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[[File:Archaeology instructions.jpg|thumb]][[File:Archaeology Artifact node.jpg|thumb|Minimap showing an archaeology 'node' after being uncovered]]
{{npcbox
 
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{{Archaeology}}
|name=Jalinde Summerdrake
 
|image=Jalinde Summerdrake.jpg
 
|level=49
 
|type=Rare
 
|faction= Alliance
 
|aggro={{Aggro|+1|-1}}
 
|race=High elf
 
|location=[[Quel'Danil Lodge]], [[Hinterlands]]
 
}}
 
   
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'''Archaeology''' is a secondary [[profession]] released in the expansion, ''[[World of Warcraft: Cataclysm]]''. It:
'''Jalinde Summerdrake''' is a level 49 [[rare mob]] [[high elf]] found at the [[Quel'Danil Lodge]] in the [[Hinterlands]]. As of the [[Patch 4.0.3a|Cataclysm]], she no longer seems to appear in game.
 
   
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*Provides players with a casual profession to enjoy in their "downtime".<ref name="Eurogamer">http://www.eurogamer.net/articles/world-of-warcraft-cataclysm-e3-2010-hands-on</ref>
==Speculation==
 
  +
*Focuses on locating, piecing together, and appraising artifacts unearthed by the Cataclysm.<ref name="Eurogamer"/>
{{speculation}}
 
  +
*Allows you to interact with artifacts you find in a manner similar to other gathering professions. It has been specifically stated that you will be able to track both artifacts and your regular tracked objects for gathering professions (e.g. herbs or ore). Instead of tracking individual nodes, you will instead search marked regions on the world map, given by a shovel icon when viewing an entire continent or by a red enclosed region when viewing a single zone.
Due to the fact that she is the only named high elf at Quel'Danil it is reasonable to assume that she is its leader, making her [[Saldor Shallowbrook]]'s successor.
 
  +
*Produces completed artifacts that go into your inventory, and creates an entry in your archaeology journal describing the artifacts you completed.
  +
*Unlocks unique rewards such as vanity pets, mounts, and other "toys", with occasional [[rare]] and [[epic]] quality weapons or armor.<ref name="Eurogamer"/>
  +
*Expands players' knowledge of the game's [[lore]] by filling in plot holes and documenting the history of the world as it was before the Cataclysm.<ref name="Eurogamer"/> Players will reportedly be able to compile what amounts to a lore database.<ref>http://pc.ign.com/articles/109/1096848p1.html</ref>
   
==See also==
+
==Description==
  +
Upon learning the archaeology secondary [[profession]], the player receives the ability [[Survey]].
*[[List of high elves in Azeroth]].
 
   
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There are nine fields of research players can explore, each relating to a race in the game, such as troll, night elf, dwarf, and tol'vir.
==External links==
 
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{{elinks-NPC|8214}}
 
   
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Using the surveying skill, players gather [[Archaeology Fragment]]s of one type (e.g. [[Dwarf Archaeology Fragment]]) from [[Archaeology rewards|Archaeology Finds]] of the same type. They can then solve the current stage of this race's research and will receive an item upon doing so.
{{DEFAULTSORT:Summerdrake, Jalinde}}
 
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[[Category:High elves]]
 
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== How Archaeology Works ==
[[Category:Named mobs]]
 
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As related by [[Ghostcrawler]]... <ref>http://forums.worldofwarcraft.com/thread.html?sid=2000&topicId=26726035891</ref>
[[Category:The Hinterlands mobs]]
 
  +
  +
=== Sites ===
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Once [[Archaeology]] is trained, you can see dig sites on your continent map (but not the mini-map). There are always four dig sites per continent. These will not change until you dig all the fragments out of any one site.
  +
  +
Your dig sites appear in level-appropriate zones. Players will not be able to survey in Outland or Northrend until they have reached the minimum level to enter those zones.
  +
  +
Sites are race-specific. You can usually discern the race by the location, and some race locations are only available on some continents. You need both a minimum character level and a minimum archaeology level to use some sites.
  +
  +
There is no competition for dig sites; each site is player-specific.
  +
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===Finds and fragments ===
  +
Each dig site can be searched three times before it despawns and a new site spawns. To search a dig site, use the {{ability|Survey}} ability. A [[wikipedia:theodolite|theodolite]] will spawn, pointing in the approximate direction of the a find; it looks like a telescope with a small flashing light on a pole next to it. The color of the light and the rate at which it flashes tell you how far you are from a find: red means you are far away, yellow means you are close, and green means you may be within 40 yards or so. When you are very close, about 10 to 15 yards or so, the light will flash extremely quickly. When you loot your find, you'll get several fragments specific to a particular race, and may get a [[keystone]]. Each site yields only finds specific to one race. Note that unearthed archeology finds will despawn if they aren't looted quickly enough, so be careful about surveying in combat. Also remember that if you are having some difficulty seeing your fragment, it will automatically show up on the [[minimap]], just as [[herb]]s and minerals do with [[Find Herbs]] and [[Find Minerals]].
  +
  +
There are two main strategies to surveying. The first strategy involves attempting to triangulate by moving around the outer edge of a dig site. However, due to the inaccuracy of the directional indicator (the find may be anywhere in a frontal cone of about 75 degrees) this will often prove to not provide sufficient information for locating finds. The farther away from the [[wikipedia:theodolite|theodolite]], the greater the area that can include the find. The second strategy involves some [[wikipedia:orienteering|orienteering]], heading in the general direction indicated and for approximate distance indicated and survey again from that position, to "zero in" on the artifacts, using geographical landmarks to help locate finds.
  +
  +
Being aware of the landscape can help locate finds as well. Consider that the fragments are not "randomly" placed. Spawn points were placed by designers who utilize their "design aesthetics" in placing them. Consider the landscape and proximity to geographic features and existing non-fragment ruins and animal bones when choosing a location to survey. This can speed up your location of fragments.
  +
  +
The fact that each digsite contains only a few nodes could allow gathering addons such as Gatherer or Gather Mate to aid in archeaology. Addons such as Archaeology Helper, S.A.L. and ArcheoTriangle aid in triangulation and orienteering.
  +
  +
As the spawn points are not random, try surveying on the spot after finding your first and second fragment. It is entirely possible for the next one to be within reach, and even to spawn in the exact same spot as the last one.
  +
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=== Artifacts ===
  +
When you get a new kind of fragment, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click <code>Solve</code> to complete that artifact. You cannot waste excess fragments: if you have leftover fragments, they will just apply to the next project. You can accordingly save many fragments of one kind and solve several projects in a row.
  +
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Most artifacts are common. These give a bit of lore or flavor text and an item you can sell for a small profit. You can estimate the value of the artifact by the number of fragments required to finish it.
  +
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Subsequent instances of a given artifact for a race will not be solvable until ''all'' the available artifacts of that race and skill level have been found at least once (with the exception of rare artifacts).
  +
  +
Some artifacts are rare, and make a blue or purple item. Many of these are toys, or for flavor, but some are actual weapons and armor. Weapons and armor are [[Bind to Account|bound to account]], but will not scale like [[heirloom]]s do. Also, such artifacts can only be solved once per character.
  +
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<gallery caption="Archaeology gallery" perrow="4">
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File:Archaeology instructions.jpg ‎| The in-game help and instructions for the archaeology secondary skill.
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File:Archaeology artifacts inprogress.jpg ‎| The projects page of the archaeology secondary profession.
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File:Archaeology project.jpg ‎| An example of an archaeology project in progress.
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File:Archaeology completed artifacts.jpg | The archaeology journal of your completed artifacts.
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</gallery>
  +
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[[File:Archaeology-journal.jpg|thumb|Journal concept]]
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  +
==Levels==
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Archaeology uses the same leveling scheme as the other secondary [[Profession|professions]]. Players begin as apprentices with zero skill points, and gain points by practicing archaeology skills. Players may reach 525 skill points in archaeology.
  +
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Until skill point 60, players receive one skill point for every successful collection of archaeology fragments. As there are three sets of fragments per dig site, at first players will gain three archaeology skill points per dig site. However, at skill point 60, collection of a fragment goes green, meaning that players will no longer consistently receive skill points for collecting fragments. Fragment collection goes gray at skill point 100, after which archaeology can only be increased by completing artifacts.
  +
  +
At all levels, players receive five skill points for creating a common artifact and 15 skill points for completing a rare artifact. It may be advantageous to save all artifact fragments until 100 archaeology, however completing artifacts allows increased frament yields and the possibility of obtaining keystones.
  +
  +
* Apprentice archaeologists (skill points 0–74) receive two to four fragments per survey, for a maximum of 12 fragments per site.
  +
* Journeyman (skill points 75–149), expert (skill points 150–224), and artisan (skill points 225-299) archaeologists receive three to five fragments per survey, up to 15 fragments per site. Starting at the journeyman level, players also occasionally collect [[Keystone|keystones]], each worth 12 fragments, that can speed artifact construction. (This depends on the project; only some projects permit their use. See the [[Archaeology rewards|archaeology rewards]] page for fuller details.)
  +
* Master (skill points 375-449) receive three to six fragments per survey, up to 18 fragments per site.
  +
  +
Apprentice archaeologists can only construct [[Gray|poor-quality]] artifacts. Journeyman and expert archaeologists will start to see [[Rare|rare-quality]] projects come up (see [[Archaeology rewards|archaeology rewards]] for more information). Most of these rare items have merely cosmetic effects, but players can also construct non-combat pets and other highly desirable items. Players also get new titles upon reconstructing enough rare-quality artifacts: [[I Had It in My Hand|Assistant Professor]] for the first rare reconstructed item, [[What was Briefly Yours is Now Mine|Associate Professor]] for 10 rare reconstructed artifacts, and [[It Belongs in a Museum!|Professor]] for 20 rare artifacts. (These titles correspond to tenure-track faculty ranks in North American universities.)
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Archaeology levels also limit what kind of artifacts players can make. Players begin by collecting fragments for dwarf, night elf, and troll artifacts, as well as natural fossils, such as shells and fossilized ferns. At higher levels, players can research artifacts from different cultures, which will take them deeper into the lore. The higher-level archaeology racial project pages (e.g. orc or tol'vir) are not available to players until they have reached the appropriate level and have collected some fragments for a given type, though players can always see the greyed-out, untitled, and unclickable icons of not-yet-accessible cultures on the "Races" page of the archaeology journal. As soon as players hit the appropriate point level and make one successful dig at a new kind of site, that section of the journal is fully opened (e.g. a player can first see the draenei section of his archaeology journal upon hitting 300 archaeology and collecting his first draenei archaeology fragments).
  +
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==Zones and dig sites==
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{{main|Dig site}}
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Archaeology dig sites can be found on all four continents. There are four dig sites on each continent available at any one time. Dig sites are available based on player skill. However, compared to other gathering professions, there is no competition between players. Upon reaching a dig site, players will be able to collect their three finds before the dig site dries up and a new one is made available. Even if other players are searching at the site, the finds are individual to each player.
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{| class="darktable sortable zebra"
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!Culture !! Level !! Zones
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|-
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|[[Dwarf Archaeology Fragment|Dwarf]] || 1 || '''Eastern Kingdoms (18/53)''': [[Twilight Highlands]] (4), [[Badlands]] (3), [[Wetlands]] (3), [[Burning Steppes]] (2), [[Searing Gorge]] (2), [[Arathi Highlands]] (1), [[Hillsbrad Foothills]] (1), [[Hinterlands]] (1), [[Loch Modan]] (1)<br/> '''Kalimdor (1/61)''': [[Southern Barrens]] (1)
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|-
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|[[Fossil]] || 1 || '''Eastern Kingdoms (13/53)''': [[Western Plaguelands]] (3), [[Blasted Lands]] (2), [[Burning Steppes]] (1), [[Duskwood]] (1), [[Eastern Plaguelands]] (1), [[Hillsbrad Foothills]] (1), [[Northern Stranglethorn]] (1), [[Redridge Mountains]] (1), [[Swamp of Sorrows]] (1), [[Wetlands]] (1)<br/>'''Kalimdor (13/61)''': [[Un'Goro Crater]] (5), [[Desolace]] (2), [[Dustwallow Marsh]] (2), [[Tanaris]] (2), [[Southern Barrens]] (1), [[Stonetalon Mountains]] (1)
  +
|-
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|[[Night Elf Archaeology Fragment|Night Elf]] || 1 || '''Kalimdor (35/61)''': [[Feralas]] (8), [[Mount Hyjal]] (5), [[Ashenvale]] (4), [[Desolace]] (4), [[Felwood]] (4), [[Winterspring]] (3), [[Azshara]] (2), [[Stonetalon Mountains]] (2), [[Darkshore]] (1), [[Silithus]] (1), [[Southern Barrens]] (1)<br/>'''Northrend (5/28)''': [[Crystalsong Forest]] (2), [[Borean Tundra]] (1), [[Dragonblight]] (1)<br/>'''Eastern Kingdoms (2/53)''': [[Duskwood]] (1), [[Eastern Plaguelands]] (1)
  +
|-
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|[[Troll Archaeology Fragment|Troll]] || 1 || '''Eastern Kingdoms (20/53)''': [[Northern Stranglethorn]] (8), [[Hinterlands]] (5), [[Cape of Stranglethorn]] (4), [[Arathi Highlands]] (1), [[Eastern Plaguelands]] (1), [[Swamp of Sorrows]] (1)<br/>'''Northrend (5/28)''': [[Zul'drak]] (4), [[Grizzly Hills]] (1)<br/>'''Kalimdor (5/61)''': [[Tanaris]] (5)
  +
|-
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|[[Draenei Archaeology Fragment|Draenei]] || 300 || '''Outland (15/28)''': [[Shadowmoon Valley]] (4), [[Terokkar Forest]] (4), [[Netherstorm]] (3), [[Zangarmarsh]] (2), [[Hellfire Peninsula]] (1), [[Nagrand]] (1)
  +
|-
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|[[Orc Archaeology Fragment|Orc]] || 300 || '''Outland (13/28)''': [[Hellfire Peninsula]] (4), [[Nagrand]] (4), [[Terokkar Forest]] (3), [[Shadowmoon Valley]] (2)
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|-
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|[[Nerubian Archaeology Fragment|Nerubian]] || 375 || '''Northrend (5/28)''': [[Borean Tundra]] (2), [[Dragonblight]] (1), [[Icecrown]] (1), [[Zul'drak]] (1)
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|-
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|[[Vrykul Archaeology Fragment|Vrykul]] || 375 || '''Northrend (14/28)''': [[Howling Fjord]] (7), [[Icecrown]] (3), [[Storm Peaks]] (3), [[Grizzly Hills]] (1)
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|-
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|[[Tol'vir Archaeology Fragment|Tol'vir]] ||450 || '''Kalimdor (8/61)''': [[Uldum]] (8)
 
|}
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Although ten races show up on the Archaeology UI, the tenth race is not implemented and is just a placeholder. Confirm this in game with the following script:
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/script print( GetArchaeologyRaceInfo(10) )
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Which prints: Arch-Misc 0
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==Rewards==
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{{Main|Archaeology rewards}}
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Archaeology was originally intended to allow advancement in [[Path of the Titans]] system and may have awarded players with Ancient Glyph slots and recipes. At present, known rewards include various non-combat items, mounts and [[epic]] quality loot. Players will be able to piece together skeletal fragments to create a skeletal raptor mount. Players can also read ancient runes found in ruins and dungeons to give buffs to themselves and others.<ref name="Eurogamer"/>
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;Achievements
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*{{achievementlong|Journeyman in Archaeology}}
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*{{achievementlong|Expert in Archaeology}}
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*{{achievementlong|Artisan in Archaeology}}
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*{{achievementlong|Master in Archaeology}}
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*{{achievementlong|Grand Master in Archaeology}}
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*{{achievementlong|Illustrious Grand Master in Archaeology}}
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*{{achievementlong|More Skills to Pay the Bills}}
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==Archaeology Macros==
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This simple macro puts both new skills on one button for your toolbar. Click to survey or hold a modifier key like shift and click to open your Archaeology skill book.
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#showtooltip
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/cast [nomod] Survey; Archaeology
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This macro shows you how many Artifacts you have finished from each category. Before you can use the macro, you have to scroll through your 'Completed Artifacts' book to refresh the progress.
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/run print("Total artifacts"); for x=1,9 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9,GetArtifactInfoByRace(x, y)); a=a+t; end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end
  +
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This macro allows Druids to shift out of flight form and into travel form to survey a digsite when clicked, and switch back into swift flight form when right clicked. Simply remove the word "swift" from the macro if you do not have swift flight form.
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#showtooltip Survey
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/script UIErrorsFrame:Hide()
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/use [nostance:4] !Travel Form
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/console Sound_EnableSFX 0
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/cast [btn:2] Swift Flight Form; Survey
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/console Sound_EnableSFX 1
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/script UIErrorsFrame:Clear()
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/script UIErrorsFrame:Show()
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== Videos ==
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Introduction to Archaeology:<br>
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<youtube>I7x3WGF4fX0</youtube>
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<br>
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<youtube>C2VdQWS7WEw</youtube>
  +
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Tankspot's overview:
  +
<youtube>TiOLcVDMs9c</youtube>
  +
  +
==Patches and hotfixes==
  +
{{Patched|date=2010-12-27|note=Vashj'ir dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites, and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.}}
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{{Patched|date=2010-12-21|note=Completing rare artifacts now grant triple skill gains (15 instead of 5).}}
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{{Patched|date=2010-12-20|note=The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.}}
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{{Patched|date=2010-12-16|note=Completing Archaeology projects will once again contribute to the guild achievement Making History once the player relogs.}}
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{{Patched|date=2010-12-14|note=Archaeology now gives 3-6 fragments per survey, up from 3 (2-4 or 3-5 at lower skill levels).}}
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{{Patched|date=2010-12-13|note=Completing Archaeology projects no longer progresses the guild achievement Making History. This is a temporary fix until an issue with this achievement can be addressed in an upcoming patch.}}
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{{Patch 4.0.3a|note=Added}}
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==References==
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{{reflist}}
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{{professions}}
 
[[Category:Archaeology| ]]
 
[[Category:Cataclysm]]
 
[[Category:WoW professions]]
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[[Category:WoW secondary professions]]
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[[ru:Археология]]

Revision as of 09:27, 30 December 2010

Archaeology instructions
Archaeology Artifact node

Minimap showing an archaeology 'node' after being uncovered

Archaeology icon Cataclysm Archaeology (Profession)

Archaeology is a secondary profession released in the expansion, World of Warcraft: Cataclysm. It:

  • Provides players with a casual profession to enjoy in their "downtime".[1]
  • Focuses on locating, piecing together, and appraising artifacts unearthed by the Cataclysm.[1]
  • Allows you to interact with artifacts you find in a manner similar to other gathering professions. It has been specifically stated that you will be able to track both artifacts and your regular tracked objects for gathering professions (e.g. herbs or ore). Instead of tracking individual nodes, you will instead search marked regions on the world map, given by a shovel icon when viewing an entire continent or by a red enclosed region when viewing a single zone.
  • Produces completed artifacts that go into your inventory, and creates an entry in your archaeology journal describing the artifacts you completed.
  • Unlocks unique rewards such as vanity pets, mounts, and other "toys", with occasional rare and epic quality weapons or armor.[1]
  • Expands players' knowledge of the game's lore by filling in plot holes and documenting the history of the world as it was before the Cataclysm.[1] Players will reportedly be able to compile what amounts to a lore database.[2]

Description

Upon learning the archaeology secondary profession, the player receives the ability Inv misc shovel 01 [Survey].

There are nine fields of research players can explore, each relating to a race in the game, such as troll, night elf, dwarf, and tol'vir.

Using the surveying skill, players gather Archaeology Fragments of one type (e.g. Trade archaeology dwarf artifactfragment [Dwarf Archaeology Fragment]) from Archaeology Finds of the same type. They can then solve the current stage of this race's research and will receive an item upon doing so.

How Archaeology Works

As related by Ghostcrawler... [3]

Sites

Once Archaeology is trained, you can see dig sites on your continent map (but not the mini-map). There are always four dig sites per continent. These will not change until you dig all the fragments out of any one site.

Your dig sites appear in level-appropriate zones. Players will not be able to survey in Outland or Northrend until they have reached the minimum level to enter those zones.

Sites are race-specific. You can usually discern the race by the location, and some race locations are only available on some continents. You need both a minimum character level and a minimum archaeology level to use some sites.

There is no competition for dig sites; each site is player-specific.

Finds and fragments

Each dig site can be searched three times before it despawns and a new site spawns. To search a dig site, use the Inv misc shovel 01 [Survey] ability. A theodolite will spawn, pointing in the approximate direction of the a find; it looks like a telescope with a small flashing light on a pole next to it. The color of the light and the rate at which it flashes tell you how far you are from a find: red means you are far away, yellow means you are close, and green means you may be within 40 yards or so. When you are very close, about 10 to 15 yards or so, the light will flash extremely quickly. When you loot your find, you'll get several fragments specific to a particular race, and may get a keystone. Each site yields only finds specific to one race. Note that unearthed archeology finds will despawn if they aren't looted quickly enough, so be careful about surveying in combat. Also remember that if you are having some difficulty seeing your fragment, it will automatically show up on the minimap, just as herbs and minerals do with Inv misc flower 02 [Find Herbs] and Spell nature earthquake [Find Minerals].

There are two main strategies to surveying. The first strategy involves attempting to triangulate by moving around the outer edge of a dig site. However, due to the inaccuracy of the directional indicator (the find may be anywhere in a frontal cone of about 75 degrees) this will often prove to not provide sufficient information for locating finds. The farther away from the theodolite, the greater the area that can include the find. The second strategy involves some orienteering, heading in the general direction indicated and for approximate distance indicated and survey again from that position, to "zero in" on the artifacts, using geographical landmarks to help locate finds.

Being aware of the landscape can help locate finds as well. Consider that the fragments are not "randomly" placed. Spawn points were placed by designers who utilize their "design aesthetics" in placing them. Consider the landscape and proximity to geographic features and existing non-fragment ruins and animal bones when choosing a location to survey. This can speed up your location of fragments.

The fact that each digsite contains only a few nodes could allow gathering addons such as Gatherer or Gather Mate to aid in archeaology. Addons such as Archaeology Helper, S.A.L. and ArcheoTriangle aid in triangulation and orienteering.

As the spawn points are not random, try surveying on the spot after finding your first and second fragment. It is entirely possible for the next one to be within reach, and even to spawn in the exact same spot as the last one.

Artifacts

When you get a new kind of fragment, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You cannot waste excess fragments: if you have leftover fragments, they will just apply to the next project. You can accordingly save many fragments of one kind and solve several projects in a row.

Most artifacts are common. These give a bit of lore or flavor text and an item you can sell for a small profit. You can estimate the value of the artifact by the number of fragments required to finish it.

Subsequent instances of a given artifact for a race will not be solvable until all the available artifacts of that race and skill level have been found at least once (with the exception of rare artifacts).

Some artifacts are rare, and make a blue or purple item. Many of these are toys, or for flavor, but some are actual weapons and armor. Weapons and armor are bound to account, but will not scale like heirlooms do. Also, such artifacts can only be solved once per character.

Archaeology-journal

Journal concept

Levels

Archaeology uses the same leveling scheme as the other secondary professions. Players begin as apprentices with zero skill points, and gain points by practicing archaeology skills. Players may reach 525 skill points in archaeology.

Until skill point 60, players receive one skill point for every successful collection of archaeology fragments. As there are three sets of fragments per dig site, at first players will gain three archaeology skill points per dig site. However, at skill point 60, collection of a fragment goes green, meaning that players will no longer consistently receive skill points for collecting fragments. Fragment collection goes gray at skill point 100, after which archaeology can only be increased by completing artifacts.

At all levels, players receive five skill points for creating a common artifact and 15 skill points for completing a rare artifact. It may be advantageous to save all artifact fragments until 100 archaeology, however completing artifacts allows increased frament yields and the possibility of obtaining keystones.

  • Apprentice archaeologists (skill points 0–74) receive two to four fragments per survey, for a maximum of 12 fragments per site.
  • Journeyman (skill points 75–149), expert (skill points 150–224), and artisan (skill points 225-299) archaeologists receive three to five fragments per survey, up to 15 fragments per site. Starting at the journeyman level, players also occasionally collect keystones, each worth 12 fragments, that can speed artifact construction. (This depends on the project; only some projects permit their use. See the archaeology rewards page for fuller details.)
  • Master (skill points 375-449) receive three to six fragments per survey, up to 18 fragments per site.

Apprentice archaeologists can only construct poor-quality artifacts. Journeyman and expert archaeologists will start to see rare-quality projects come up (see archaeology rewards for more information). Most of these rare items have merely cosmetic effects, but players can also construct non-combat pets and other highly desirable items. Players also get new titles upon reconstructing enough rare-quality artifacts: Assistant Professor for the first rare reconstructed item, Associate Professor for 10 rare reconstructed artifacts, and Professor for 20 rare artifacts. (These titles correspond to tenure-track faculty ranks in North American universities.)

Archaeology levels also limit what kind of artifacts players can make. Players begin by collecting fragments for dwarf, night elf, and troll artifacts, as well as natural fossils, such as shells and fossilized ferns. At higher levels, players can research artifacts from different cultures, which will take them deeper into the lore. The higher-level archaeology racial project pages (e.g. orc or tol'vir) are not available to players until they have reached the appropriate level and have collected some fragments for a given type, though players can always see the greyed-out, untitled, and unclickable icons of not-yet-accessible cultures on the "Races" page of the archaeology journal. As soon as players hit the appropriate point level and make one successful dig at a new kind of site, that section of the journal is fully opened (e.g. a player can first see the draenei section of his archaeology journal upon hitting 300 archaeology and collecting his first draenei archaeology fragments).

Zones and dig sites

Main article: Dig site

Archaeology dig sites can be found on all four continents. There are four dig sites on each continent available at any one time. Dig sites are available based on player skill. However, compared to other gathering professions, there is no competition between players. Upon reaching a dig site, players will be able to collect their three finds before the dig site dries up and a new one is made available. Even if other players are searching at the site, the finds are individual to each player.

Culture Level Zones
Dwarf 1 Eastern Kingdoms (18/53): Twilight Highlands (4), Badlands (3), Wetlands (3), Burning Steppes (2), Searing Gorge (2), Arathi Highlands (1), Hillsbrad Foothills (1), Hinterlands (1), Loch Modan (1)
Kalimdor (1/61): Southern Barrens (1)
Fossil 1 Eastern Kingdoms (13/53): Western Plaguelands (3), Blasted Lands (2), Burning Steppes (1), Duskwood (1), Eastern Plaguelands (1), Hillsbrad Foothills (1), Northern Stranglethorn (1), Redridge Mountains (1), Swamp of Sorrows (1), Wetlands (1)
Kalimdor (13/61): Un'Goro Crater (5), Desolace (2), Dustwallow Marsh (2), Tanaris (2), Southern Barrens (1), Stonetalon Mountains (1)
Night Elf 1 Kalimdor (35/61): Feralas (8), Mount Hyjal (5), Ashenvale (4), Desolace (4), Felwood (4), Winterspring (3), Azshara (2), Stonetalon Mountains (2), Darkshore (1), Silithus (1), Southern Barrens (1)
Northrend (5/28): Crystalsong Forest (2), Borean Tundra (1), Dragonblight (1)
Eastern Kingdoms (2/53): Duskwood (1), Eastern Plaguelands (1)
Troll 1 Eastern Kingdoms (20/53): Northern Stranglethorn (8), Hinterlands (5), Cape of Stranglethorn (4), Arathi Highlands (1), Eastern Plaguelands (1), Swamp of Sorrows (1)
Northrend (5/28): Zul'drak (4), Grizzly Hills (1)
Kalimdor (5/61): Tanaris (5)
Draenei 300 Outland (15/28): Shadowmoon Valley (4), Terokkar Forest (4), Netherstorm (3), Zangarmarsh (2), Hellfire Peninsula (1), Nagrand (1)
Orc 300 Outland (13/28): Hellfire Peninsula (4), Nagrand (4), Terokkar Forest (3), Shadowmoon Valley (2)
Nerubian 375 Northrend (5/28): Borean Tundra (2), Dragonblight (1), Icecrown (1), Zul'drak (1)
Vrykul 375 Northrend (14/28): Howling Fjord (7), Icecrown (3), Storm Peaks (3), Grizzly Hills (1)
Tol'vir 450 Kalimdor (8/61): Uldum (8)

Although ten races show up on the Archaeology UI, the tenth race is not implemented and is just a placeholder. Confirm this in game with the following script:

/script print( GetArchaeologyRaceInfo(10) )

Which prints: Arch-Misc 0

Rewards

Main article: Archaeology rewards

Archaeology was originally intended to allow advancement in Path of the Titans system and may have awarded players with Ancient Glyph slots and recipes. At present, known rewards include various non-combat items, mounts and epic quality loot. Players will be able to piece together skeletal fragments to create a skeletal raptor mount. Players can also read ancient runes found in ruins and dungeons to give buffs to themselves and others.[1]

Achievements

Archaeology Macros

This simple macro puts both new skills on one button for your toolbar. Click to survey or hold a modifier key like shift and click to open your Archaeology skill book.

#showtooltip
/cast [nomod] Survey; Archaeology


This macro shows you how many Artifacts you have finished from each category. Before you can use the macro, you have to scroll through your 'Completed Artifacts' book to refresh the progress.

/run print("Total artifacts"); for x=1,9 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9,GetArtifactInfoByRace(x, y)); a=a+t; end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end

This macro allows Druids to shift out of flight form and into travel form to survey a digsite when clicked, and switch back into swift flight form when right clicked. Simply remove the word "swift" from the macro if you do not have swift flight form.

#showtooltip Survey
/script UIErrorsFrame:Hide()
/use [nostance:4] !Travel Form
/console Sound_EnableSFX 0
/cast [btn:2] Swift Flight Form; Survey
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
/script UIErrorsFrame:Show() 

Videos

Introduction to Archaeology:


Tankspot's overview:

Patches and hotfixes

Template:Patched Template:Patched Template:Patched Template:Patched Template:Patched Template:Patched Cataclysm Patch 4.0.3a (2010-11-23): Added

References

ru:Археология