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This article concerns content exclusive to Cataclysm.
- This article should only contain officially released content, such as BlizzCon 2009 content.
- This information is subject to change at any time. (Note this tag should only be placed on major Cataclysm articles.)
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- This article is about the playable goblins and the Bilgewater Cartel faction. For general history of the race see goblin.
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.[2]
Induction to the Horde
The Cataclysm expansion will introduce the goblin race to the Horde. Goblin players will be able to choose between playing a death knight, hunter, mage, priest, rogue, shaman, warlock or warrior.
Starting attributes
Planned racial traits
| Rocket Jump - instant - 2 min cooldown
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| Activate your rocket belt to jump up to 20 yards. |
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| Rocket Barrage - instant - 2 min cooldown ((shared with Rocket Jump))
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| Fire your belt rockets at an enemy within 30 yards. |
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| Time is money - passive
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| Cash in on a 1% increase to attack and casting speed. |
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| Best Deals Anywhere - passive
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| Best possible gold discount, regardless of reputation. |
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| Pack Hobgoblin - instant - 30 min cooldown
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| Calls in your personal servant, allowing you bank access every 30 min. |
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| Better Living Through Chemistry - passive
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| Alchemy skill +15, your potions give more health/mana. |
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Videos
Gameplay
References
External links