Enrage you, giving you a 3%/7%/10% damage bonus for 9 sec. | |
[Die by the Sword] | Fury 15 | 2 | Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min. | |
[Raging Blow] | Fury 15 Death Wish 1 |
1 | A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged. | |
[Rampage] | Fury 15 Raging Blow 1 |
1 | Increases the critical strike chance of all party and raid members within 100 yds by 5%. In addition, improves your critical strike chance by an additional 2%. | |
[Heroic Fury] | Fury 15 | 1 | Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. | |
[Furious Attacks] | Fury 20 | 1 | Your autoattacks have a chance to reduce all healing done to the target by 20% for 10 sec. | |
Meat Cleaver | Fury 20 | 2 | Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5%/10% for 10 sec. This effect stacks up to 3 times. | |
[Intensify Rage] | Fury 20 | 2 | Reduces the cooldown of your Berserker Rage, Recklessness and Death Wish abilities by 10%/20%. | |
[Bloodsurge] | Fury 25 Raging Blow 1 |
3 | Your Bloodthirst hits have a 10%/20%/30% chance of making your next Slam instant for 10 sec. | |
[Skirmisher] | Fury 25 | 2 | Reduces the cooldown of your Intercept by 5/10 sec and your Heroic Leap by 10/20 sec. | |
[Titan's Grip] | Fury 30 | 1 | Allows you to equip two-handed axes, maces and swords in one hand. | |
[Single-Minded Fury] | Fury 30 | 1 | When you dual-wield one-handed weapons, you deal 15% additional damage and Slam hits with both weapons. |
Protection
Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. Always use a shield while tanking!
Talent Tree Summary:
- [Shield Slam]
- Sentinel
- Vengeance
- Mastery: Critical Block
A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.
Icon | Talent | Requirements | Ranks | Description |
---|---|---|---|---|
[Incite] | none | 3 | Increases the rage generated by your Bloodrage ability by 25/50%. | |
[Toughness] | none | 3 | Increases your chance to block attacks with a shield by 1/2/3/4/5% and has a 20/40/60/80/100% chance to generate 5 rage when a block, dodge, or parry occurs. | |
[Blood and Thunder] | none | 2 | Reduces the cost of your Thunder Clap ability by 1/2/3 rage point and increases the damage by 10/20/30% and the slowing effect by an additional 4/7/10%. | |
Shield Specialization | Protection 5 | 3 | Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5/10/15%. | |
[Shield Mastery] | Protection 5 | 3 | Increases your Dodge chance by 1/2/3/4/5%. | |
Hold the Line | Protection 5 | 2 | When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active). | |
[Gag Order] | Protection 5 | 2 | Increases damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage. | |
[Last Stand] | Protection 10 | 1 | Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. | |
[Concussion Blow] | Protection 10 | 1 | Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 6/12/18/24/30%. | |
[Bastion of Defense] | Protection 10 | 2 | Reduces the chance you'll be hit by spells by 2/4% and when the ability is used it will reflect the first spell cast against the 2/4 closest party members within 20 yards. | |
[Warbringer] | Protection 10 | 1 | Reduces the cooldown of your Disarm ability by 10/20 sec and causes the target to take an additional 5/10% damage while disarmed. | |
[Improved Revenge] | Protection 15 | 2 | Reduces the rage cost of your Sunder Armor and Devastate abilities by 1/2/3. | |
[Devastate] | Protection 15 | 1 | Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs. | |
Impeding Victory | Protection 15 Devastate 1 |
2 | Stuns the opponent for 5 sec and deals X damage (based on attack power). | |
[Thunderstruck] | Protection 20 | 2 | Gives your Shield Bash and Heroic Throw abilities a 50/100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5/10%. | |
[Vigilance] | Protection 20 Concussion Blow 1 |
1 | Increases physical damage you deal when a one-handed melee weapon is equipped by 2/4/6/8/10%. | |
[Heavy Repercussions] | Protection 20 | 2 | While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing Physical damage caused by 5/10% for 12 sec. | |
[Safeguard] | Protection 25 [Concussion Blow] 2 |
1 | Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time. | |
[Sword and Board] | Protection 25 | 3 | Reduces the rage cost of your offensive abilities by 1/2/3. | |
[Shockwave] | Protection 30 | 1 | Increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6. | |
[Safeguard] | Protection 35 | 2 | Reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec. | |
Warbringer | Protection 40 | 1 | Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects. | |
[Devastate] | Protection 40 | 1 | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times. | |
Critical Block | Protection 40 | 3 | Your successful blocks have a 20/40/60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%. | |
[Sword and Board] | Protection 45 [Devastate] 1 |
3 | Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. | |
[Damage Shield] | Protection 45 | 2 | Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value. | |
[Shockwave] | Protection 50 | 1 | Sends a wave of force in front of the warrior, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |
Talent Choices
- Main article: Warrior builds
While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often.
However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee.
General Talent Advice
Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually a certain number of points will have to be spent in each tier to access the next tier down.
e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either Shield Specialization, [Improved Thunder Clap] and [Improved Bloodrage], or a combination thereof.
This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions).
A good strategy to create a Talent Build is to look at the three end talents: [Bladestorm], [Titan's Grip] and [Shockwave], pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 51 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree.
Another good idea would be deciding what do you want to specialize in, like PVE tanking\PVP damage dealing\PVE damage dealing etc., then chose the talents that suit your vision of a play style you'd like to have. You'll find that there are talents that are useless in one area of activity, while extremely useful in another area.
External Resources
- The Protection Warrior Guide at elitistjerks.com. Comprehensive resource for all aspects of tanking as a warrior, from mechanics to talents to gear.
- Warrior Talent Calculator at merciless-gilde.com
- Warrior Blog
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