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<onlyinclude>{{{{{tpl|tooltip}}}
===Gnomish Death Ray===
 
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|mode={{{mode|}}}
* Skill Level: 240 (Requires [[Gnome Engineering]])
 
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|arg={{{arg|}}}
* Tradeable: No
 
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|icon=INV Gizmo 08
* To Use: Equip in a [[trinket]] slot, target an enemy, right click to begin channeling. 5 minute [[cooldown]].
 
 
|name=Gnomish Death Ray
** As you channel (4 seconds) the device does a random amount of damage (reports in the range of 100-350 damage per tick), split over 4, 1 second ticks. When the channeling is complete, the target is zapped for approximately 7x the amount of damage that one tick did to you. When the Gnomish Death Ray fires a critical hit, the amount of damage done to the target is approxamately 14x the damage that one tick did to you. The ray seems to deal damage on a curve that is to suggest that the majority of the time it will do about 100-120 damage to the user, with a much decreased chance of doing 200+. The user will rarely see this device hit its target for more than 2000 damage, but players have reported, however uncommon, upwards 4500+ damage with one hit.
 
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|quality=Common
* Breakdown Effects
 
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|slot=Trinket
** None.
 
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|bind=BoP
* Notes: This is the only reliable gnomish device that directly harms an enemy. The damage to the wearer is physical damage and preventable by shields (like, say, a [[Gnomish Harm Prevention Belt]]), also the damage is negated by the Paladin's Blessing of Protection and Divine Shield. (note: 1.9 patch notes say that this is supposed to be fixed but as of 1.11.1, this still works), and the damage it deals appears unresistable except by very high level [[boss]]es. Also note that damage from other sources doesn't interrupt the channel like it would for other spells or effects. Moving still cancels the channel, leaving you with part of the damage and nothing to show for it. Obviously, use in battle, but use carefully. This is one of the few trinkets/devices that one can make with engineering that they do not need engineering to use, meaning that one could make a Gnomish Death Ray, and replace their engineering skill with another profession and it will still be usable.
 
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|effect=Use: The device charges over time using your life force and then directs a burst of energy at your opponent.
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|cooldown=5 min
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|desc=Death or serious injury may result from use of this device.
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|sell={{cost||7|50}}
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|ilvl=48
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}}</onlyinclude>
   
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'''Gnomish Death Ray''' is one of the deadliest trinkets a Gnomish Engineer can craft. As it binds on creation, only the Engineer who created it can use it. On the other hand, it does not require Engineering to use. You can create a Gnomish Death Ray as a Gnomish Engineer, then drop the engineering profession and still be able to use it.
[[Category:Gnomish Engineering]]
 
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==Background==
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{{RPG-section}}
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When [[Heffen Glitterbows]] unveiled this weapon, his opus, even the bravest [[tinker]]s went pale. Weapons they liked, but this was above and beyond anything they had ever dreamed. Devices are supposed to help the user, they argued, not potentially cause his death! Not on purpose, anyway. The ray is a massive hollow tube that sits on a tripod. The mechanisms inside are fueled mostly by liquid [[phlogiston]] and [[chaos energy]]; but it is useless without the life force of the user. When activated, the user must stand behind the hollow barrel of the tube. A blue ray extends out the back of the tube, hitting the user in the chest, soaking energy from user, and then converting that energy as ammo for the weapon. Such a ludicrously dangerous weapon has become quite popular in the black markets of both Alliance and Horde camps.<ref>''[[More Magic and Mayhem]]'', pg. 197</ref>
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== Source ==
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Gnomish Death Ray can be crafted by an Gnomish [[Engineering|engineer]] with 240 skill.
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{{itembox|Materials needed
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|q1=1|Mithril Tube
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|q2=1|Unstable Trigger
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|q3=1|Essence of Undeath
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|q4=4|Ichor of Undeath
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|q5=1|Inlaid Mithril Cylinder}}
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The recipe for this item is taught by the [[Engineering Trainer|Gnome Engineering trainer]].
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== Notes ==
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*Direct [[physical]] damage inflicted on the enemy at a approximately 20 yard range if the channeling procedure is successful.
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*The charge damage to the wearer is [[physical]] damage and can be absorbed by shields (For example, a [[Gnomish Harm Prevention Belt]], [[Mana Shield]]).
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*The damage is negated by the Paladin's [[Blessing of Protection]] and [[Divine Shield]]. (note: 1.9 patch notes say that this is supposed to be fixed but as of 1.11.1, this still works).
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*The damage it deals appear to be highly unresistible except by very high level [[boss]]es.
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*Any source of [[damage]] will not interrupt the charging procedure for the Ray.
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*Any sort of movement, stun, incapacitating, damage shield, polymorphic and fear effects on the user will immediately cancel the channeling procedure.
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*The damage ranges from 700-3000 on normal and is significantly higher when it crits.
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==Patch changes==
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*{{Patch 1.7.0|note=The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.}}
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*{{Patch 1.4.0|note=Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.}}
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*{{Patch 1.2.0|note=Gnomish Death Ray ingredients have been changed.}}
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== References ==
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{{reflist}}
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-item|10645}}
 
[[Category:Gnome Engineering]]
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[[Category:World of Warcraft engineering crafted items]]
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[[Category:World of Warcraft common trinkets]]
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[[Category:More Magic and Mayhem]]

Revision as of 19:21, 14 September 2010

Inv gizmo 08
  • Gnomish Death Ray
  • Binds when picked up
  • Trinket
  • Item Level 48Disenchants into:
    Not disenchantable
  • Use: The device charges over time using your life force and then directs a burst of energy at your opponent.
  • "Death or serious injury may result from use of this device."
  • Sell Price: 7s 50c
  • Cooldown: 5 min

Gnomish Death Ray is one of the deadliest trinkets a Gnomish Engineer can craft. As it binds on creation, only the Engineer who created it can use it. On the other hand, it does not require Engineering to use. You can create a Gnomish Death Ray as a Gnomish Engineer, then drop the engineering profession and still be able to use it.

Background

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

When Heffen Glitterbows unveiled this weapon, his opus, even the bravest tinkers went pale. Weapons they liked, but this was above and beyond anything they had ever dreamed. Devices are supposed to help the user, they argued, not potentially cause his death! Not on purpose, anyway. The ray is a massive hollow tube that sits on a tripod. The mechanisms inside are fueled mostly by liquid phlogiston and chaos energy; but it is useless without the life force of the user. When activated, the user must stand behind the hollow barrel of the tube. A blue ray extends out the back of the tube, hitting the user in the chest, soaking energy from user, and then converting that energy as ammo for the weapon. Such a ludicrously dangerous weapon has become quite popular in the black markets of both Alliance and Horde camps.[1]

Source

Gnomish Death Ray can be crafted by an Gnomish engineer with 240 skill.

Materials needed
Inv musket 01 1x [Mithril Tube] Inv battery 01 1x [Unstable Trigger]
Spell shadow shadetruesight 1x [Essence of Undeath] Inv misc slime 01 4x [Ichor of Undeath]
Inv musket 01 1x [Inlaid Mithril Cylinder]

The recipe for this item is taught by the Gnome Engineering trainer.

Notes

  • Direct physical damage inflicted on the enemy at a approximately 20 yard range if the channeling procedure is successful.
  • The charge damage to the wearer is physical damage and can be absorbed by shields (For example, a Inv belt 06 [Gnomish Harm Prevention Belt], Spell shadow detectlesserinvisibility [Mana Shield]).
  • The damage is negated by the Paladin's Spell holy sealofprotection [Blessing of Protection] and Spell holy divineshield [Divine Shield]. (note: 1.9 patch notes say that this is supposed to be fixed but as of 1.11.1, this still works).
  • The damage it deals appear to be highly unresistible except by very high level bosses.
  • Any source of damage will not interrupt the charging procedure for the Ray.
  • Any sort of movement, stun, incapacitating, damage shield, polymorphic and fear effects on the user will immediately cancel the channeling procedure.
  • The damage ranges from 700-3000 on normal and is significantly higher when it crits.

Patch changes

  • WoW Icon update Patch 1.7.0 (2005-09-13): The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
  • WoW Icon update Patch 1.4.0 (2005-04-19): Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
  • WoW Icon update Patch 1.2.0 (2004-12-18): Gnomish Death Ray ingredients have been changed.

References

External links