Guild:Duskrider Tribe (Steamwheedle Cartel US)
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This article is a guild information page The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the guild page policy. |
Contents |
The Stats
- Name - The Duskrider Tribe
- Server - Steamwheedle Cartel US
- Type of Guild RP(med-high) PvE(med) PvP(med)
- Type of Rank System - linear Tribal-based
- DKP system - None at the moment
What We Need
We need:
- ACTIVE players.
- HEALERS
- TANKS
- Magical DPS.
We do NOT need/require:
- Anti-RPers (We are RPers before most everything else, you don't like it, then we are probably not the guild for you)
- Non-RPers (if you've always wanted to try RPing, we're pretty easy-going)
- Characters with "uber" gear (we are just beginning to really get into the Dungeons, so if you're a 60 without much gear and want it, look us up)
Of the Founding
The sun rose one morning. The Stormcaller Tribe felt the strength of the sun, and the powerful rest from the moon, the night before. The Elders spoke of the Tribe and what direction it was to go. Then, a foul rage loomed over them. The current Chieftain vanished, and the former Tribal War Chief announced that the Tribe was no more. Kharajan, the former Elder of Spirits, and Kodar, the former Elder of Shadows, met and vowed to not let the ideals of the Tribe fade like a flickering candle. One of the younger former Tribesmen, Mlin, spoke to them, and together they decided that they were to be called the Duskrider Tribe: Dusk, because of the darkness they would overcome; Rider, because a cavalry and army rides as one, together through the obstacles of life; and Tribe, in memory of the bonds of family.
Together, the Duskrider Tribe seeks out the remainder of former Stormcallers who have not yet found their place in a world without the Tribe, and will not rest until they have found it – whether or not it is with the new Tribe.
