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{{npcbox
 
{{npcbox
  +
|image = Image:Baine Bloodhoof Cataclysm.jpg
|name=General Rajaxx
 
  +
|name = Baine Bloodhoof
|image=rajaxx2.jpg
 
  +
|titles = <High Chieftain>
|level=??
 
  +
|gender = Male
|type=Boss
 
  +
|race = Tauren
|location=[[Ruins of Ahn'Qiraj]]
 
 
|level = ?? (Boss)
|race=Not specified
 
  +
|health = 103,000,000
|instance=Ruins of Ahn'Qiraj
 
  +
|creature = Humanoid
  +
|character = [[Warrior]] (presumed)[[Tauren Chieftain]](presumed)
  +
|affiliation = The [[Horde]], Confederated Tribes of the Tauren
  +
|faction = Horde
  +
|occupation = High Chiefain of the Tauren, formerly Leader of [[Bloodhoof Village]],Chieftain of the [[Bloodhoof tribe|Bloodhoof]]
  +
|status = Alive
  +
|relatives = [[Elder Bloodhoof]] (ancestor), [[Cairne Bloodhoof]] (father), [[Tamaala]] (mother)
  +
| location = [[High Rise]], [[Thunder Bluff]]
 
}}
 
}}
[[Image:Rajaxx.jpg|thumb|General Rajaxx comes out to taunt you during the gate-opening event.]]
 
The mighty [[Qiraji]] known as '''General Rajaxx''' commands the Qiraji armies in battle. He was described in the War of the Shifting Sands as "a towering monstrosity, swinging clawed limbs, looming over all and always shouting commands to the insect soldiers of Qiraji and [[Silithid]] during battle." He is currently a [[boss]] found in the [[Ruins of Ahn'Qiraj]]. He is commonly thought to be [[Ragnaros]]'s equal or greater in physical size.
 
   
  +
'''Baine Bloodhoof''', son of the late venerated chieftain [[Cairne Bloodhoof]], is the current High Chieftain of the [[tauren]] and leader of the [[Bloodhoof tribe]].
==Abilities==
 
This is not a traditional fight. Before you actually fight Rajaxx, you must defeat an entourage of his War ranks, each with a pack of mobs. Each wave consists of an Officer (a mini-boss) and a varying mix of [[Swarmguard Needler]]s and [[Qiraji Warrior]]s. There are seven waves before Rajaxx:
 
   
  +
==Biography==
'''Wave 1''': Center -
 
  +
[[File:Baine.jpg|frame|left|Baine in [[Warcraft III]].]]
*'''[[Captain Qeez]]''' - Intimidating Shout.
 
*[[Swarmguard Needler]] x2 - [[Qiraji Warrior]] x4
 
   
  +
Baine fought alongside his father with pride and respect, and continued to defend his people when they established a home for themselves in [[Mulgore]]. However, in an attack by the [[centaur]] on their village, Baine was taken captive and taken back to their camp. He managed to stay alive, but he began to lose hope when all his fellow captives were killed one by one until he was the only one left.
'''Wave 2''': Left side -
 
*'''[[Captain Tuubid]]''' - Marks a person with "Attack Order" [[debuff]] that causes the mobs to aggro that person.
 
*[[Swarmguard Needler]] x3 - [[Qiraji Warrior]] x3
 
   
  +
The [[tauren]] [[Tagar (tauren)|Tagar]] told [[Rexxar]] to find him and bring him back. So, Baine was rescued by [[Rexxar]], and they battled their way together through hordes of centaur until they finally made it back to Cairne, who was overjoyed to see his son alive. After he was brought back with the help of [[Bovan Windtotem]], [[Cairne Bloodhoof]] decided to join [[Rexxar]]'s party.
'''Wave 3''': Right side -
 
*'''[[Captain Drenn]]''' - AoE lightning spell ([[Hurricane]]).
 
*[[Swarmguard Needler]] x5 - [[Qiraji Warrior]] x1
 
   
  +
At [[Bloodhoof Village]], Baine Bloodhoof leads an investigation into [[Venture Company]] operations to the east and a campaign against the [[Palemane]] [[gnoll]]s to the west. With his father growing older, Baine takes a greater role in the leadership of the [[tauren]] with each passing year. He has grown into a formidable [[warrior]], but it will be some time before he matches his legendary father’s exploits.<ref>''[[Lands of Mystery]]'', pg. 40.</ref>
'''Wave 4''': Further left -
 
*'''[[Captain Xurrem]]''' - Shockwave (AOE knockdown).
 
*[[Swarmguard Needler]] x3 - [[Qiraji Warrior]] x3
 
   
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Baine attempted to warn the dwarven miners of [[Bael'dun Digsite]] that their violent mining methods were hurting the spirits of the Earth and even attempted to scare them off by sending [[Adventurers]] to break their tools. However the dwarves did not listen and continued using explosives on the earth. In Cataclysm Baine was shown to be right as the enraged Spirits of the Earth rose from the ground and killed the dwarves of [[Bael'dun Digsite]].<ref>http://www.wowhead.com/quest=14491</ref>
'''Wave 5''': Further right -
 
*'''[[Major Yeggeth]]''' - [[Blessing of Protection]], 900 damage cleave (against tank).
 
*[[Swarmguard Needler]] x4 - [[Qiraji Warrior]] x2
 
   
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===Stormrage===
'''Wave 6''': Deep left side -
 
  +
{{Novel-section}}
*'''[[Major Pakkon]]''' - Sweeping Slam.
 
  +
{{main|World of Warcraft: Stormrage}}
*[[Swarmguard Needler]] x2 - [[Qiraji Warrior]] x4
 
  +
Taking place after the defeat of the Lich King, the book shows that Baine has become a major leader of the tauren. When the Emerald Nightmare begins to slowly claim all of the denizens of Thunder Bluff, he helps guide his people in their resistance, if however futile. Later, when [[Malfurion Stormrage]] calls for the warriors of Azeroth into battle against the Nightmare, he is one of the many to answer. Once within the Emerald Dream, Baine once against shows his aptitude for leadership. When the Horde express agitation about Malfurion giving leadership to [[Varian Wrynn]] for the battle, Baine is the first to stand by his side, alleviating all tension and showing that this conflict was above their petty differences. Although they fight a seemingly hopeless battle, the united Azeroth eventually claims victory, and Baine is able to return to his people to help repair the damage.
   
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===Lands of Mystery===
'''Wave 7''': Deep right side -
 
  +
{{RPG-section}}
*'''[[Colonel Zerran]]''' - Magic-dispellable enlarge on him self and the Swarmguards / Warriors causing more melee damage.
 
  +
''This information is from the RPG, however it is contradicted by the events in Cataclysm.''
*[[Swarmguard Needler]] x3 - [[Qiraji Warrior]] x3
 
   
  +
It would seem that after [[Brann Bronzebeard]] had a chance to speak to the tauren chieftain at Thunder Bluff about the dwarves of [[Bael'dun Digsite]], that Baine Bloodhoof asked a group of young tauren to act as emissaries to the dwarven excavation of Bael’dun to convince the dwarves to cease their careless digging. Given enough effort, the tauren apparently convinced the dwarves to allow a shaman to oversee their site to make sure that the land is properly cared for during the excavation, and that the dwarves return to the land as much as they take. Baine then asked them to deal with the Venture Company as well – a more difficult proposition, however, it seems a few good axe swings were likely more effective than conventional diplomacy.<ref>''[[Lands of Mystery]]'', pg. 41.</ref>
'''General Rajaxx''' - Has two important abilities worth noting here:
 
*AoE [[Thunder Clap]] that cuts everyone's hitpoints in half (200 minimum damage) and wipes aggro.
 
*A single target deaggro, where he yells "You are not worth my time, <target>." and changes to a new target.
 
   
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==Ascension on the Eve of the Shattering==
==Weaknesses==
 
  +
{{novel-section}}
Swarmguard Needlers and Qiraji Warriors can be frozen, feared, rooted, and stunned.
 
  +
{{main|The Shattering: Prelude to Cataclysm}}
  +
As the war in [[Northrend]] carried on, Baine led his people in Cairne's place whenever his father was absent, such as Cairne's journey to [[Warsong Hold]]. Baine is shown to be an effective and beloved leader, a worthy successor to his father.
   
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Cairne is killed by Grimtotem treachery during a duel with the new Warchief, [[Garrosh Hellscream]], in the arena in Orgrimmar. Upon his death, [[Magatha Grimtotem]], Cairne's sworn rival, orders her tribe to take over Mulgore and kill everyone in it, and sends assassins to [[Bloodhoof Village]] to kill Baine, who remains unaware of what happened in Orgrimmar. However, Baine is tipped off by a Grimtotem defector, the shaman [[Jevan Grimtotem|Stormsong]], and manages to escape under the cover of a kodo stampede, sending messengers to other villages warning them of the Grimtotems' treachery. They then make their escape to Camp Taurajo, where they join Hamuul Runetotem who had also managed to escape an attempt on his life. Eager to avenge his father and reclaim Thunder Bluff, Baine requests Hamuul's advice on how to fight Magatha. He informs the young chieftain that their potential allies are few, with Garrosh's allegiances unclear, the Forsaken being unable to help (as orcs loyal to Garrosh patrol the Undercity thanks to [[Battle for the Undercity|past events]]), the blood elves being too far away, and the Darkspear trolls being too few. Realizing he could not call upon friends, Baine decides to ask aid from an honorable enemy: [[Jaina Proudmoore]].
Taking advantage of these crowd control methods can allow a raid to divide or disable the enemy for easier handling.
 
   
  +
While there, Baine meets Prince [[Anduin Wrynn]], heir to the throne of [[Stormwind]]; after an initial uneasiness, Baine warms to the young man, so unlike his warrior father, [[Varian Wrynn|King Varian]]. His sadness and churning emotions at all that has transpired cause great empathy in Anduin; in an act of friendship, he gives Baine the great hammer [[Fearbreaker]], an ancient heirloom given to him by King [[Magni Bronzebeard]]. The weapon "likes" Baine and steadies him with the Light that it wields, and he promises to treasure it always. Jaina is moved by this gesture, and agrees to provide Baine monetary support in his efforts to bring down Magatha and the Grimtotems.
For example, a raid may disable or delay Qiraji Warriors while the deadly but fragile Swarmguard Needlers are eliminated, as well as allowing a raid to quickly kill sub-bosses with particularly dangerous abilities such as Tuubid and Drenn.
 
   
  +
Now openly supporting Baine, Stormsong travels to [[Ratchet]] to enlist the aid of its leader, [[Gazlowe]]. The goblin engineer - who had always liked "the old bull", as he called Cairne - agrees to assist Baine in his quest, providing zeppelins, explosives and other supplies. Garrosh, convinced by his advisor [[Eitrigg]] to atone for what happened in the arena, also provides a large Horde force to join with Baine. With the materials and manpower he needs, Baine leads a surprise attack on Thunder Bluff, under the cover of a false storm provided by Stormsong's shamanic powers. Baine succeeds in defeating Magatha, but decides to spare her life. Allowing those Grimtotems who would follow him to remain, Baine exiles Magatha and her loyalists.
==Strategy==
 
[[image:Qirajquard2.jpg|thumb|Swarmguard Needler]]
 
[[image:Qirajguard3.jpg|thumb|Qiraji Warrior]]
 
   
  +
Baine confronts Garrosh in Thousand Needles, accusing him of willfully participating in Magatha's treachery. Garrosh insists that he was unaware of the trickery until it was too late, and expects that Baine will also challenge him. Baine refuses, believing that Cairne's challenge was intended to unite the Horde and another challenge would divide it further, and begrudgingly considers the matter settled. Though he is still angry at Garrosh for his part in his father's death (after all, Garrosh had upped the ante by making the ''Mak'gora'' a duel to the death), Baine acknowledges him as his Warchief, to which Garrosh, admiring the new High Chieftain, pledges the loyalty of the Horde to the new leader of the tauren.
With [[Kurinnaxx]] dead, a human NPC will spawn. '''DON'T TALK TO HIM'''. It will start the event, so let the main tank speak with him when ready.
 
   
  +
==In World of Warcraft==
General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana. Once [[Kurinnaxx]] is dead, 5 NPCs will spawn: [[Lieutenant General Andorov]] and 4 [[Kaldorei Elite]]. These NPCs will aid you in the battle to and against Rajaxx, so make sure you keep them alive. They can be healed and given a Mark of the Wild and an Earth Shield. You can also buff them with single paladin buffs. Once you talk to the Lt. General, he will make a dramatic speech (Courtesy of [[w:Arnold Schwarzenegger]] in the movie [[w:Commando]]), walk to the front, and start the event. So make sure you've distributed loot from [[Kurinnaxx]] and everyone is ready for the fight before talking to the Lt. General.
 
  +
[[File:Baine Bloodhoof.jpg|thumb|Baine in ''World of Warcraft''.]]
  +
'''Baine Bloodhoof''' is a level 10 [[quest giver]] located at [[Bloodhoof Village]] in the [[tauren]] [[starting zone]] of [[Mulgore]].
   
  +
He starts the following quests:
*Lt. General heals the entire raid for 200 hitpoints every 3 seconds, and increases casting speed and attack power by 10%. This makes the fight a lot easier. Healers can focus on healing Lt. General and tanks while DPS gets some very good healing. The Lt. General will cast the buff on everyone in the raid who is friendly or higher with Cenarion Circle and is PvP flagged (not confirmed for the Horde).
 
  +
*{{questlong|Horde|6|Sharing the Land}}
*The healing aura provided by Lieutenant General Andorov is increased by the mage buff Amplify Magic. This can be used to increase the healing on the raid to 350 healing per 3 seconds (or 425 healing if the mage who cast the buff has talent points invested in improving the spell). The downside of taking more damage from spells is not a concern on this fight since all damage is physical except for Drenn's hurricane.
 
  +
*{{questlong|Horde|6|Rite of Vision}}
  +
*{{questlong|Horde|8|Dwarven Digging}}
   
  +
{{AlsoSee|[[List of Mulgore NPCs]]}}
The way you work each wave is simple: When they come running into the room, have a warrior pull them back a little and then have a warlock start the chain fearing process. Druids will try to get one target each that they will hold rooted, and to help gain control, mages should also use frost nova. The Lt. General and Kaldorei Elite should automatically jump on a target so make sure you heal them when necessary. The NPCs can be hard to target and most healers will find a macro ("/target lieu") to be helpful. Once all the mobs are feared, the MT should grab the captain quickly, otherwise he might attack healers. Killing the mini-bosses first may be advisable, as every other mob can be held feared, rooted or frozen. After the captain is down, get a hunter's mark on a cleaver, than kill each one by one. After you are rid of the cleavers take out the warriors, and make sure you have every other mob feared or rooted. When there is only one warrior left, Alliance can cast judgement of wisdom or just kill the mob very slowly (if you are horde) to gain mana for the next wave of mobs.
 
   
  +
===Elemental Unrest===
Once the first wave is down, or if you've run out of time (3 minutes), the next wave will start making its way to you. Basically, you follow the same plan as before. ''Note: Patch 1.11 shortened the time between waves.''
 
  +
During the [[Elemental Unrest]] Baine aids in the defense of Thunder Bluff by combating the water and wind elementals that appear on the [[Spirit Rise]].
   
  +
[[Image:Baine Bloodhoof Cataclysm.jpg|thumb|Baine as High Chieftain after Cairne's death]]
Captain Drenn, otherwise known as the third captain, is particularly challenging. He casts an AoE lightning attack that does about 700 damage a hit making him a high priority target. When this third wave comes in, the captain usually casts his AoE around the Lt. General and aggros him. This presents a problem because the MT has to keep the captain in constant motion, exactly like Kurinnaxx. The Lt. General usually pulls the captain off the MT many times, so you have to heal him. While this is going on, warlocks, priests, and other warriors have to keep fear up on cleavers and qiraji warriors or the raid is going to be dead fast. Once the captain is dead, you can start taking down cleavers, and then warriors. Because of the severity of the fight, don't hold back on healing. The rest of the waves are generally the same as the first two, so you have enough time to get back to full mana before Rajaxx.
 
   
  +
===Cataclysm===
Once you've finished all the waves, General Rajaxx will make his way to you. Everyone needs to have their backs to the wall to the left of the gate, as Rajaxx' Thunder Clap would otherwise send everyone flying around the entire room, making it much harder for the tank. The MT needs to fight for aggro with Andorov and try to time taunts as the Lieutenant is very good at aggro-stealing. Having the Lt. General tank is a bad idea because he can't take a lot of damage. After a sunder or two DPS can be started.
 
  +
{{cata-section}}
  +
With Cairne's death after his duel with [[Garrosh]] and liberating Thunder Bluff from the [[Grimtotem]]s, Baine succeeds his father as racial leader of the tauren in ''Cataclysm'' and is located at Cairne's tent in the [[High Rise]] in Thunder Bluff. His role in Bloodhoof Village is replaced by by [[Ahmo Thunderhorn]].
   
  +
Baine will help Tauren players in the {{Quest|War Dance}} fight against [[Orno Grimtotem]].
Alternatively you can allow Andorov to be the tank, thanks to the fact that he is immune to the knockback component of Rajaxx's AoE. This works best when healers position themselves in one of the small nooks in the wall, which prevents knockback, allowing them to heal Andorov from a stable position. This strategy however is very mana intensive for the healers because it forces them to cast so many heals to keep Andorov's HP up, and many heals will be wasted. An advantage is that due to Andorov's firm lock on aggro this is where nearly all heals can be directed (an off-tank can stand by for when Rajaxx says that Andorov is wasting his time and changes targets), and for the most part the positioning only matters for Rajaxx, Andorov, the off-tank, and the healers.
 
 
The thing about Rajaxx's AoE knockback is that it cuts your health in half (100 nature damage minimum). If you have 6000hp, you lose 3000, if you have 500, you lose 250, so no worries unless you are below 100hp. Lt. General is immune to Rajaxx's knockback attack. Rajaxx can kill him in very short order, so healers should be focusing their heals on him and the tank. Most casters and DPS can be ignored until their health falls below 500 health. Having the Kaldorei Elite alive significantly adds to the raid's dps, so healing them is useful as well. Rajaxx can kill them very quickly, so if one attracts Rajaxx's attentions spam your fastest healing spells on him. The fight is the same all the way through, so just keep people up and the fight is easy.
 
 
It is still possible to take Rajaxx if the NPCs are dead, though it is a longer and different fight. At least two tanks are necessary, one standing against a wall with the rest of the raid, and the main tank holding Rajaxx away from the raid. The tank standing near the raid is there to taunt Rajaxx and pull him back out to the main tank if he heads toward the raid. Because the Lt. General is not alive to hold Rajaxx, the aggro wipe caused by Rajaxx's thunderclap means that the next person who does anything will gain aggro. Because it takes a moment for the tanks to get back aggro, no DoTs or HoTs should be used. Because everyone but the tank has low health through most of the fight, anyone gaining aggro will likely die in one hit.
 
 
If the NPCs are still up once you've killed Rajaxx, you can wait a few minutes and they will despawn and give you 150 reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business while you wait for them to despawn.
 
 
Tip. At the two first waves, have a mage standing at the entrance once you have pulled the mobs, he will use frost nova if some mobs are running into the room where they came from. This is to prevent them from pulling another group. Players should be wary about using too much fear during the first two waves, as they can wander into other inactive waves causing them to trigger early.
 
 
 
===Paladins===
 
Paladins are key to a particular strategy in that they may Judge Seal of Wisdom ~ simply lower DPS on the last mob of every wave and have a Paladin Judgement of Wisdom on that mob and have all casters wand to top-off their mana bars.
 
 
Another suggestion that might help with keeping the NPCs alive: press 'V' to show NPC health bars (though it's only visible at a limited range). As of patch 1.12 you will need to bind a hotkey to show friendly health bars in the key bindings menu. (Shift-V is the default hotkey for this.)
 
   
 
==Quotes==
 
==Quotes==
  +
Text:
* "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies!"
 
  +
:''Greetings young one, and welcome to Thunder Bluff. You'll find safe refuge from the burdens of the world here. All denizes of the Horde are welcome here.''
* "No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!"
 
* "Fear is for the enemy! Fear and death!"
 
* "Staghelm will whimper and beg for his life, just as his whelp of a son did! One thousand years of injustice will end this day!"
 
* "Fandral! Your time has come! Go and hide in the Emerald Dream and pray we never find you!"
 
* "Impudent fool! I will kill you myself!"
 
* "Soon you will know the price of your meddling, mortals... The master is nearly whole... And when he rises, your world will be cease!"
 
* "Warriors! Captains! Continue the fight!"
 
 
==Reward==
 
Reputation:
 
*140 with [[Cenarion Circle]] at Friendly.
 
*150 with [[Cenarion Circle]] if [[Lieutenant General Andorov]] survives.
 
*35 with [[Brood of Nozdormu]] at Hated.
 
 
{{lootbox|[[Cenarion Circle set]] tokens|Qiraji Ceremonial Ring|Qiraji Magisterial Ring|Qiraji Martial Drape|Qiraji Regal Drape}}
 
 
{{lootbox|General Rajaxx non-set loot|Manslayer of the Qiraji|Boots of the Vanguard|Boots of the Qiraji General|Legplates of the Qiraji Command|Bracers of Qiraji Command|Southwind's Grasp}}
 
 
==Patch 1.10.1 Changes==
 
This fight has changed somewhat, first off if someone dies they are no longer able to return via release and run back, there is a big door that closes and you cannot get past it.
 
 
Second, the strategy to NOT talk to the NPCs before you start the fight, and just call them at the end to help with Rajaxx himself no longer works, as soon as you pull the Lieutenant General runs in with his group and starts to fight, and actually Blizzard even goofed that, if you pull before talking to the NPCs, the NPCs run right past the first wave and wait at the door for them.
 
 
The NPCs now have a limited area in which they will fight, which is basically the small alcove in front of Rajaxx's room. Any mobs feared/entangled/stunned/frozen in Kurinnaxx's room will not be dealt with by the NPCs. This can lead to problems since, for some reason, if the NPCs are idle for more than 30 seconds, they will call out the next wave. Because of this, it is best to try and kill as many mobs as you can under 3 minutes (exceeding the 3 minute mark will result in the next wave) while keeping one rooted or CCed out of the range of the NPCs. Have someone with a timer announce when 20 seconds are up, in which case the CC should be broken and the mob dragged back to the NPCs.
 
 
You will want to keep as many people alive as possible throughout the waves. To be fair, the needlers don't even hit that hard and can be DPSed down very quickly, likewise with the warriors. When Rajaxx himself comes, he will periodically teleport people onto the battleground. Depending on how well your warriors can pick up aggro and a bit of luck, Rajaxx will teleport someone in and completely ignore them. Other times, he will two-shot them and continue.
 
 
The method for getting teleported is debatable. One thing that seems to have consistently worked is bandaging yourself and others to produce healing aggro.
 
 
In some cases, failing to complete the fight and returning the next day will break the event. The Lieutenant General and his NPC guards will not spawn, and the 7 waves of mobs will not have spawned, leaving the raid to deal solely with Rajaxx. Fighting Rajaxx without the help of any NPCs can be difficult. In this case, Rajaxx can be dropped by positioning the entire raid against the wall in a corner of the arena to minimize the AoE knockback, while the MT holds Rajaxx far enough away to allow all ranged attacks (including hunters). The raid should lightly DPS Rajaxx throughout the fight, making sure to stop all DPS for a few seconds after the knockback, in order for the MT to maintain the greatest amount of aggro.
 
 
Without any of the adds, you can also sneak by Rajaxx towards Moam or Buru.
 
 
==Patch 1.12 Changes==
 
You CAN run back after dying. Apparently you will not be allowed into the instance on any wave if the Named for that wave is not dead (Qeez, Tuubid, Drenn, Xurrem, Yeggeth, Pakkon, Zerran, Rajaxx) -- you will rez outside of the instance portal and not be allowed in until the named is dead. Once inside, you have until the next wave is called to be put into combat, so you can drink/eat to full health/mana or mount up to get back to the fight faster -- sometimes both.
 
 
If you fail to re-enter the portal, make sure to back away from it before trying to return. Auto-running against the barrier will not cause you to zone in. Even if backing away and running forward fails to work, you should still see the load screen for a moment and a message in your chat log indicating failure - this at least means you're doing it right.
 
 
Also the NPCs respawn now with a timer of 15 minutes after a wipe.
 
 
==Scripting Bugs==
 
There are several known bugs for this fight.
 
 
===Bug 1===
 
Respawn
 
 
'''Trigger:'''
 
Unknown (rumored to trigger when Players standing on hills, unconfirmed and unlikely)
 
 
'''Wave Number:'''
 
Any
 
 
'''Description:'''
 
All previous Waves repop and run in at once
 
 
'''Solution:'''
 
Having multiple Waves at once is pretty much a guaranteed wipe.The only recommendation I have is maximize Crowd Control and hope.
 
 
===Bug 2===
 
Fight stops
 
 
'''Trigger:'''
 
Unknown (rumored that this occurs when NPCs bug and stand at the door, Unconfirmed)
 
 
'''Wave Number:'''
 
Any but seems most common on Wave 3 or 4
 
 
'''Description:'''
 
Fight simply stops.
 
A wave is cleared and the next does not come.
 
 
'''Solution:'''
 
Two solutions are possible: Pull next wave or wait it out.
 
We attempted Pulling the next wave and got two waves at once, however, we waited a long time trying to decide whether to pull or not.
 
Zeph: We waited and the wave came, BUT the last wave came WITH the Boss. Strongly suggest pulling the group on the right on the path between you and boss rather then waiting.
 
Kierjan: As long as you pull the next wave in the order, quickly enough; the fight will continue as normal without a hitch.
 
 
===Bug 3===
 
NPCs stop
 
   
  +
:''The spirits of the present and past come alive here this sacred place, my friend. Honor them, and in doing so honor yourself.''
'''Trigger:'''
 
Any time all bugs are outside of the NPCs aggro range. Their range is rather limited. (Confirmed)
 
   
  +
Greetings:
'''Wave Number:'''
 
Any
 
   
  +
*"I am Baine, son of Cairne, now Chief of the Bloodhoof Tauren."
'''Description:'''
 
The NPCs run to their position at the door and just stand there. Unfortunately, this also cancels the Lieutenant General's Healing Buff! (Rumored that this can cause them to either pull the next wave or cause Bug 2, unconfirmed)
 
   
  +
*"Never despair, friend. The eyes of the [[Earthmother]] are upon us."
'''Solution:''' (Confirmed)
 
Pull one of the mobs to them.
 
   
  +
*"Honor the Earthmother, always. This is the way of the Tauren."
===Bug 4===
 
Easy Evade
 
   
  +
*"Ish-ne-halo-por-ah"
'''Trigger:'''
 
Pulling a Mob to the hills. (Confirmed)
 
   
  +
Quote From {{questlong|Horde|10|Walk With The Earth Mother}}
'''Wave Number:'''
 
  +
*"The world is torn, and our [[Horde]] allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the [[Earth Mother]] in all we do."
Any
 
   
  +
==References==
'''Description:'''
 
  +
{{Reflist}}
Mobs will evade if pull up a hill.
 
   
 
==External links==
'''Solution:''' (Confirmed)
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
Pull the mob off. If the Lieutenant General is on the hill it will take some work, but is still possible.
 
  +
Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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{{Elinks-NPC|42688}}
   
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{{Succession|[[Cairne Bloodhoof]]|'''[[Tauren|Chieftain of the united tribes of the Tauren]]'''|Incumbent}}
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{{Succession|[[Cairne Bloodhoof]]|'''[[Bloodhoof tribe|Chieftain of the Bloodhoof tribe]]'''|Incumbent}}
   
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{{New Horde}}
== External links ==
 
{{elinks-NPC|15341|tb=929078}}
 
*[[Image:Bosskillers.png|Bosskillers.com]] [http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=36 Bosskillers]
 
*AmpWoW - [http://www.ampwow.com/wow/viewNewCreatures/15341-General+Rajaxx.php!default=strat Strategy] - [http://www.ampwow.com/wow/viewNewCreatures/15341-General+Rajaxx.php!default=video Videos]
 
   
{{DEFAULTSORT:Rajaxx, General}}
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{{DEFAULTSORT:Bloodhoof, Baine}}
[[Category:Qiraji]]
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[[Category:Tauren]]
[[Category:Bosses]]
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[[Category:Quest givers]]
[[Category:Lore Characters]]
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[[Category:Major characters]]
[[Category:Ruins of Ahn'Qiraj mobs]]
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[[Category:Game characters]]
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[[Category:Mulgore NPCs]]
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[[Category:World of Warcraft: Stormrage characters]]
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[[Category:World of Warcraft: The Shattering: Prelude to Cataclysm characters]]
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[[es:Baine Bloodhoof]]
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[[fr:Baine Sabot-de-sang]]

Revision as of 18:54, 12 January 2011

HordeBaine Bloodhoof
No image available
Title <High Chieftain>
Gender Male
Race Tauren (Humanoid)
Level ?? (Boss)
Class Warrior (presumed)Tauren Chieftain(presumed)
Affiliation(s) The Horde, Confederated Tribes of the Tauren
Occupation High Chiefain of the Tauren, formerly Leader of Bloodhoof Village,Chieftain of the Bloodhoof
Location High Rise, Thunder Bluff
Status Alive
Relative(s) Elder Bloodhoof (ancestor), Cairne Bloodhoof (father), Tamaala (mother)

Baine Bloodhoof, son of the late venerated chieftain Cairne Bloodhoof, is the current High Chieftain of the tauren and leader of the Bloodhoof tribe.

Biography

Baine

Baine in Warcraft III.

Baine fought alongside his father with pride and respect, and continued to defend his people when they established a home for themselves in Mulgore. However, in an attack by the centaur on their village, Baine was taken captive and taken back to their camp. He managed to stay alive, but he began to lose hope when all his fellow captives were killed one by one until he was the only one left.

The tauren Tagar told Rexxar to find him and bring him back. So, Baine was rescued by Rexxar, and they battled their way together through hordes of centaur until they finally made it back to Cairne, who was overjoyed to see his son alive. After he was brought back with the help of Bovan Windtotem, Cairne Bloodhoof decided to join Rexxar's party.

At Bloodhoof Village, Baine Bloodhoof leads an investigation into Venture Company operations to the east and a campaign against the Palemane gnolls to the west. With his father growing older, Baine takes a greater role in the leadership of the tauren with each passing year. He has grown into a formidable warrior, but it will be some time before he matches his legendary father’s exploits.[1]

Baine attempted to warn the dwarven miners of Bael'dun Digsite that their violent mining methods were hurting the spirits of the Earth and even attempted to scare them off by sending Adventurers to break their tools. However the dwarves did not listen and continued using explosives on the earth. In Cataclysm Baine was shown to be right as the enraged Spirits of the Earth rose from the ground and killed the dwarves of Bael'dun Digsite.[2]

Stormrage

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.
Main article: World of Warcraft: Stormrage

Taking place after the defeat of the Lich King, the book shows that Baine has become a major leader of the tauren. When the Emerald Nightmare begins to slowly claim all of the denizens of Thunder Bluff, he helps guide his people in their resistance, if however futile. Later, when Malfurion Stormrage calls for the warriors of Azeroth into battle against the Nightmare, he is one of the many to answer. Once within the Emerald Dream, Baine once against shows his aptitude for leadership. When the Horde express agitation about Malfurion giving leadership to Varian Wrynn for the battle, Baine is the first to stand by his side, alleviating all tension and showing that this conflict was above their petty differences. Although they fight a seemingly hopeless battle, the united Azeroth eventually claims victory, and Baine is able to return to his people to help repair the damage.

Lands of Mystery

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

This information is from the RPG, however it is contradicted by the events in Cataclysm.

It would seem that after Brann Bronzebeard had a chance to speak to the tauren chieftain at Thunder Bluff about the dwarves of Bael'dun Digsite, that Baine Bloodhoof asked a group of young tauren to act as emissaries to the dwarven excavation of Bael’dun to convince the dwarves to cease their careless digging. Given enough effort, the tauren apparently convinced the dwarves to allow a shaman to oversee their site to make sure that the land is properly cared for during the excavation, and that the dwarves return to the land as much as they take. Baine then asked them to deal with the Venture Company as well – a more difficult proposition, however, it seems a few good axe swings were likely more effective than conventional diplomacy.[3]

Ascension on the Eve of the Shattering

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.
Main article: The Shattering: Prelude to Cataclysm

As the war in Northrend carried on, Baine led his people in Cairne's place whenever his father was absent, such as Cairne's journey to Warsong Hold. Baine is shown to be an effective and beloved leader, a worthy successor to his father.

Cairne is killed by Grimtotem treachery during a duel with the new Warchief, Garrosh Hellscream, in the arena in Orgrimmar. Upon his death, Magatha Grimtotem, Cairne's sworn rival, orders her tribe to take over Mulgore and kill everyone in it, and sends assassins to Bloodhoof Village to kill Baine, who remains unaware of what happened in Orgrimmar. However, Baine is tipped off by a Grimtotem defector, the shaman Stormsong, and manages to escape under the cover of a kodo stampede, sending messengers to other villages warning them of the Grimtotems' treachery. They then make their escape to Camp Taurajo, where they join Hamuul Runetotem who had also managed to escape an attempt on his life. Eager to avenge his father and reclaim Thunder Bluff, Baine requests Hamuul's advice on how to fight Magatha. He informs the young chieftain that their potential allies are few, with Garrosh's allegiances unclear, the Forsaken being unable to help (as orcs loyal to Garrosh patrol the Undercity thanks to past events), the blood elves being too far away, and the Darkspear trolls being too few. Realizing he could not call upon friends, Baine decides to ask aid from an honorable enemy: Jaina Proudmoore.

While there, Baine meets Prince Anduin Wrynn, heir to the throne of Stormwind; after an initial uneasiness, Baine warms to the young man, so unlike his warrior father, King Varian. His sadness and churning emotions at all that has transpired cause great empathy in Anduin; in an act of friendship, he gives Baine the great hammer Fearbreaker, an ancient heirloom given to him by King Magni Bronzebeard. The weapon "likes" Baine and steadies him with the Light that it wields, and he promises to treasure it always. Jaina is moved by this gesture, and agrees to provide Baine monetary support in his efforts to bring down Magatha and the Grimtotems.

Now openly supporting Baine, Stormsong travels to Ratchet to enlist the aid of its leader, Gazlowe. The goblin engineer - who had always liked "the old bull", as he called Cairne - agrees to assist Baine in his quest, providing zeppelins, explosives and other supplies. Garrosh, convinced by his advisor Eitrigg to atone for what happened in the arena, also provides a large Horde force to join with Baine. With the materials and manpower he needs, Baine leads a surprise attack on Thunder Bluff, under the cover of a false storm provided by Stormsong's shamanic powers. Baine succeeds in defeating Magatha, but decides to spare her life. Allowing those Grimtotems who would follow him to remain, Baine exiles Magatha and her loyalists.

Baine confronts Garrosh in Thousand Needles, accusing him of willfully participating in Magatha's treachery. Garrosh insists that he was unaware of the trickery until it was too late, and expects that Baine will also challenge him. Baine refuses, believing that Cairne's challenge was intended to unite the Horde and another challenge would divide it further, and begrudgingly considers the matter settled. Though he is still angry at Garrosh for his part in his father's death (after all, Garrosh had upped the ante by making the Mak'gora a duel to the death), Baine acknowledges him as his Warchief, to which Garrosh, admiring the new High Chieftain, pledges the loyalty of the Horde to the new leader of the tauren.

In World of Warcraft

Baine Bloodhoof

Baine in World of Warcraft.

Baine Bloodhoof is a level 10 quest giver located at Bloodhoof Village in the tauren starting zone of Mulgore.

He starts the following quests:

 

shortcut iconSee also: List of Mulgore NPCs

Elemental Unrest

During the Elemental Unrest Baine aids in the defense of Thunder Bluff by combating the water and wind elementals that appear on the Spirit Rise.

Baine Bloodhoof Cataclysm

Baine as High Chieftain after Cairne's death

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

With Cairne's death after his duel with Garrosh and liberating Thunder Bluff from the Grimtotems, Baine succeeds his father as racial leader of the tauren in Cataclysm and is located at Cairne's tent in the High Rise in Thunder Bluff. His role in Bloodhoof Village is replaced by by Ahmo Thunderhorn.

Baine will help Tauren players in the War Dance fight against Orno Grimtotem.

Quotes

Text:

Greetings young one, and welcome to Thunder Bluff. You'll find safe refuge from the burdens of the world here. All denizes of the Horde are welcome here.
The spirits of the present and past come alive here this sacred place, my friend. Honor them, and in doing so honor yourself.

Greetings:

  • "I am Baine, son of Cairne, now Chief of the Bloodhoof Tauren."
  • "Never despair, friend. The eyes of the Earthmother are upon us."
  • "Honor the Earthmother, always. This is the way of the Tauren."
  • "Ish-ne-halo-por-ah"

Quote From H [10] Walk With The Earth Mother

  • "The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do."

References

External links

Preceded by:
Cairne Bloodhoof
Position:
Chieftain of the united tribes of the Tauren
Succeeded by:
Incumbent
Preceded by:
Cairne Bloodhoof
Position:
Chieftain of the Bloodhoof tribe
Succeeded by:
Incumbent