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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Grounding Totem
 
|name=Grounding Totem
 
|image=Spell_Nature_GroundingTotem.png
 
|image=Spell_Nature_GroundingTotem.png
|description=Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.
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|description=Summons an Air Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec.
 
|class=[[Shaman]]
 
|class=[[Shaman]]
 
|type=Utility
 
|type=Utility
|school=Physical
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|school=[[Nature]]
|cost=5% of base mana
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|cost=5.9% of [[base mana]]
|tools={{loot|common|Air Totem}}
 
 
|cast_time=Instant
 
|cast_time=Instant
|improvement=[[Mental Quickness]], [[Totemic Focus]]
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|cooldown=25 sec
|ranks=1
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|gcd=1 sec
|requirements={{item|icon=|Air Totem}}
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|level=38
|cooldown=15 sec.
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|tcg=GroundingTotemTCG.jpg
|buff_desc=Immune to the next spell cast on you.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
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{{Quotation|Zorjin [[TCG]]|The elements will ensure our safe passage.}}
   
'''Grounding Totem''' applies a [[buff]] to all party members within range every 10 seconds which effectively makes them immune to the next spell cast on them, except [[AoE]] spells. This spell will affect the totem instead, destroying it.
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'''Grounding Totem''' is a core [[shaman]] ability learned at level 38. It applies a [[buff]] to all party members within range every 10 seconds which effectively makes them immune to the next spell cast on them, except [[AoE]] spells. The spell will affect the totem instead, destroying it.
   
==Rank Table==
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== Modified by ==
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*{{ability|Call of the Elements}} (talent)
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*{{ability|Totemic Persistence}} (talent)
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*{{ability|Totemic Recall}} (core ability)
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*{{ability|Mental Quickness}} ({{SpecIcon|Enhancement}} enhancement spec ability)
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{{:Glyph of Grounding Totem}}
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{{:Glyph of Totemic Vigor}}
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{{clrl}}
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{{:Glyph of Totemic Encirclement}}
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{{clrl}}
   
{| class="darktable" style="text-align:center"
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== Tips ==
|-
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*The totem is useful for shutting down mages in PVP. Simply {{ability|Wind Shear}} to break their first cast, drop the Grounding Totem to absorb their second cast, and Wind Shear should be ready again by the time the mage can cast again.
! Rank !! Level !! Cost
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*It is also useful to place a Grounding Totem when healing as it can redirect spells that interrupt you.
|-
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*Noteworthy when trying to escape a class that has spell-based snares, such as a mage's [[Frostbolt]].
| 1 || 30 || {{cost||80}}
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*It is rare for a totem to absorb more than one direct damage spell. This can happen if the two spells finish casting before the totem is hit by the initial spell. Spells with a travel time do not damage the target until the projectile hits; the totem will redirect any of these types of spells until it takes damage and summarily is destroyed.
|}
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*Grounding totems do not tend to work against boss abilities that mind control players. However, they do work against monster-initiated mind controls. The same is true for fear effects. Direct damage effects and curses are generally groundable, even if from a boss.
   
==Tips==
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== Patch changes ==
The Grounding Totem is very useful for initially shutting down mages in PVP. Simply [[Wind Shear]] to break their first cast, drop the Grounding Totem to absorb their second cast, and [[Wind Shear]] should be ready again by the time the mage can cast again.
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* {{Patch 5.1.0|note=All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.}}
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* {{Patch 4.1.0|note=Grounding Totem cooldown has been increased to 25 seconds, up from 15.}}
It is also useful to place a Grounding Totem down when needing to heal as it can redirect spells that prevent you from healing like [[Wind Shear]] and [[Counterspell]].
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* {{Patch 3.2.2|note=Grounding Totem will now properly protect against the Death Grip spell.}}
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* {{Patch 3.0.2|note=All totems are now considered on the "Physical" school, and no longer magical spells.}}
The Grounding Totem is noteworthy when trying to escape a class that has spell based snares, such as a mage's [[Frostbolt]] so the shaman doesn't get slowed down when fleeing. Grounding Totems are exceptionally well at absorbing mana drains as they will not be harmed from it Mana Drain but still redirects the spell.
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* {{Patch 2.4.0|note=The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.}}
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* {{Patch 2.3.0|note=This totem is now destroyed upon redirecting any spell to itself.}}
It is possible, though rare, for a Grounding Totem to be able to absorb more than one direct damage spell. This typically can happen if the two spells finish casting before the totem is hit by the initial spell. Being as how spells with a travel time (such as [[Frostbolt]]) do not damage the target until the projectile hits, the totem will redirect any of these types of spells until it takes damage and summarily gets destroyed (after which the Grounding Totem buff will be removed).
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* {{Patch 1.11.0|note=This totem will no longer reflect the Mage talent Combustion back onto the Mage.}}
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* {{Patch 1.6.0|note=Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.}}
Grounding totems do not tend to work against boss abilities that mind control players (such as those found with [[Harbinger Skyriss]] or [[Baroness Anastari]]). However, they do work against monster initiated mind controls (such as those found with [[Spectral Retainer]]). The same is also true for fear effects, with the [[Rift Keeper]] in [[Black Morass]] having a fear that can be grounded. Direct damage effects and curses are generally groundable, even if from a boss.
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* {{Patch 1.5.0|note=Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.}}
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* {{Patch 1.4.0|note=Should no longer redirect area effect spells or be destroyed by area effects spells.}}
During [[Patch 1.6.0]] the Grounding Totem was not behaving as designed: it occasionally sucked up spells and effects (even those outside the scope of the totem) as often as they could be applied, rather than once every 10 seconds (it was still being destroyed by the first damaging spell that hit it). This was most noticeable when fighting a rogue in melee and seeing "Crippling Poison fails. Grounding Totem is Immune" appear in the combat log for every time you were hit. This has since been fixed.
 
 
==Patch changes==
 
*{{Patch 1.6.0|note=Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.}}
 
*{{Patch 1.5.0|note=Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.}}
 
*{{Patch 1.4.0|note=Should no longer redirect area effect spells or be destroyed by area effects spells.}}
 
   
 
== External links ==
 
== External links ==
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Have a nice day. :) -->
 
Have a nice day. :) -->
 
{{Elinks-spell|8177}}
 
{{Elinks-spell|8177}}
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{{Shaman totems}}
 
{{Shaman totems}}

Latest revision as of 21:29, January 10, 2014

Grounding Totem
Spell nature groundingtotem
  • Grounding Totem
  • 25 sec cooldown
  • 5.9% of base mana
  • Instant cast
  • Summons an Air Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown25 sec (GCD 1 sec)
Level required38
TCG image
GroundingTotemTCG
The elements will ensure our safe passage.
- Zorjin TCG

Grounding Totem is a core shaman ability learned at level 38. It applies a buff to all party members within range every 10 seconds which effectively makes them immune to the next spell cast on them, except AoE spells. The spell will affect the totem instead, destroying it.

Modified by Edit

Inv glyph majorshaman2020
  • Glyph of Grounding Totem
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.

    Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 20 sec.
  • Sell Price: 1Silver
Inv glyph majorshaman2020
  • Glyph of Totemic Vigor
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the health of your totems by 5% of your maximum health.
  • Sell Price: 1Silver
Inv glyph minorshaman2020
  • Glyph of Totemic Encirclement
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
  • Sell Price: 1Silver

Tips Edit

  • The totem is useful for shutting down mages in PVP. Simply [Wind Shear] to break their first cast, drop the Grounding Totem to absorb their second cast, and Wind Shear should be ready again by the time the mage can cast again.
  • It is also useful to place a Grounding Totem when healing as it can redirect spells that interrupt you.
  • Noteworthy when trying to escape a class that has spell-based snares, such as a mage's Frostbolt.
  • It is rare for a totem to absorb more than one direct damage spell. This can happen if the two spells finish casting before the totem is hit by the initial spell. Spells with a travel time do not damage the target until the projectile hits; the totem will redirect any of these types of spells until it takes damage and summarily is destroyed.
  • Grounding totems do not tend to work against boss abilities that mind control players. However, they do work against monster-initiated mind controls. The same is true for fear effects. Direct damage effects and curses are generally groundable, even if from a boss.

Patch changes Edit

  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Grounding Totem cooldown has been increased to 25 seconds, up from 15.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): Grounding Totem will now properly protect against the Death Grip spell.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): All totems are now considered on the "Physical" school, and no longer magical spells.
  • Bc icon Patch 2.4.0 (25-Mar-2008): The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This totem is now destroyed upon redirecting any spell to itself.
  • WoW Icon 16x16 Patch 1.11.0 (20-Jun-2006): This totem will no longer reflect the Mage talent Combustion back onto the Mage.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.
  • WoW Icon 16x16 Patch 1.5.0 (2005-06-07): Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): Should no longer redirect area effect spells or be destroyed by area effects spells.

External links Edit


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