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Smite
Spell holy holysmite
Properties
Class Priest
School Holy
Cooldown None
Improvements Chakra, Spell holy sealofwrath [Divine Fury], Spell holy surgeoflight [Surge of Light], Ability priest atonement [Atonement], Spell holy borrowedtime [Borrowed Time], Spell holy divineillumination [Evangelism], Spell holy powerinfusion [Power Infusion], Ability mage studentofthemind [Train of Thought], Spell holy sealofvengeance [Twin Disciplines]

[[Category:priest abilities]][[Category:priest abilities]]

Smite is a Holy damage spell used by Holy and Discipline priests.

Overview Table

Level Base mana cost Damage Cast Time
1 5% 19 1.5 sec
2 5% 20 1.55 sec
3 5% 21 1.61 sec
4 5% 23 1.66 sec
5 4% 24 1.71 sec
6 6% 26 1.76 sec
7 5% 27 1.81 sec
8 5% 28 1.87 sec
9 6% 30 1.92 sec
10 6% 32 1.97 sec
11 6% 34 1.97 sec
12 6% 35 1.97 sec
13 6% 37 1.97 sec
14 6% 41 1.97 sec
15 5% ? 2.24 sec
20 5% ? 2.5 sec
25 15% 40-44 2.5 sec
30 15% 48-52 2.5 sec
40 15% 78-86 2.5 sec
50 15% 115-127 2.5 sec
60 15% 349-391 2.5 sec
70 15% 459-551 2.5 sec
80 15% 585-655 2.5 sec
85 15% 654-732 2.5 sec

Improvements & Effects

Holy tree talents:

Discipline tree talents:

  • Ability priest atonement [Atonement]: When you deal damage with Smite, you instantly heal a nearby friendly party/raid target for 50/100% of the damage dealt.
  • Spell holy borrowedtime [Borrowed Time] grants 7/14% spell haste to your next spell cast after Spell holy powerwordshield [Power Word: Shield].
  • Spell holy divineillumination [Evangelism] (Smite), increases the damage done by Smite by 2/4% and reduces the mana cost by 3/6%. Stacks up to 5 times.
  • Spell holy powerinfusion [Power Infusion] is an active talented ability that increases spell casting speed by 20%, and reduces mana cost of spells by 20% for 15 seconds.
  • Ability mage studentofthemind [Train of Thought]: You have a 50/100% chance when you Smite to reduce the cooldown of your Spell holy penance [Penance] by 1 second.
  • Spell holy sealofvengeance [Twin Disciplines] increases Holy spell damage by 2/4/6%.

Glyphs:

Tips and tactics

  • Because Smite is a Holy spell, it is unaffected by player resistances, offering reliable damage against all players.
  • With the three-piece-bonus from the Priest's Zul'Gurub set, Smite's range can be increased to 42 yds.

Past changes

  • Previously known as "Holy Smite". However, this was changed in Patch 0.12.

External links

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