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Garrote

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Garrote
  • Garrote
  • Instant cast
  • 5 yd. range
  • 50 Energy
  • Garrote the enemy, (silencing them for 3 sec) causing X damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point.
Usable by
Class Rogue
Properties
Type Offensive
School Physical
Cooldown None/Global Cooldown
Talents
Improvement
talents
See below
Other information
Ranks 8
Requirements Stealth, must be behind the target
Related debuff
  • Garrote
  • X damage every 3 seconds.
  • Duration: 18 sec.
You'll feel me long before you see me.

Garrote is a powerful damage over time ability that a rogue can use while stealthed to open a fight.

Contents

Rank table

Rank Damage Silence Level Cost
1 144 - 14 12s 
2 204 - 22 40s 
3 282 - 30 1g 
4 354 - 38 1g 80s 
5 444 - 46 3g 10s 
6 552 - 54 4g 32s 
7 666 3 sec. 61 4g 50s 
8 810 3 sec. 70 12g 60s 

Notes

  • You must be behind your target.
  • You must be stealthed

Damage calculation formula

The basic Garrote damage formula:

Multiplier = 1 + (0.04 * Opportunity Rank) + (0.2 if Shadowstep+(.01 + .03 * Master of Subtlety)
Modifier = Attack Power * 0.18

Total Garrote Damage = (Garrote Rank + Modifer) * Multiplier
Damage Per Tick = Total Garrote Damage / 6

The following assumes that the character is a level 19 Rogue with 278 attack power, 5/5 Opportunity and Garrote Rank 1.

Example:

Multiplier = 1 + (.2) = 1.2
Modifier = 278 * 0.18 = 50.04 = 50

Total Garrote Damage = (144 + 50) * 1.2 = 232.8
Damage Per Tick = 232.8 / 6 = 38.8 Damage every 3 seconds.

Related talents

  • Opportunity increases the damage of your Garrote by 4%, 8%, 12%, 16%, or 20%.
  • Shadowstep increases the damage of your next Garrote by 20%, when activated.
  • Initiative gives you a 75% chance to add an additional combo point to your target when using your Garrote ability.
  • Dirty Deeds reduces the energy cost of your Garrote by 10 or 20 energy.
  • Master of Subtlety increases damage of the opener and attacks in the next 6 seconds by 4%, 7%, 10%.

Tips

  • Garrote is used more often in raids because of the fact that most mobs in raids are immune to stun effects (Cheap Shot), and Ambush causes too much threat upon the opening move whereas Garrote's threat is spread across a longer period.
  • Starting at level 61, Garrote inflicts a 3 second silence upon landing. This makes it a highly viable opener versus casters who can shake off a stun or immediately react to an ambush with a detrimental effect that can turn the fight around, such as Blink.
  • In PvP, also used extensively against other rogues if caught off guard, since damage resets stealth, making even vanish useless for enough time to finish the enemy.
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