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{{removedfromgame|patch=4.0.3a}}
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
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|name=Prayer of Shadow Protection
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|name=Arcane Blast
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|image=Spell Arcane Blast
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|image=Spell_Holy_PrayerofShadowProtection
 
  +
|description=Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 10%, the casting time is reduced by 0.1 sec and mana cost is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
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|description=Power infuses all party and raid members, increasing their Shadow resistance by X for 20 min.
 
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|class=[[Priest]]
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|class=[[Mage]]
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|type=Defensive
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|type=Offensive
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|school=[[Holy]]
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|school=[[Arcane]]
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|cost=62% of [[base mana]]
+
|cost=5% of base mana
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|range=40
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|range=40 yd
 
|cast_time=2.5
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|rangeunit=yd
 
  +
|cooldown=None
|cast_time=Instant
 
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|improvement=[[Mental Agility]]
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|improvement=[[Molten Fury]], [[Shatter]]
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|ranks=3
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|ranks=
  +
|debuff_type=
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|requirements=[[Sacred Candle]], [[Devout Candle]]
 
  +
|debuff_desc=Arcane Blast damage increased by 10%, casting time reduced by 0.1 sec and mana cost increased by 150%.
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|buff_type=Magic
 
  +
|debuff_dur=6 seconds
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|buff_desc=Increases Shadow Resistance by X.
 
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|buff_dur=20 minutes
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
:''Each blast of arcane power strikes its target more quickly than the last.''<ref>{{ref tcg|set=Fires of Outland|number=38}}</ref>
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{{AbilityFlavor|"Stay close to me, and you got nothin' to fear, bruddah."<br>—Witch Doctor Koo'zar|TCG Scourgewar|75}}
 
   
  +
'''Arcane Blast''' is a [[mage]] spell that deals direct arcane damage, with increasing damage levels and mana costs when cast in succession. With careful management, the mage can use this spell to trade off [[DPM|damage per mana]] versus [[damage per second]].
−
'''Prayer of Shadow Protection''' is a party/raid buff that distributes [[Shadow Protection]].
 
   
−
== Rank table ==
+
== Damage caused ==
  +
This table shows Arcane Blast's damage for each fifth level, starting from 20 when it's obtained.
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{| class="darktable zebra" style="text-align:center"
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{| class="darktable zebra" style="text-align: center;"
|-
 
−
! Rank !! Level !! Shadow Resistance !! Reagent !! Cost
 
 
|-
 
|-
  +
! Rank !! Damage
−
|| 1 || 56 || 60 || {{loot|Common|Sacred Candle}} || {{cost|4|20}}
 
 
|-
 
|-
  +
| 20 || 85 - 97
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|| 2 || 70 || 70 || {{loot|Common|Sacred Candle}} || {{cost|10}}
 
 
|-
 
|-
  +
| 25 || 106 - 122
−
|| 3 || 77 || 130 || {{loot|Common|Devout Candle}} || {{cost|18}}
 
 
|-
  +
| 30 || 128 - 148
  +
|-
  +
| 35 || 165 - 191
  +
|-
  +
| 40 || 207 - 239
  +
|-
  +
| 45 || 255 - 295
  +
|-
  +
| 50 || 308 - 356
  +
|-
  +
| 55 || 367 - 425
  +
|-
  +
| 60 || 941 - 1093
  +
|-
  +
| 65 || 1086–1260
  +
|-
  +
| 70 || 1240–1440
  +
|-
  +
| 75 || 1406–1632
  +
|-
  +
| 80 || 1580–1836
 
|}
 
|}
   
−
== Notes ==
+
==Notes==
  +
This spell is available at level 20.
−
{{Group buff info}}
 
   
  +
The 6-second debuff duration is meant to make the spell interesting in a rotation along with [[Arcane Barrage]]. If both are rotated, the Arcane Mage can achieve high DPS while not having to deal with the debuff, as there won't be time to refresh it between Arcane Barrage-Arcane Blast cycles.
−
* This spell doubles the single-target Shadow Protection's 10 minute duration.
 
   
  +
It had been reported that mana increasing modifiers such as arcane power or 2/5 [[Tirisfal Regalia|mage T5 set]] bonus add to the % listed in the table above rather than multiply the mana cost listed in the last column, meaning they get more "relatively effective" as you stack the AB debuff higher. The practical result means that if you're going to spam AB with 3 debuffs stacked for some parts of the fight due to excessive mana supply, it's best to do it during arcane power uptime, as the relative increase in mana cost is, at that time, lower than the relative damage increase, compared to what you would get if you used arcane power and arcane blast spamming at different timeframes.
== Patch changes ==
 
  +
−
* {{Patch 4.0.1|note=Merged into [[Shadow Protection]].}}
 
  +
==Improvements==
−
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when recieved. It will come out when 3 min. is left.}}
 
  +
===Talents===
  +
====Arcane====
  +
*[[Arcane Specialization]] is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
  +
*[[Mana Adept]] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
  +
*[[Arcane Concentration]] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
  +
*[[Torment the Weak]] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
  +
*[[Arcane Potency]] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or [[Presence of Mind]].
  +
*[[Nether Vortex (mage talent)]] gives your Arcane Blast spell a 50/100% chance to apply the [[Slow]] spell to any target it damages if no target is currently affected by Slow.
  +
*[[Arcane Power]] will cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
  +
  +
====Fire====
  +
*[[Master of Elements]] Your spell criticals will refund 15/30% of their base mana cost.
  +
*[[Burning Soul]] reduces the casting time lost from taking damaging attacks by 23/46/70%.
  +
*[[Impact]] Gives your damaging spells a 3/6/10% chance to reset the cooldown on fire blast.
  +
*[[Molten Fury]] increases damage against targets with less than 35% health by 4/8/12%.
  +
  +
====Frost====
  +
*[[Frostburn]] (Mastery) causes all your spells to deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.
  +
*[[Piercing Ice]] Increases the critical strike chance by 1/2/3%.
  +
*[[Shatter]] Multiplies the critical strike chance against frozen targets by 2/3.
  +
*[[Icy Veins]] increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
  +
*[[Enduring Winter]] reduces the mana cost of all spells by 3/6/10%.
  +
  +
===Glyphs===
  +
*[[Glyph of Arcane Blast]] increases the damage from your Arcane Blast buff by 3%.
  +
  +
===Equipment===
  +
====Equipment Sets====
  +
*[[File:Inv chest cloth 43.png|18px]] [[Tirisfal Regalia]] - 2/5 will increase the damage and mana cost of Arcane Blast by 5%.
  +
*[[File:Inv chest cloth 43.png|18px]] [[Valorous Kirin Tor Garb]] - 2/5 will give your Arcane Blast, Frostbolt, Frostfire Bolt, and Fireball spells to have a chance of granting you 350 spell power for 15 sec.
  +
*[[File:Inv chest cloth 43.png|18px]] [[Conqueror's Kirin Tor Garb]] - same as above.
  +
*[[File:Inv chest cloth 75.png|18px]] [[Conqueror's Khadgar's Regalia]] - 4/5 increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%.
  +
*[[File:Inv chest cloth 75.png|18px]] [[Triumphant Khadgar's Regalia]] - same as above.
  +
*[[File:Inv chest cloth 75.png|18px]] [[Triumphant Khadgar's Regalia (heroic)]] - same as above.
  +
*[[File:Inv chest cloth 68.png|18px]] [[Conqueror's Sunstrider's Regalia]] - same as above.
  +
*[[File:Inv chest cloth 68.png|18px]] [[Triumphant Sunstrider's Regalia]] - same as above.
  +
*[[File:Inv chest cloth 68.png|18px]] [[Triumphant Sunstrider's Regalia (heroic)]] - same as above.
  +
  +
==Tips and tactics==
  +
The mana cost increase will run you out of mana VERY quickly. While debuffless Arcane Blast is fairly efficient in terms of [[DPM]], a single-debuff stack will already triple the mana cost for a very disproportionate DPM imbalance. Spamming this spell is very inefficient and virtually unsustainable even in the presence of such elements as [[Innervate]] and [[Replenishment]].
  +
  +
As of patch 3.0.8, Arcane Blast has been reworked. The debuff it applies increases the damage of the next arcane damage spell you cast. Arcane Blast will add another stack, while all others will consume the effect. This makes Arcane Blast a good way for arcane mages to power up their spells and increase their damage.
  +
  +
An arcane mage's main nuke, therefore, should consist of alternating Arcane Blast with [[Arcane Barrage]]. This way the blast provides efficient damage while the barrage consumes and receives bonus damage from the power-up.
  +
  +
For shorter fights you might decide to build more than one stack of power before releasing it with another arcane spell. However, for longer fights this probably won't be a very wise use of mana.
  +
  +
Watch and listen for [[Missile Barrage]]. Casting Arcane Blast before firing Arcane Missiles will increase the talent's effectiveness.
  +
  +
Also watch for [[Clearcasting]]. If this procs when you already have a stack of power, your next blast will get all of the extra damage and none of the extra cost.
  +
  +
Arcane Blast is like Scorch (and unlike Fireball, Frost Bolt, and Arcane Missiles) in that it doesn't have a projectile animation. This makes the mage a bit less obvious in PvP combat as Arcane Blast won't leave a brilliant pointer back to the caster. Also, it's pretty hard to keep the debuff going as you'll hardly have time to sit around spamming 2.5 second casts (luckily for you).
  +
 
==Patch changes==
  +
* {{Hotfix|date=2011-02-15|bluenote=Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.|link=http://us.battle.net/wow/en/blog/2259389}}
  +
* {{patch 4.0.6|note=Mana cost has been reduced by 12%.}}
  +
* {{Patched|date=2011-01-18|note=The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: [[Arcane Barrage]] (11% of base mana), Arcane Blast (7% of base mana), and [[Fireball]] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana. }}
  +
* {{Patch 4.0.3a|note=Now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.}}
  +
* {{Patch 4.0.1|note=Arcane Blast now costs 8% of base mana, up from 7%. Range increased to 40 yards, up from 30 yards. Now increases damage of Arcane Blast by 20% for each charge, up from 15%. Now deals 1579.53 to 1835.67 damage, up from 1185 to 1377 damage.}}
  +
* {{Patch 3.2.2|note=The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.}}
  +
* {{Patch 3.2.0|note=Mana cost reduced by 12%.}}
  +
* {{Patch 3.1.0|note=Stacking effect is no longer considered a Magic effect and will not be dispelled.}} Formerly it was considered a harmful magical effect and would be dispelled by friendly casters, sometimes by accident, other times because of other magic debuffs.
  +
* {{Patch 3.0.8|note=This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.}}
  +
* {{Patch 3.0.3|note=Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.}}
  +
* {{Patch 3.0.2|note=Effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.}}
  +
* {{Patch 2.1.0|note=
  +
**A data error was fixed that was causing Arcane Blast to generate more [[threat]] than intended.
  +
**The Arcane Blast debuff can no longer be dispelled.}}
  +
* {{Patch 2.0.3|note=The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".}}
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
   
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==External links==
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== External links ==
−
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{{Elinks-spell|30451}}
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'''First rank:'''
 
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{{elinks-spell|27683}}
 
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{{Classfooter|Priest}}
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{{Classfooter|Mage}}
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[[Category:Mage abilities]]
  +
[[Category:Arcane spells]]

Revision as of 12:09, 15 March 2011

Arcane Blast
Spell arcane blast
  • Arcane Blast
  • Mage ability
  • 40 yd range
  • 5% of base mana
  • 2.5 sec cast
  • Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 10%, the casting time is reduced by 0.1 sec and mana cost is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
Properties
Class Mage
School Arcane
Cooldown None
Improvements Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]
Related debuff
Spell arcane blast
  • Arcane Blast
  • Arcane Blast damage increased by 10%, casting time reduced by 0.1 sec and mana cost increased by 150%.
  • Duration: 6 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Each blast of arcane power strikes its target more quickly than the last.[1]

Arcane Blast is a mage spell that deals direct arcane damage, with increasing damage levels and mana costs when cast in succession. With careful management, the mage can use this spell to trade off damage per mana versus damage per second.

Damage caused

This table shows Arcane Blast's damage for each fifth level, starting from 20 when it's obtained.

Rank Damage
20 85 - 97
25 106 - 122
30 128 - 148
35 165 - 191
40 207 - 239
45 255 - 295
50 308 - 356
55 367 - 425
60 941 - 1093
65 1086–1260
70 1240–1440
75 1406–1632
80 1580–1836

Notes

This spell is available at level 20.

The 6-second debuff duration is meant to make the spell interesting in a rotation along with Ability mage arcanebarrage [Arcane Barrage]. If both are rotated, the Arcane Mage can achieve high DPS while not having to deal with the debuff, as there won't be time to refresh it between Arcane Barrage-Arcane Blast cycles.

It had been reported that mana increasing modifiers such as arcane power or 2/5 mage T5 set bonus add to the % listed in the table above rather than multiply the mana cost listed in the last column, meaning they get more "relatively effective" as you stack the AB debuff higher. The practical result means that if you're going to spam AB with 3 debuffs stacked for some parts of the fight due to excessive mana supply, it's best to do it during arcane power uptime, as the relative increase in mana cost is, at that time, lower than the relative damage increase, compared to what you would get if you used arcane power and arcane blast spamming at different timeframes.

Improvements

Talents

Arcane

  • Spell fire twilightfire [Arcane Specialization] is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
  • Ability mage arcanebarrage [Mana Adept] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
  • Spell shadow manaburn [Arcane Concentration] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
  • Spell arcane focusedpower [Torment the Weak] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
  • Spell arcane arcanepotency [Arcane Potency] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or Spell nature enchantarmor [Presence of Mind].
  • Spell arcane blast [Nether Vortex] gives your Arcane Blast spell a 50/100% chance to apply the Spell nature slow [Slow] spell to any target it damages if no target is currently affected by Slow.
  • Spell nature lightning [Arcane Power] will cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.

Fire

  • Spell fire masterofelements [Master of Elements] Your spell criticals will refund 15/30% of their base mana cost.
  • Spell misc zandalari council soulswap [Burning Soul] reduces the casting time lost from taking damaging attacks by 23/46/70%.
  • Spell holy greaterheal [Impact] Gives your damaging spells a 3/6/10% chance to reset the cooldown on fire blast.
  • Spell fire lavaspawn [Molten Fury] increases damage against targets with less than 35% health by 4/8/12%.

Frost

  • Spell frost frostarmor [Frostburn] (Mastery) causes all your spells to deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.
  • Spell frost frostbolt [Piercing Ice] Increases the critical strike chance by 1/2/3%.
  • Spell frost frostshock [Shatter] Multiplies the critical strike chance against frozen targets by 2/3.
  • Spell frost coldhearted [Icy Veins] increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
  • Spell frost arcticwinds [Enduring Winter] reduces the mana cost of all spells by 3/6/10%.

Glyphs

Equipment

Equipment Sets

Tips and tactics

The mana cost increase will run you out of mana VERY quickly. While debuffless Arcane Blast is fairly efficient in terms of DPM, a single-debuff stack will already triple the mana cost for a very disproportionate DPM imbalance. Spamming this spell is very inefficient and virtually unsustainable even in the presence of such elements as Spell nature lightning [Innervate] and Spell magic managain [Replenishment].

As of patch 3.0.8, Arcane Blast has been reworked. The debuff it applies increases the damage of the next arcane damage spell you cast. Arcane Blast will add another stack, while all others will consume the effect. This makes Arcane Blast a good way for arcane mages to power up their spells and increase their damage.

An arcane mage's main nuke, therefore, should consist of alternating Arcane Blast with Ability mage arcanebarrage [Arcane Barrage]. This way the blast provides efficient damage while the barrage consumes and receives bonus damage from the power-up.

For shorter fights you might decide to build more than one stack of power before releasing it with another arcane spell. However, for longer fights this probably won't be a very wise use of mana.

Watch and listen for Ability mage missilebarrage [Missile Barrage]. Casting Arcane Blast before firing Arcane Missiles will increase the talent's effectiveness.

Also watch for Clearcasting. If this procs when you already have a stack of power, your next blast will get all of the extra damage and none of the extra cost.

Arcane Blast is like Scorch (and unlike Fireball, Frost Bolt, and Arcane Missiles) in that it doesn't have a projectile animation. This makes the mage a bit less obvious in PvP combat as Arcane Blast won't leave a brilliant pointer back to the caster. Also, it's pretty hard to keep the debuff going as you'll hardly have time to sit around spamming 2.5 second casts (luckily for you).

Patch changes

  • Cataclysm Hotfix (2011-02-15): Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.
  • Cataclysm Patch 4.0.6 (2011-02-08): Mana cost has been reduced by 12%.
  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
  • Cataclysm Patch 4.0.1 (2010-10-12): Arcane Blast now costs 8% of base mana, up from 7%. Range increased to 40 yards, up from 30 yards. Now increases damage of Arcane Blast by 20% for each charge, up from 15%. Now deals 1579.53 to 1835.67 damage, up from 1185 to 1377 damage.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Mana cost reduced by 12%.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Stacking effect is no longer considered a Magic effect and will not be dispelled.
    Formerly it was considered a harmful magical effect and would be dispelled by friendly casters, sometimes by accident, other times because of other magic debuffs.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • A data error was fixed that was causing Arcane Blast to generate more threat than intended.
    • The Arcane Blast debuff can no longer be dispelled.
  • Bc icon Patch 2.0.3 (2007-01-09): The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".

References

External links