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==Background==
 
==Background==
 
{{RPG}}
 
{{RPG}}
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child’s toy with various wires and sensor arrays jutting out in all directions, enabling it to “see” in the dark. When it detects a living creature, or any sort of movement, it emits a high-pitched warning. The leper gnomes in Gnomeregan make heavy use of this device.
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[[Gnomes]] live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child’s toy with various wires and sensor arrays jutting out in all directions, enabling it to “see” in the dark. When it detects a living creature, or any sort of movement, it emits a high-pitched warning. The [[leper gnomes]] in [[Gnomeregan]] make heavy use of this device.
   
 
The alarm-o-bot’s operator can program the device to either stand in place or walk a predetermined, simple path involving no more than four turns. The alarm-o-bot cannot maneuver around obstacles; if it encounters terrain more than a few inches higher or lower, it stops moving, but remains vigilant. Setting up the bot, or changing its movement pattern, requires 5 minutes of programming and testing. The alarm-o-bot’s detection abilities are entirely visual; it cannot detect sounds. The bot “sees” any motion, heat, or even unusual shifts in air currents, allowing it to detect invisible creatures or those shrouded in magical darkness. If it detects anything suspicious, it immediately shrieks “INTRUDER ALERT!” and flashes a bright red light for 30 seconds.{{Cite|APG|112}}
 
The alarm-o-bot’s operator can program the device to either stand in place or walk a predetermined, simple path involving no more than four turns. The alarm-o-bot cannot maneuver around obstacles; if it encounters terrain more than a few inches higher or lower, it stops moving, but remains vigilant. Setting up the bot, or changing its movement pattern, requires 5 minutes of programming and testing. The alarm-o-bot’s detection abilities are entirely visual; it cannot detect sounds. The bot “sees” any motion, heat, or even unusual shifts in air currents, allowing it to detect invisible creatures or those shrouded in magical darkness. If it detects anything suspicious, it immediately shrieks “INTRUDER ALERT!” and flashes a bright red light for 30 seconds.{{Cite|APG|112}}

Revision as of 16:57, 10 October 2008

Inv misc enggizmos 13
  • Gnomish Alarm-O-Bot
  • Requires Engineering (265)
  • Item Level 53Disenchants into:
    Not disenchantable
  • Use: Summons an Alarm-O-Bot for 10 minutes that occasionally sends out a pulse that detects nearby stealthy or invisible enemies.
  • 1 Charges
  • Sell Price: 15s
File:Alarmobot.jpg

Gnomish Alarm-O-Bot

This item summons an Alarm-O-Bot Guardian Pet that lasts for 10 minutes or until destroyed.

Like with many other mechanical devices (such as Inv crate 06 [Target Dummy]), when it expires, you can "loot the body" for some portion of the original materials.

Background

WorldofWarcraftRPG logo
This article contains information from the Warcraft RPG which is considered non-canon.

Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child’s toy with various wires and sensor arrays jutting out in all directions, enabling it to “see” in the dark. When it detects a living creature, or any sort of movement, it emits a high-pitched warning. The leper gnomes in Gnomeregan make heavy use of this device.

The alarm-o-bot’s operator can program the device to either stand in place or walk a predetermined, simple path involving no more than four turns. The alarm-o-bot cannot maneuver around obstacles; if it encounters terrain more than a few inches higher or lower, it stops moving, but remains vigilant. Setting up the bot, or changing its movement pattern, requires 5 minutes of programming and testing. The alarm-o-bot’s detection abilities are entirely visual; it cannot detect sounds. The bot “sees” any motion, heat, or even unusual shifts in air currents, allowing it to detect invisible creatures or those shrouded in magical darkness. If it detects anything suspicious, it immediately shrieks “INTRUDER ALERT!” and flashes a bright red light for 30 seconds.Template:Cite

Source

This item can be crafted by Engineers who have specialized in Gnome Engineering, and have a minimum skill level of 265

Components needed to make one:

The recipe for this item is taught by [Schematic: Gnomish Alarm-O-Bot]. This schematic is an uncommon drop from Weapons Technicians in Blackrock Depths.

External links