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This article or section contains information that is out-of-date.
- Please replace the old information with up to date information.
- This may include rewriting sections to ensure they are clear and concise, and wikifying.
- Reason: Glyph interface has changed since dual-speccing.
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- For the faction reward augment items of previously the same name, see Arcanum.
Glyphs are spell and ability enhancements created by scribes. Until used, they are not soulbound and can be traded or sold. The colors used in Glyphs are colors of the class for which they are meant.
Major glyphs
Major glyphs are effective in combat, for example adding damage over time or stun to a physical attack.
Examples:
Minor glyphs
Minor glyphs give convenient or cosmetic improvements, such as reducing a spell's cost or removing the need for a spell's reagent.
Examples:
Class-specific Glyphs
Notes
- Players gain access to glyph slots based on their level:
- Level 15: 1 Major, 1 Minor.
- Level 30: 2 Major, 1 Minor.
- Level 50: 2 Major, 2 Minor.
- Level 70: 2 Major, 3 Minor.
- Level 80: 3 Major, 3 Minor.
- Glyphs can be installed at any time except when the player is in combat.
- Like gems, once installed a glyph is consumed. It cannot be recovered.
- A glyph can be overwritten. Doing so destroys the previous glyph.
- A glyph can be removed, destroying it in the process. (Some glyphs have possibly undesirable side-effects, such as removing a secondary effect from a spell in exchange for more damage. Hence, removing a glyph without replacing it is supported.)
- Glyph effects cannot be stacked (they are Unique-equipped).
External links