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Gortok Palehoof

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CombatMobElite 32Gortok Palehoof
Gortok Palehoof
Race Magnataur (Humanoid)
Level 80 - 82 Elite
Location Utgarde Keep, Howling Fjord
Status Killable
See Icon-3D-48x48

Gortok Palehoof is the second boss of Utgarde Pinnacle. He is a magnataur who is found frozen within a trophy hall of the Keep, and must be freed by the players by completing an event which requires other trophy mobs to be killed.

Attacks and abilities

Arcing Smash - Frontal Cone damage for ~6k

Impale - Throws a spear at the target dealing 1885 to 2115 damage and an additionall 3000 damage every three seconds for the next nine seconds.

Withering Roar - Deals 2000 damage to nearby enemies and reduces their total health by 500. Lasts 30 seconds. Stacks up to 50 times.

  • Heroic

Impale - Appears to disappear when afflicted target is healed to 100% (needs to be confirmed)

Withering Roar - Reduces total health by 1000. Lasts 30 seconds. Stacks up to 50 times.

Strategies

Palehoof is unfrozen as part of an event. The trophy room contains four creatures plus Gortok Palehoof. (A Furbolg, a Worgen, a Rhino and a Jormunger)

You begin the event by clicking on the "stasis controller" in his room. The stasis controller spawns an orb that will unfreeze two of the four creatures at random then unfreeze Palehoof.

  • Jormunger- Has a poison that stays on the ground and does damage over time. Summons non-elite worm adds.
  • Rhino- Stomps for heavy damage. Has a charge that leaves victim with a DoT.
  • Furlbog- Non-interruptible Chain Lightning. May randomize aggro, but can be taunted. AoE Fear. Has Enrage.
  • Worgen- Hits heavily. Mortal Strikes tank.

Palehoof himself is a relatively simple tank and spank. His arcing smash does substantial damage in front of him so the tank needs to turn him away from the party. Occasionally he will target a random party member and throw a spear at them, stunning them and dealing ~2k damage every 3 seconds for 10 seconds.

He also casts "withering roar" about every 10 seconds which reduces all party member's health by 500 for each cast, and stacks up to 50 times. This provides a de facto enrage timer as your tank and other party members will eventually be one shotted. In regular this is not a substantial problem.

Heroic - One mob gets unfrozen at once randomly, like in Normal, but all 4 are unfrozen before Palehoof. Palehoof has substantially more health and does substantially more DPS. The withering roar in this case is a barrier and fairly high DPS is needed to kill him before too many stacks accumulate.

Video guide

How to solo on heroic mode

Loot

Normal mode
Inv weapon bow 36
Inv chest chain 15
Inv staff 24
Inv misc cape 06


Heroic mode
Inv jewelry ring 19
Inv pants leather 01
Inv shoulder 69
Inv shoulder 92
Spell holy summonchampion


Quotes

Aggro
  • What this place? I will destroy you!
Killing a player
  • You die! That what master wants!
  • An easy task!

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