Humans, night elves, dwarves, gnomes, draenei, and most recently worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.
In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.[2]
The Alliance (aka Grand Alliance[3]) is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.[4] The Alliance was once also known as the Alliance of Lordaeron when its leadership was centered in Lordaeron. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of Khaz Modan and Azeroth after the plague of undeath ravaged the Kingdom of Lordaeron several years ago. Although the remaining living nations of Lordaeron are not as strong as they once were, they have pledged their loyalty to the Grand Alliance with the hopes of becoming strong once again. Over the course of the years new members and races have joined the Alliance furthering its united strength.
One of the founding members of the Alliance of Lordaeron following Stormwind City's destruction in the First War. The city was restored to prominence after the Second. One of the last few human bastions not affected by the disasters of the Third War.
The Kingdom of Ironforge consists mainly out of the Bronzbeard Clan of dwarves, which still reside in the ancient city of all dwarven clans. They pledged themselves to the Alliance following the Bleeding Hollow's invasion of Khaz Modan. After the War of the Three Hammers, the Bronzebeards gained dominance over allIronforge. During the Cataclysm to prevent the mountain from collapsing. King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarf races and share the kingdom.
Based in Aerie Peak, Hinterlands. Formerly they lived in Ironforge and their own capital of Grim Batol; both were abandoned after a series of civil wars with the other dwarven clans. Thane Kurdran Wildhammer has been placed in command of the Alliance armies in Twilight Highlands to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance.
After years of hostilies against the other dwarves, the clan has broken in two. Those under the guidance of Moira Thaurissan will rejoin the dwarves of Ironforge.
The Stonefist clan is a small clan that lives in Ironforge.
The Kingdom of Ironforge controls several settlements in Khaz Modan, including Kharanos and Thelsamar. More distant outposts such as Dun Garok and Bael Modan are the result of exploration and service to the Grand Alliance.
Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was Gnomeregan, located in western Dun Morogh, but it was invaded by a race of troggs. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built Tinker Town.
After Operation Gnomeregan, the Gnomes established New Tinkertown as their new base of operations and home while they fight to reclaim their city.
The night elves have lived peacefully for centuries in the shadowy forests of northern Kalimdor until the events of the Third War when they allied with the survivors of Lordaeron and the Thrall's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However the continuous deforesting actions of the orcs in the forests of Ashenvale have forced them to break away from the Horde and remain allied with the Alliance alone.
The Highborne have returned to night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Shattering. Many high elves remained loyal to the Alliance and turned away from the path of their blood elven brethren, but their small numbers have severely hampered the formation of any government or army.(The count of High elves that chose not to become Blood elves after their defeat by Arthas was about 2,500)[citation needed] Currently only two[citation needed] Highborne can be found in Darnassus(The night elves have chosen to keep all others out the the city). For a time they also offered their services to the Alliance with Reforging (now performed by ethereals).
The forest dwelling night elves have befriended many beasts and magical creatures over the centuries, including Nightsabers and Hippogryphs (whom they use as mounts) and many other forest animals that helped them in their conflicts like mountain giants, chimaeras and faerie dragons.
Refugees of the eredar race fleeing their corrupted brethren, seeking allies to fight against the Burning Legion. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of Tempest Keep.
Long-time capital was Shattrath City on Draenor, now known as Outland. Current capital is the Exodar, located in the western portion of Azuremyst Isle, off the coast of northern Kalimdor.
A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.
The draenei have brought with them their huge elekk beasts from Outland, whom they use as mounts.
Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the Alliance of Lordaeron, sealing itself off from the world after the Second War to avoid being brought into "other people's conflicts". Eventually the Worgen managed to breach the land and started spreading their curse amoung much of the populace. They officially rejoined the Alliance when the Night Elves managed to save them from invading Forsaken.
Long-time capital was Gilneas City in central Gilneas. Following the Cataclysm and the invasion of Gilneas, the survivors have settled in the night elf capital of Darnassus, at The Howling Oak.
The survivors of Hillsbrad that fled too Fenris Isle have willingly taken the Worgen Curse and have joined the GLF to get revenge on the Forsaken and bolstering the Worgen numbers.
Alliance Forces
Azeroth
The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
League of Arathor - The main force of the nation of Stromgarde. In order to supply their war to reclaim the Arathi Highlands (and help supply themselves and The Alliance with valuable resources) the League has invaded the Arathi Basin along with Forsaken forces, with whom they fight vigorously over the rich land.
Stormpike Guard - A dwarven expedition to the Valley of Alterac in order to search for relics and treasures from the past, have led to open war with the orcs of the Frostwolf clan that resides in the southern parts of the same valley.
Silverwing Sentinels - The continuous deforesting efforts of the Warsong Orcs that have settled in southern Ashenvale have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands.
Baradin's Wardens - A fierce army that has historic ties to the island stronghold of Tol Barad let by Commander Marcus Johnson. They have joined the forces of the Alliance in an effort to repel the Horde, gain control of the strategic island and re-open the island to serve as a prison once again.
Wildhammer dwarves - Rejoining the Alliance after a long hiatus, these dwarves who have settled much of the Twilight Highlands. They are led by Kurdran Wildhammer in the Twilight Highlands with primary Alliance representation via his brother, the High Thane, Falstad Wildhammer in Ironforge representing the Wildhammers in the Iron Council.
The Silver Covenant - A militant core of high elves that have united under the banner of Vereesa Windrunner who opposes Dalaran's acceptance of the Horde races. They join the Alliance forces in Northrend.
Stromgarde was the first great nation of the humans (known as Arathor) from which all other nations developed. However, the nation rapidly declined after the Third War, losing it's capital city and many other territories.
The nation to this day fights to reclaim their city, awaiting the return of Danath Trollbane who vowed to reclaim the city and re-build it too its former glory for the Alliance.
An old human kingdom of merchants and sailors. Sustained a heavy attack of the horde forces during the second war, but largely avoided and survived the third war. Many of its citizens joined the expedition forces of Jaina to Kalimdor where they founded the nation of Theramore (which has the same banner as Kul Tiras what may idicate it being a sub territory of Kul Tiras).
Reached an alliance of convenience with the Alliance at Stonetalon Mountains thanks for the efforts of Grundig Darkcloud, where both Grimtotem and Alliance would unite against the Horde in the area.
However, this cooperation may disappear, for the Alliance has plans to end Darkcloud's life.[5]
The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King Terenas Menethil II of Lordaeron and Lord Anduin Lothar of the kingdom of Stormwind following the First War, five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the orcishHorde. The Alliance was formed after the humans' defeat in the First war. King Terenas Menethil realized that the Horde was too powerful to be stopped alone and called all the seven human kingdoms to join forces, this is how the Alliance was created. Later the other races of Azeroth, the Ironforge and Wildhammer clan dwarves, The gnomes of Gnomeregan and the high elves of Quel'Thalas joined the Alliance as well. After a long bloody war, the Alliance managed to defeat the orcs, free the lands of Azeroth and send the orcs back to the Dark Portal. The result of this war was considered the Alliance's greatest victory.
Events of the Second Invasion led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
The third war was the biggest crisis the Alliance had ever known, most of the Human and High elf population of Azeroth was murdered by the scourge. With Arthas' betrayal the Kingdom of Lordaeron fell under the Scourge. Just has it seen as the end of Humanity the remaining forces of Lordaeron Under the Command of Grand Marshel Garithos managed to retake Dalaran. backed by the Blood Elf's the Alliance Remnants managed to repel the Scourge on Silverpine Forest. At the same time Stormwind and Ironforge sent reinforcements for Hillsbrad Foothills and repelled the Scourge on Alterac Mountains. After that, Garithos decided to sand the troops to retake Lordaeron from the Scourge where he and the rest of his forces never came back. The forces of Stormwind and Ironforge did not sent their troops to help him. We don't know why they refused to help him but we can suggest that they realized that such an act would be a suicide mission and therefor refused to send their own troops to the Plaguelands and offered shelter to the refugees of Lordaeron instead. During that time Jaina Proudmoore led other surviving humans of Lordaeron to Kalimdor, aligning herself on Kalimdor with the night elves and joining them to the Alliance. Joining forces with the Horde, Jainas' Forces and the night elves managed to defeat the Burning Legion's forces and save Azeroth. After that, Jaina reunited her new nation with Stormwind and the survivors of Lordaeron, and the night elves finally joined the Alliance.
Following the Second Invasion, many of the surviving high elves re-branded themselves as blood elves and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal Garithos. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in Theramore under Lady Jaina Proudmoore and in the Hinterlands at Quel'Danil Lodge. More recently, high elves have grouped together in Northrend as the Silver Covenant.
A few years later, the Draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.
Recognizing the threat of the Lich King after the Scourge Invasion of various major cities across Azeroth, the Alliance created new military command structures and a temporary partnership with the Horde in Northrend to drive back the undead forces with the ultimate goal of destroying the Lich King.
In Cataclysm
This section concerns content exclusive to Cataclysm.
During the events of the Cataclysm, another race joined the ranks of the Alliance; the Worgen of Gilneas. After the revelation that the Gilneans were fighting the Forsaken around and behind the Greymane Wall, unexpected aid from the night elves convinced Genn Greymane to join the Alliance.
Organization
Alliance Races by Chris Metzen[1]. From left to right: High elf, half-elf, night elf, dwarf, and human.Hero Races by Chris Metzen[2]. Wildhammer dwarf and gnome (Alliance).[6]Draenei Male by Glenn RaneHalf-orcWorgenThe Seal of Lordaeron is used prominently in Alliance culture.
The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, Theramore was once considered the official home of the new Alliance, when Stormwind was bound under Onyxia's thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both Theramore and the night elves to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.
In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)[7]. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where Jaina Proudmoore and Tyrande Whisperwind are good at coordinating their efforts on Kalimdor, Lady Katrana Prestor of Stormwind was doing a fine job of undoing the Alliance in the Eastern Kingdoms,[8] however she has been slain in lore and King Varian Wrynn has now taken his rightful place as king.[9]
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.
Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy's morale. The appearance of three or four armored vehicles can often break an enemy's morale without ever firing a shot. However, they are well armed in case they do need to fire.
All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.
Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.[10] The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.
Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.
It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon's breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.[11] Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.
Tactical mastery
Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human knights and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.
Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.
Holy magic
Most Alliance races are well-versed in the ways of the Holy Light, making their paladins and priests formidable opponents. The power of the holy light is also advantageous against the Forsaken as well as other forms of undead due to their extreme weakness against the power with spells such as Exorcism.[12] While the Third War witnessed the deaths of many paladins at the hands of the Scourge, the arrival of the Draenei on Azeroth provided a new force of Light-wielding warriors for the Alliance.
Unified
The Alliance has strong unity between its races since its core members have been allied together since the beginning, excluding the night elves and the draenei. The humans, dwarves, high elves, and gnomes have been allies since the Second War and are often tied together. The Alliance has also never truly fallen apart, although there is often disagreements between the Alliance on Kalimdor, led by Jaina Proudmoore and Tyrande Whisperwind, and those traditionally based out of the Eastern Kingdoms, now led by King Varian Wrynn. However those dissagreements are little compare to the conflicts between the Western Horde and the Forsaken.
Tradition
The Alliance represents older bonds of brotherhood than the Horde, especially between the Humans, Dwarves, High Elves, and Gnomes. And while the Draenei are new to Azeroth, the other races retain ancient holdings. This stands in stark contrast to the Horde, all of whom, with the exception of the Blood Elves, have undergone significant migrations in the past decade. This gives the Alliance more established infrastructure and generally more territorial control, if not a higher level of dedication — Orgrimmar and Thunder Bluff, and the Forsaken squatting in Lordaeron's sewers and ruins, stand in stark contrast to the strong walls of Stormwind and Ironforge.
Weaknesses
Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance's enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.[13]
Pride
The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies' abilities.[13]
Though their powerful command of the arcane is a point of strength in the Alliance's arsenal, it also shows a weakness. The magi are weak and easy to kill, if an enemy can break through their protections.[13] The benefits of these spellslingers in combat are very rich, causing destruction from a distance unchecked by the enemy.
Physical strength
The front lines of the Alliance's armies are always in danger against the physically stronger Horde, especially the orcs and tauren.[13] Draenei are the strongest Alliance race, and the arrival of the Worgen in Cataclysm will probably add another brute force to Alliance as well.
Territory
Though the Alliance has a vast amount of territory, its distribution is almost one sided, most of the Alliance territory is in the Eastern Kingdoms. The Alliance presence in Kalimdor is weak, confined mainly to Teldrassil, the islands of Azuremyst and Bloodmyst, and Darkshore (the only mainland Alliance territory in Kalimdor). Though they have also made a strong establishment in Dustmallow Marsh on Theramore Isle.