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Calls a meteor down on a targetted player for 10k fire damage divided by the number of players in the blast radius. Also has a fire shield that does about 200 damage to melee combatants so it is a good idea to stand just outside of his fire shield and only run in when he starts his meteor which takes about 2 seconds to cast. To make this more clear: the damage of the meteor is spread among party members, the more that get hit, the more the damage is spread (and lessened). Therefore, when the spell is cast it is recommended that the party is in a group to mitigate damage from about 10k to 1-2k each.
 
Calls a meteor down on a targetted player for 10k fire damage divided by the number of players in the blast radius. Also has a fire shield that does about 200 damage to melee combatants so it is a good idea to stand just outside of his fire shield and only run in when he starts his meteor which takes about 2 seconds to cast. To make this more clear: the damage of the meteor is spread among party members, the more that get hit, the more the damage is spread (and lessened). Therefore, when the spell is cast it is recommended that the party is in a group to mitigate damage from about 10k to 1-2k each.
   
For whatever reason, this mob is not immune to fire, unlike most other Infernal mobs.
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For whatever reason, this mob is not immune to fire, unlike most other Infernal mobs.
   
 
[[Category:Mobs|Gargantuan Abyssal]]
 
[[Category:Mobs|Gargantuan Abyssal]]

Revision as of 08:23, 25 February 2007

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General Information

Attacks and Abilities

Calls a meteor down on a targetted player for 10k fire damage divided by the number of players in the blast radius. Also has a fire shield that does about 200 damage to melee combatants so it is a good idea to stand just outside of his fire shield and only run in when he starts his meteor which takes about 2 seconds to cast. To make this more clear: the damage of the meteor is spread among party members, the more that get hit, the more the damage is spread (and lessened). Therefore, when the spell is cast it is recommended that the party is in a group to mitigate damage from about 10k to 1-2k each.

For whatever reason, this mob is not immune to fire, unlike most other Infernal mobs.