"We're an older guild with real life commitments, and aggro-generating spouses, that come before any video game. Our philosophy is the real life is always more important than WoW. You can count on us having 8-5 jobs or attending school. We're full of nerds, dorks, dweebs, and geeks; but we do have the occasional girl and wife playing. Like all things in life, we enjoy our time in WoW as well as time outside of WoW. We aren't hardcore players, and have a general feeling that the game is fun cause it's with friends. Most of our foundation is built in Colorado, horray, with most of our officers living there. We must always remember, that any member should have fun with us. And Rez will try and provide the opportunity for everyone to have fun in a guild environment." -- Jmantoo, Guild Master, circa pre-WoLT WoW
- Trial of the Crusader - Anub'arak 10 man
- Icecrown Citadel - Lich King 10 man
- Icecrown Citadel - Professor Putricide 25 man Teamed with Brewmaster ALTs (Thank you Gidgyt!)
- Vault of Archavon - Toravon the Ice Watcher 10 and 25 man
- Blackwing Descent - Nefarian 10 man
- Bastion of Twilight - Cho'gall 10 man
- Throne of the Four Winds - Al'Akir 10 man
Beginnings - Resurrection (originally purposely misspelled with one 'r' due to a guild creation bug) got it's start from several members coming from the ashes of a guild, which is not named in the presence of Rez Members, in the springs of 2005. This formation from the broken remnants of another guild is a direct influence on the guild's name. Jmantoo (also Deadmantoo) formed up some of his friends (RL) into a raiding guild aimed at conquering Blackrock Spire, during the days of raids into LBRS and Scholo regularly. The Wednesday night raids into pre-MC instances is largely considered the high-point to much of the original Rez'ers, the venture into MC being a close second.
Founding Officers: Jmantoo (GM), Logar (Warrior), Bullhuf (Druid), Shintry (Hunter), Lucrat (Warlock), Mortem (Warlock) Drominitar (Rogue), Agradar (Priest), no Mage officer was established at that time, neither Paladins nor Death Knights were members of the Horde yet.
Other founding members: Garfeazie, Jur, Kaigor, Chowda, Keane, and others. OceansBottomNightMareBand, a Rogue and Druid only guild, is considered Rez's sister guild and are extended the full benefits of Resurrection membership. Chowder, Chowdyr, and however you spell many of their names, were also original founding members of Rez.
Reformation and Raiding - As Molten Core came out and Rez expanded in size, the decision to become a 40 man raiding guild soon followed. Resurrection was reformed (spelled correctly) and an officer promotion was given out to Jur as well. The ranks of the guild expanded rapidly after that, and was known to include Kupkhaque (however you spell it), Stang, and many other WoWers that later on to build some of the best known guilds on the Kel'Thuzad server.
The main tank of the guild became Logar, who earned the trust and dedication of many members. Jmantoo and Stang were the predominant secondary tanks, with Bullhuf and Jur being humored into tanking some MC bosses as well. Healers consisted of Agradar, Deadmantoo, Bullhuf, Jur, Azaleas, and others. Noteworthy high damage dealers were Shintry, Pacex, Atan, Lucrat, Mortem, Drominitar, Lou, Kaigor, Chowders, and others.
First Collapse - Resurrection's first collapse is partly linked to a slow progression into Blackwing Lair and a direct attack from the reformation of the guild not to be said here. The spring of 06 saw many of the best raiders leave the guild, moving onto guilds further in progression. Even though Rez farmed MC, RAQ, Ony and ZG on a weekly basis; it could not stand up to the loss of raiders who desired BWL, TAQ, and ultimately Naxx elsewhere. The summer of 06 saw the first official collapse of Resurrection, which resulted in many of its founding members to take a hiatus from the game. Some of them permanently.
The Burning Crusade Era - In January of 2007, Blizzard launched the first expansion World of Warcraft: The Burning Crusade. With new lands to explore, weapons to loot, and levels to gain, many Resurrection alumni would return to the game or rejoin from other guilds. Once a sufficient number of members reached the new level cap of 70. Resurrection began its raiding into Karazhan a 10 player raid instance. Before too long Resurrection had mustered up enough to run two groups into Karazhan and even fostered some friendly raiding rivalry between the two teams (Phoenix? and Firebird?) to be the first through the instance. Pretty soon Resurrection moved into raiding the 25 player instance Gruul's Lair. From this point, growth and progression slowed to a point where leadership felt it best Resurrection be merged into a similar sized guild to progress on to harder raiding challenges such as SSC and TK. From here the majority of all active raiding members of Resurrection moved on to the new guild. Resurrection remained in the hands of one of Jman's alts and still was home to the non raiding alt characters of those who moved on and all those who stayed.
Eventually Jman decided to suspend his account for a hiatus and left guild control in the hands of Kaigor. Kaigor eventually disbanded the guild due to lack of interest sometime in 2009 after the release of the second expansion World of Warcraft: Wrath of the Lich King.
Rebirth - Lich king era Resurrection could not stand to be dead for long, Jur was allowed by Jmantoo to take the reigns and GM the guild into a reformation.
Under the leadership of Jur the guild started to rebound and with the release of Icecrown Citadel Many players came out of retirement like Shintry, Lucrat and Jmantoo. A raiding group was formed and the guild made steady progression into ICC. Eventually Jur's work schedule got the better of him and Jmantoo took back control of the guild and Rez picked up 2 solid players Myrhanni and Corridon. Steady progress was made from that point into ICC and just before the Launch of the 4.0 patch Lich King was downed, and we even got a few hard mode kills in.
Cataclysm Era At the drop of the expansion the guild quickly started leveling up and gearing for raiding BWD and BOT, but the over population and terrible uptime of Server:Kel'Thuzad had finally crossed the line. With free transfers being offered and people waiting in ques of over 2 hours it was a no brainer. The guild officially moved to Azgalor, after it had already reached level 5. But with the new found pastures of Server:Azgalor US The guild has thrived and had much success.
The move to Azglor was a double edge sword. The guild quickly leveled up to 25 massing a large amount of achievements in the process. However the low pop server found it difficult to attract members. The end of Cataclysm saw a mass exodus of most of the core membership. Leaving the guild once again deflated. Some were just tired of the grind of the game having been around it for years already, Others had real life get back in the way. The new expansion "Mist of Pandaria" was able to briefly bring back a number of these members only to loose them again before the raid schedule really kicked off.
MoP and beyond (Aka the Sham and Shaw show) As MoP got underway Jman once again had real life come and smack him in the face. Turning the reigns over to Nub Hunter extrordinaire - Sham. Sham with the help of his officers rebuilt the defunked guild into over 500 members strong again. It looked as though things we're on the right path. With 5.4 coming and the addition of flex raiding it looked like progression was yet again on the menu. However it became apparent that we were having attendence issues and the low pop of Azgalor was providing an extreamly small pool in which to fill ranks. Sham and his core officers Shaw, Thrianne, Smags, Doof, and new officers Azgrit, and Fourty decided that the swing in the opposite direction of Kel'Thuzad was too much and we need to be on a more populated server. We started the search narrowing things down to a couple of selections. And in the end it was Server:Zul'jin US that made the final cut. A high pop PVE server with a huge talent pool to pick from and another Guild "Sweet Apathy" waiting on the other side to Join up Raid teams to finish progression on the MoP raids. Sadly teh core of sweet apathy seems to have fizzled out just before the end of MoP and many of the friends we made haven't logged on in months. No matter though through resourceful pug groups we few left were able to down Garrosh and show him who was boss.
Next up for the guild.... The Warlords of Draenor....
Warlords of Draenor has proven an exciting time for Rez. We are seeing a resurgence in membership. The new play style and awesome leveling experience is exactly what the game needed to get a huge boost in population. We are still the fun loving goofy guild we have been but now more people are taking interest. With most of our core already leveled and geared for Highmaul now is the time for the big push we've been wanting. We're always looking for fun goofy people like us. People that want to have fun and make some good old wow memories..
Weekly Raid ScheduleEdit
- Tuesday - LFR content
- Wens-Thurs - 7:30 form up then 8-12 EST Normal difficulty raid.
- Sunday Guild activities or guild achieve runs.
- This is a dedicated (read: not hardcore) raiding guild. We raid every week.
- We use a need/greed roll system for the 10man instances.