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+ | <onlyinclude>{{Infobox ability |
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− | {{Guild|type=RP|faction=Alliance}} |
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+ | |name=Arcane Blast |
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+ | |image=Spell Arcane Blast |
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+ | |description=Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 10%, the casting time is reduced by 0.1 sec and mana cost is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast. |
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+ | |class=[[Mage]] |
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+ | |type=Offensive |
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+ | |school=[[Arcane]] |
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+ | |cost=5% of base mana |
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+ | |range=40 yd |
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+ | |cast_time=2.5 |
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+ | |cooldown=None |
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+ | |improvement=[[Molten Fury]], [[Shatter]] |
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+ | |ranks= |
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+ | |debuff_type= |
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+ | |debuff_desc=Arcane Blast damage increased by 10%, casting time reduced by 0.1 sec and mana cost increased by 150%. |
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+ | |debuff_dur=6 seconds |
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+ | }}</onlyinclude> |
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+ | :''Each blast of arcane power strikes its target more quickly than the last.''<ref>{{ref tcg|set=Fires of Outland|number=38}}</ref> |
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+ | '''Arcane Blast''' is a [[mage]] spell that deals direct arcane damage, with increasing damage levels and mana costs when cast in succession. With careful management, the mage can use this spell to trade off [[DPM|damage per mana]] versus [[damage per second]]. |
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− | =OOC Guild Information= |
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+ | == Damage caused == |
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− | * '''Server''': [[Server:Sentinels US|Sentinels US]] |
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+ | This table shows Arcane Blast's damage for each fifth level, starting from 20 when it's obtained. |
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− | * '''Faction''': {{Alliance Icon Small}} [[Alliance|Alliance of Lordaeron]], [[Stormwind (faction)|Stormwind City]], [[Independent]] |
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+ | {| class="darktable zebra" style="text-align: center;" |
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− | * '''Focus''': [[RP|Roleplaying]], [[Leveling]] |
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+ | |- |
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− | * '''Website''': See In-Game (Members of Guild Only) |
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+ | ! Rank !! Damage |
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− | * '''Application and Information''': Speak with General or Higher In-Game |
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+ | |- |
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− | * '''Requirements''': Must be Level 10 or Higher, Understand Lore and Roleplaying, Maturity, Roleplay |
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+ | | 20 || 85 - 97 |
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− | * '''Ventrilo''': No |
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+ | |- |
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− | * Guild Chat is Considered In Character. ((The parentheses, or bracket, rule is used for OOC communication in Guild Chat)) |
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+ | | 25 || 106 - 122 |
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+ | |- |
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+ | | 30 || 128 - 148 |
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+ | |- |
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+ | | 35 || 165 - 191 |
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+ | |- |
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+ | | 40 || 207 - 239 |
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+ | |- |
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+ | | 45 || 255 - 295 |
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+ | |- |
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+ | | 50 || 308 - 356 |
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+ | |- |
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+ | | 55 || 367 - 425 |
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+ | |- |
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+ | | 60 || 941 - 1093 |
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+ | |- |
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+ | | 65 || 1086–1260 |
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+ | |- |
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+ | | 70 || 1240–1440 |
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+ | |- |
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+ | | 75 || 1406–1632 |
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+ | |- |
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+ | | 80 || 1580–1836 |
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+ | |} |
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+ | ==Notes== |
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− | =Information= |
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+ | This spell is available at level 20. |
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+ | The 6-second debuff duration is meant to make the spell interesting in a rotation along with [[Arcane Barrage]]. If both are rotated, the Arcane Mage can achieve high DPS while not having to deal with the debuff, as there won't be time to refresh it between Arcane Barrage-Arcane Blast cycles. |
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− | * Current ((OOC)) Guild Master: [[User:Grimn358/Multack|Multack Zaarock]] |
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− | * Current Inner Council: Multack Zaarock (Stormwind), Jedic Dathoren (Ironforge), Aveya Dravenos (Darnassus), Tarkanis Le'hredan (the Exodar), Jonathan Grimnshaw (Gilneas), Gethran Kearnan (Ebon Blade), Kira Equinox (Cenarion Circle), Corlath the Lightbinder (Argent Crusade), no current Kirin Tor representative. |
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− | *Old Leaders: Thorar Silver, William, Amather, Argetim, Tarkanis Le'hredan |
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− | *Current Goals: Retaking Hillsbrad from the Forsaken, retaking the Plaguelands from the Scourge, ending the Crimson Rebellion |
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− | *Wars Taken Part In: The Third War, the Burning Crusade, the Second Scourge War, the War of the Iron Blade, the Third Scourge War ((3-month long guild event)) |
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− | *Enemies: The Scourge, the Horde, itself, Smolderskull Cartel |
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− | *Headquarters Throughout Azeroth: Nethergarde Keep (Crimson Blade), Shattrath City/Terokkar Forest (Crimson Rebellion) |
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+ | It had been reported that mana increasing modifiers such as arcane power or 2/5 [[Tirisfal Regalia|mage T5 set]] bonus add to the % listed in the table above rather than multiply the mana cost listed in the last column, meaning they get more "relatively effective" as you stack the AB debuff higher. The practical result means that if you're going to spam AB with 3 debuffs stacked for some parts of the fight due to excessive mana supply, it's best to do it during arcane power uptime, as the relative increase in mana cost is, at that time, lower than the relative damage increase, compared to what you would get if you used arcane power and arcane blast spamming at different timeframes. |
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− | ==Notable Members== |
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+ | ==Improvements== |
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− | *{{RaceIcon|Worgen|Male}} [[User:Grimn358/Multack|Multack A. Zaarock]], Regent |
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+ | ===Talents=== |
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− | *{{RaceIcon|Human|Male}} [[User:Grimn358/Murati|Murati Townguard]], Rebel Leader |
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+ | ====Arcane==== |
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− | *{{RaceIcon|Human|Male}} [[User:Grimn358/Jedic|Jedic Dathoren]], Ironforge representative |
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+ | *[[Arcane Specialization]] is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%. |
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− | *{{RaceIcon|NightElf|Female}} [[User:Grimn358/Aveya|Aveya Dravenos]], Darnassus representative |
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+ | *[[Mana Adept]] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%. |
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− | *{{RaceIcon|Draenei|Male}} [[User:Grimn358/Tarkanis|Tarkanis Le'hredan]], the Exodar representative |
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+ | *[[Arcane Concentration]] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%. |
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− | *{{RaceIcon|Worgen|Male}} [[User:Grimn358/Grimnshaw|Jonathan "Josiah" Grimnshaw]], Gilneas representative |
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+ | *[[Torment the Weak]] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets. |
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− | *{{RaceIcon|NightElf|Female}} [[User:Grimn358/Kira|Kira Wolfe Equinox]], Cenarion Circle representative |
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+ | *[[Arcane Potency]] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or [[Presence of Mind]]. |
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− | *{{RaceIcon|Human|Male}} [[User:Grimn358/Corlath|Corlath the New Lightbinder]], Argent Crusade representative |
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+ | *[[Nether Vortex (mage talent)]] gives your Arcane Blast spell a 50/100% chance to apply the [[Slow]] spell to any target it damages if no target is currently affected by Slow. |
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− | *{{RaceIcon|WorgenDeathKnight|Male}} [[User:Grimn358/Gethran|Gethran Kearnan]], Ebon Blade representative |
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+ | *[[Arcane Power]] will cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec. |
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− | *{{RaceIcon|HumanDeathKnight|Male}} [[User:Grimn358/Amather|Amather]], Notorious |
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− | *{{RaceIcon|HumanDeathKnight|Male}} [[User:Grimn358/Argetim|Argetim]], MIA |
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− | *{{RaceIcon|Worgen|Male}} [[User:Grimn358/Godrikk|Godrikk R. Zaarock]], Rebel |
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− | *{{RaceIconExt|Necromancer}} [[User:Grimn358/Thorar|Thorar Silver the Younger]] (deceased) |
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+ | ====Fire==== |
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− | =Story= |
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+ | *[[Master of Elements]] Your spell criticals will refund 15/30% of their base mana cost. |
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+ | *[[Burning Soul]] reduces the casting time lost from taking damaging attacks by 23/46/70%. |
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+ | *[[Impact]] Gives your damaging spells a 3/6/10% chance to reset the cooldown on fire blast. |
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+ | *[[Molten Fury]] increases damage against targets with less than 35% health by 4/8/12%. |
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+ | ====Frost==== |
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− | ==Chapter One - The Founding of the Order== |
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+ | *[[Frostburn]] (Mastery) causes all your spells to deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%. |
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+ | *[[Piercing Ice]] Increases the critical strike chance by 1/2/3%. |
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+ | *[[Shatter]] Multiplies the critical strike chance against frozen targets by 2/3. |
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+ | *[[Icy Veins]] increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. |
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+ | *[[Enduring Winter]] reduces the mana cost of all spells by 3/6/10%. |
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+ | ===Glyphs=== |
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− | Nearly ten years ago, during the Third War, as the Plague of Undeath was spreading across southern Lordaeron and into the dwarven kingdom of Khaz Modan, the humans of surviving Stormwind and the dwarves of threatened Ironforge struck a deal and formed the Order of the Iron Blade. Led by Thorar the First, knight of Stormwind, they pushed the Plague out of Hillsbrad, Alterac, Arathi, and the Hinterlands. The Order was disbanded shortly after the Plague was confined to the fallen kingdom of Lordaeron and Thorar the First died. However, after the Dark Portal was reopened and demons became a dire threat to Azeroth, the Order was awakened from its dormant rest and restablished by Thorar the Second. The night elves of Darnassus, the gnomes of Gnomeregan, and the recently recruited draenei of the Exodar also were permitted to join the Order. The Burning Crusade against the Legion had began, and the Order of the Iron Blade had reawakened, led by Thorar the Second. |
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+ | *[[Glyph of Arcane Blast]] increases the damage from your Arcane Blast buff by 3%. |
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+ | ===Equipment=== |
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− | ==Chapter Two - The Aftermath of the Burning Crusade== |
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+ | ====Equipment Sets==== |
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+ | *[[File:Inv chest cloth 43.png|18px]] [[Tirisfal Regalia]] - 2/5 will increase the damage and mana cost of Arcane Blast by 5%. |
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+ | *[[File:Inv chest cloth 43.png|18px]] [[Valorous Kirin Tor Garb]] - 2/5 will give your Arcane Blast, Frostbolt, Frostfire Bolt, and Fireball spells to have a chance of granting you 350 spell power for 15 sec. |
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+ | *[[File:Inv chest cloth 43.png|18px]] [[Conqueror's Kirin Tor Garb]] - same as above. |
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+ | *[[File:Inv chest cloth 75.png|18px]] [[Conqueror's Khadgar's Regalia]] - 4/5 increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%. |
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+ | *[[File:Inv chest cloth 75.png|18px]] [[Triumphant Khadgar's Regalia]] - same as above. |
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+ | *[[File:Inv chest cloth 75.png|18px]] [[Triumphant Khadgar's Regalia (heroic)]] - same as above. |
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+ | *[[File:Inv chest cloth 68.png|18px]] [[Conqueror's Sunstrider's Regalia]] - same as above. |
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+ | *[[File:Inv chest cloth 68.png|18px]] [[Triumphant Sunstrider's Regalia]] - same as above. |
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+ | *[[File:Inv chest cloth 68.png|18px]] [[Triumphant Sunstrider's Regalia (heroic)]] - same as above. |
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+ | ==Tips and tactics== |
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− | After the war in Outland had subsided, there had been peace in Azeroth for a time. Though the Hellfire orcs had all but given up, and the demons assaulting the Stair of Destiny had not fallen back, the Order had mainly fallen back through the Portal to Azeroth. With the looming threat of the Plaguelands, time could not be wasted. However, a select group of members were chosen to guard over the Dark Portal and destroy Hellfire Citadel. Tarkanis led this expedition of the Order, and months later the majority of Hellfire orcs had fallen, and their master surrendered to Honor Hold... for the time being. Long before then, however, new goods coming from Booty Bay had arrived in the cities throughout Azeroth. The Plague of Undeath was spread through these crates, and the entire world was thrown into chaos. After a cure was found by Grand Apothecary Putress, and it was distributed amongst the infected, and order was restored, Tarkanis and the entire Order moved its attention from the Plaguelands to Northrend, the stronghold continent of the Lich King. The Second Scourge War was over, the third, had begun. Adventurers across Azeroth sailed to Northrend, and the War of the Lich King, began. |
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+ | The mana cost increase will run you out of mana VERY quickly. While debuffless Arcane Blast is fairly efficient in terms of [[DPM]], a single-debuff stack will already triple the mana cost for a very disproportionate DPM imbalance. Spamming this spell is very inefficient and virtually unsustainable even in the presence of such elements as [[Innervate]] and [[Replenishment]]. |
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+ | As of patch 3.0.8, Arcane Blast has been reworked. The debuff it applies increases the damage of the next arcane damage spell you cast. Arcane Blast will add another stack, while all others will consume the effect. This makes Arcane Blast a good way for arcane mages to power up their spells and increase their damage. |
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− | ==Chapter Three - The Betrayal of Thorar== |
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+ | An arcane mage's main nuke, therefore, should consist of alternating Arcane Blast with [[Arcane Barrage]]. This way the blast provides efficient damage while the barrage consumes and receives bonus damage from the power-up. |
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− | As the War of the Lich King continued, Thorar, the Order's leader, once a powerful mage, sank into warlock magics. He progressed to the point of training himself in necromancy, the dark art of raising the dead. Though the Order warned him that practicing such magics would lead him to his doom, he went further and further with his self-training. After weeks of secluding himself behind a locked door, with a tome of necromancy in front of him, he betrayed the Order and made an alliance with the Lich King. After a time, he began to physically assault the Order. Two weeks passed, after the Order had almost been destroyed, and they realized they needed to finish it. The most powerful warriors and magi in the Order traveled to the Plaguelands, to Thorar's stronghold, Scholomance, where the Battle of Caer Darrow took place. Thorar's risen Scourge minions against the Order of the Iron Blade. When Thorar was weakened, he realized that he was wrong in all he was doing. He killed many of his minions, and sacrificed his life for a man named Willilam. After he died, his abominations fell with him, and the battle was over. A new leader was chosen : Willilam. His reign lasted only a month before he fell in battle, risen by the Lich King as a death knight. He broke free later, but secludes himself from the Order. |
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+ | |||
+ | For shorter fights you might decide to build more than one stack of power before releasing it with another arcane spell. However, for longer fights this probably won't be a very wise use of mana. |
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+ | |||
+ | Watch and listen for [[Missile Barrage]]. Casting Arcane Blast before firing Arcane Missiles will increase the talent's effectiveness. |
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+ | |||
+ | Also watch for [[Clearcasting]]. If this procs when you already have a stack of power, your next blast will get all of the extra damage and none of the extra cost. |
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+ | |||
+ | Arcane Blast is like Scorch (and unlike Fireball, Frost Bolt, and Arcane Missiles) in that it doesn't have a projectile animation. This makes the mage a bit less obvious in PvP combat as Arcane Blast won't leave a brilliant pointer back to the caster. Also, it's pretty hard to keep the debuff going as you'll hardly have time to sit around spamming 2.5 second casts (luckily for you). |
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+ | |||
+ | ==Patch changes== |
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+ | * {{Hotfix|date=2011-02-15|bluenote=Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.|link=http://us.battle.net/wow/en/blog/2259389}} |
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+ | * {{patch 4.0.6|note=Mana cost has been reduced by 12%.}} |
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+ | * {{Patched|date=2011-01-18|note=The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: [[Arcane Barrage]] (11% of base mana), Arcane Blast (7% of base mana), and [[Fireball]] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana. }} |
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+ | * {{Patch 4.0.3a|note=Now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.}} |
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+ | * {{Patch 4.0.1|note=Arcane Blast now costs 8% of base mana, up from 7%. Range increased to 40 yards, up from 30 yards. Now increases damage of Arcane Blast by 20% for each charge, up from 15%. Now deals 1579.53 to 1835.67 damage, up from 1185 to 1377 damage.}} |
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+ | * {{Patch 3.2.2|note=The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.}} |
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+ | * {{Patch 3.2.0|note=Mana cost reduced by 12%.}} |
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+ | * {{Patch 3.1.0|note=Stacking effect is no longer considered a Magic effect and will not be dispelled.}} Formerly it was considered a harmful magical effect and would be dispelled by friendly casters, sometimes by accident, other times because of other magic debuffs. |
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+ | * {{Patch 3.0.8|note=This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.}} |
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+ | * {{Patch 3.0.3|note=Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.}} |
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+ | * {{Patch 3.0.2|note=Effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.}} |
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+ | * {{Patch 2.1.0|note= |
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+ | **A data error was fixed that was causing Arcane Blast to generate more [[threat]] than intended. |
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+ | **The Arcane Blast debuff can no longer be dispelled.}} |
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+ | * {{Patch 2.0.3|note=The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".}} |
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+ | |||
+ | ==References== |
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+ | {{reflist}} |
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+ | |||
+ | == External links == |
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+ | <!-- Read http://www.wowpedia.org/WoWpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|30451}} |
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+ | |||
+ | {{Classfooter|Mage}} |
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+ | [[Category:Mage abilities]] |
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+ | [[Category:Arcane spells]] |
Revision as of 12:09, 15 March 2011
Arcane Blast | |
---|---|
| |
Properties | |
Class | Mage |
School | Arcane |
Cooldown | None |
Improvements | [Molten Fury], [Shatter] |
Related debuff | |
|
[[Category:mage abilities]][[Category:mage abilities]]
- Each blast of arcane power strikes its target more quickly than the last.[1]
Arcane Blast is a mage spell that deals direct arcane damage, with increasing damage levels and mana costs when cast in succession. With careful management, the mage can use this spell to trade off damage per mana versus damage per second.
Damage caused
This table shows Arcane Blast's damage for each fifth level, starting from 20 when it's obtained.
Rank | Damage |
---|---|
20 | 85 - 97 |
25 | 106 - 122 |
30 | 128 - 148 |
35 | 165 - 191 |
40 | 207 - 239 |
45 | 255 - 295 |
50 | 308 - 356 |
55 | 367 - 425 |
60 | 941 - 1093 |
65 | 1086–1260 |
70 | 1240–1440 |
75 | 1406–1632 |
80 | 1580–1836 |
Notes
This spell is available at level 20.
The 6-second debuff duration is meant to make the spell interesting in a rotation along with [Arcane Barrage]. If both are rotated, the Arcane Mage can achieve high DPS while not having to deal with the debuff, as there won't be time to refresh it between Arcane Barrage-Arcane Blast cycles.
It had been reported that mana increasing modifiers such as arcane power or 2/5 mage T5 set bonus add to the % listed in the table above rather than multiply the mana cost listed in the last column, meaning they get more "relatively effective" as you stack the AB debuff higher. The practical result means that if you're going to spam AB with 3 debuffs stacked for some parts of the fight due to excessive mana supply, it's best to do it during arcane power uptime, as the relative increase in mana cost is, at that time, lower than the relative damage increase, compared to what you would get if you used arcane power and arcane blast spamming at different timeframes.
Improvements
Talents
Arcane
- [Arcane Specialization] is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
- [Mana Adept] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
- [Arcane Concentration] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
- [Torment the Weak] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
- [Arcane Potency] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or [Presence of Mind].
- [Nether Vortex] gives your Arcane Blast spell a 50/100% chance to apply the [Slow] spell to any target it damages if no target is currently affected by Slow.
- [Arcane Power] will cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
Fire
- [Master of Elements] Your spell criticals will refund 15/30% of their base mana cost.
- [Burning Soul] reduces the casting time lost from taking damaging attacks by 23/46/70%.
- [Impact] Gives your damaging spells a 3/6/10% chance to reset the cooldown on fire blast.
- [Molten Fury] increases damage against targets with less than 35% health by 4/8/12%.
Frost
- [Frostburn] (Mastery) causes all your spells to deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.
- [Piercing Ice] Increases the critical strike chance by 1/2/3%.
- [Shatter] Multiplies the critical strike chance against frozen targets by 2/3.
- [Icy Veins] increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
- [Enduring Winter] reduces the mana cost of all spells by 3/6/10%.
Glyphs
- [Glyph of Arcane Blast] increases the damage from your Arcane Blast buff by 3%.
Equipment
Equipment Sets
- Tirisfal Regalia - 2/5 will increase the damage and mana cost of Arcane Blast by 5%.
- Valorous Kirin Tor Garb - 2/5 will give your Arcane Blast, Frostbolt, Frostfire Bolt, and Fireball spells to have a chance of granting you 350 spell power for 15 sec.
- Conqueror's Kirin Tor Garb - same as above.
- Conqueror's Khadgar's Regalia - 4/5 increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%.
- Triumphant Khadgar's Regalia - same as above.
- Triumphant Khadgar's Regalia (heroic) - same as above.
- Conqueror's Sunstrider's Regalia - same as above.
- Triumphant Sunstrider's Regalia - same as above.
- Triumphant Sunstrider's Regalia (heroic) - same as above.
Tips and tactics
The mana cost increase will run you out of mana VERY quickly. While debuffless Arcane Blast is fairly efficient in terms of DPM, a single-debuff stack will already triple the mana cost for a very disproportionate DPM imbalance. Spamming this spell is very inefficient and virtually unsustainable even in the presence of such elements as [Innervate] and [Replenishment].
As of patch 3.0.8, Arcane Blast has been reworked. The debuff it applies increases the damage of the next arcane damage spell you cast. Arcane Blast will add another stack, while all others will consume the effect. This makes Arcane Blast a good way for arcane mages to power up their spells and increase their damage.
An arcane mage's main nuke, therefore, should consist of alternating Arcane Blast with [Arcane Barrage]. This way the blast provides efficient damage while the barrage consumes and receives bonus damage from the power-up.
For shorter fights you might decide to build more than one stack of power before releasing it with another arcane spell. However, for longer fights this probably won't be a very wise use of mana.
Watch and listen for [Missile Barrage]. Casting Arcane Blast before firing Arcane Missiles will increase the talent's effectiveness.
Also watch for Clearcasting. If this procs when you already have a stack of power, your next blast will get all of the extra damage and none of the extra cost.
Arcane Blast is like Scorch (and unlike Fireball, Frost Bolt, and Arcane Missiles) in that it doesn't have a projectile animation. This makes the mage a bit less obvious in PvP combat as Arcane Blast won't leave a brilliant pointer back to the caster. Also, it's pretty hard to keep the debuff going as you'll hardly have time to sit around spamming 2.5 second casts (luckily for you).
Patch changes
- Hotfix (2011-02-15): Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.
- Patch 4.0.6 (2011-02-08): Mana cost has been reduced by 12%.
- Template:Patched
- Patch 4.0.3a (2010-11-23): Now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
- Patch 4.0.1 (2010-10-12): Arcane Blast now costs 8% of base mana, up from 7%. Range increased to 40 yards, up from 30 yards. Now increases damage of Arcane Blast by 20% for each charge, up from 15%. Now deals 1579.53 to 1835.67 damage, up from 1185 to 1377 damage.
- Patch 3.2.2 (2009-09-22): The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
- Patch 3.2.0 (2009-08-04): Mana cost reduced by 12%.
- Patch 3.1.0 (2009-04-14): Stacking effect is no longer considered a Magic effect and will not be dispelled.
Formerly it was considered a harmful magical effect and would be dispelled by friendly casters, sometimes by accident, other times because of other magic debuffs. - Patch 3.0.8 (2009-01-20): This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
- Patch 3.0.3 (2008-11-04): Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
- Patch 3.0.2 (2008-10-14): Effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
- Patch 2.1.0 (2007-05-22):
- A data error was fixed that was causing Arcane Blast to generate more threat than intended.
- The Arcane Blast debuff can no longer be dispelled.
- Patch 2.0.3 (2007-01-09): The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
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