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{{Stub/Ability}}
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{{#data:itemtip
 
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<onlyinclude>{{Infobox ability
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|name=Oronok's Ancient Scepter
 
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|name=Revenge
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|quality=rare
 
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|image=Ability_Warrior_Revenge
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|icon=inv_staff_draenei_a_03
 
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|description=Instantly counterattack an enemy for [X + AP * 0.310] to [Y + AP * 0.310] damage. Revenge is only usable after the warrior blocks, dodges or parries an attack.
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|bind=BoP
 
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|class=[[Warrior]]
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|unique=1
 
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|type=Offensive
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|slot=Two-Hand
 
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|school=Physical
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|type=Staff
 
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|cost=5 Rage
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|dmglow=242
 
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|range=5 yd
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|dmghigh=363
 
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|cast_time=Instant
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|speed=3.50
 
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|cooldown=5 seconds
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|stamina=71
 
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|improvement=[[Focused Rage]], [[Improved Revenge]]
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|durability=100
 
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|crit=25
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|ranks=9
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|requirements=Melee weapon, [[Defensive Stance]]
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|spellpower=129
 
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}}</onlyinclude>
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|ilvl=108
 
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|sellprice=108344
 
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|itemid=31036
 
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|flavor="I was a lot of things..." -Oronok Torn-heart}}
 
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==Source==
 
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This item is a quest reward from {{questlong|neutral|70G-5|The Cipher of Damnation|id=10588}}.
 
   
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'''Revenge''' is a high-damage [[Warrior]] counterattack. It is only usable immediately after [[block]]ing, [[Dodge|dodging]], or [[parry]]ing an attack and in [[Defensive Stance]], making it essentially a tanking attack. It is most probably the most Powerful attack For a warrior before some High level (70-80) Acquired spells. For a normal level 65 [[Warrior]], It usually hits 1100-1300 dmg. per normal attack and 2000- 2500 Dmg. Per critical.
==External links==
 
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== Rank table ==
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Rank !! Level !! Base Damage !! Cost
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|-
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| 1 || 14 || 99 to 121 || {{Cost||15}}
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|-
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| 2 || 24 || 145 to 177 || {{Cost||80}}
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|-
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| 3 || 34 || 197 to 239 || {{Cost|1|60}}
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|-
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| 4 || 44 || 360 to 440 || {{Cost|3|6}}
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|-
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| 5 || 54 || 561 to 685 || {{Cost|5|60}}
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|-
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| 6 || 60 || 723 to 883 || {{Cost|6}}
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|-
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| 7 || 63 || 786 to 960 || {{Cost|6|50}}
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|-
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| 8 || 70 || 963 to 1175 || {{Cost|6|50}}
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|-
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| 9 || 80 || 1636 to 1998 || {{Cost|26}}
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|}
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== Notes ==
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Revenge costs 5 [[Warrior#Rage|Rage]], the same as [[Overpower]], which shares the same [[cooldown]]. Unlike Overpower, Revenge may be [[block]]ed, [[dodge]]d, or [[Parry|parried]]. This skill is not based on weapon damage.
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Revenge damage scales with [[attack power]], making it superior to Overpower for those not wielding a two-handed weapon, i.e., tanking Warriors.
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== Talent Improvements ==
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*[[Focused Rage]] reduces the Rage cost by 1/2/3.
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*[[Improved Revenge]] increases damage by 30/60% and hits 2nd target for 50/100%.
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*[[Unrelenting Assault]] reduces cooldown by 2/4 secs and increases damage by 10/20%
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*{{item|Glyph of Revenge}}
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== Tips and Tactics ==
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*This ability is usually the best way to hold a [[mob]]'s attention due to its very high [[Threat]]-to-[[Rage]] ratio. [[Sunder Armor]]/[[Devastate]] are available on command and can be spammed (given sufficient Rage, of course), and [[Shield Slam]] generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.
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*[[Shield Block]] is a popular way to enable Revenge by guaranteeing a block within a few seconds.
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*Revenge may seem similar to the [[Battle Stance]] ability [[Overpower]] (being a situationally-reactive skill), but there are important differences. First, Revenge is available after '''your Warrior''' blocks, dodges, or parries; Overpower only after '''your target''' dodges. Second, Revenge has a flat amount of damage modified by AP, while Overpower is straight weapon damage. Third, [[Improved Revenge]] gives you a chance to hit another nearby target, whereas [[Improved Overpower]] increases critical-hit chance. And fourth, it does a LOT more damage per hit, unlike Overpower, which is Un-Parryable, un-Dodgeable, and un-blockable, but, pays the cost of that by doing less damage.
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*Note that you do not need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targeting you, Revenge should activate regularly, particularly if your defensive skills are high.
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*Note that with 2/2 [[Unrelenting Assault]], Revenge will be on a one-second cooldown - while a parry, dodge, or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry, or block. It is unknown whether this is a bug or working as intended.
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== Patch changes ==
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* {{Patch 3.3.3|note=Damage done by this ability (base and scaling) increased by 50%.|comment=Also, [[Improved Revenge]] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.}}
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* {{Patch 3.0.2|note=Damage increased.}}
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* {{Patch 2.4.3|note=Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)}}
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* {{Patch 1.6.0|note=Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.}}
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== External links ==
 
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{{elinks-item|31036}}
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{{Elinks-spell|6572}}
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{{Classfooter|Warrior}}
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[[Category:World of Warcraft rare quest rewards]]
 
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[[Category:World of Warcraft rare staves]]
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[[Category:Warrior abilities]]

Revision as of 12:42, 15 March 2011

Revenge
Ability warrior revenge
  • Revenge (9 ranks)
  • Warrior ability
  • 5 yd range
  • 5 Rage
  • 5 sec cooldown
  • Instant
  • Instantly counterattack an enemy for [X + AP * 0.310] to [Y + AP * 0.310] damage. Revenge is only usable after the warrior blocks, dodges or parries an attack.
Properties
Class Warrior
School Physical
Cooldown 5 seconds
Other information
Requirements Melee weapon, Ability warrior defensivestance [Defensive Stance]
Improvements Ability warrior focusedrage [Focused Rage], Ability warrior revenge [Improved Revenge]

[[Category:warrior abilities]][[Category:warrior abilities]]

Revenge is a high-damage Warrior counterattack. It is only usable immediately after blocking, dodging, or parrying an attack and in Ability warrior defensivestance [Defensive Stance], making it essentially a tanking attack. It is most probably the most Powerful attack For a warrior before some High level (70-80) Acquired spells. For a normal level 65 Warrior, It usually hits 1100-1300 dmg. per normal attack and 2000- 2500 Dmg. Per critical.

Rank table

Rank Level Base Damage Cost
1 14 99 to 121 15s
2 24 145 to 177 80s
3 34 197 to 239 1g 60s
4 44 360 to 440 3g 6s
5 54 561 to 685 5g 60s
6 60 723 to 883 6g
7 63 786 to 960 6g 50s
8 70 963 to 1175 6g 50s
9 80 1636 to 1998 26g

Notes

Revenge costs 5 Rage, the same as Ability meleedamage [Overpower], which shares the same cooldown. Unlike Overpower, Revenge may be blocked, dodged, or parried. This skill is not based on weapon damage.

Revenge damage scales with attack power, making it superior to Overpower for those not wielding a two-handed weapon, i.e., tanking Warriors.

Talent Improvements

Tips and Tactics

  • This ability is usually the best way to hold a mob's attention due to its very high Threat-to-Rage ratio. Ability warrior sunder [Sunder Armor]/Inv sword 11 [Devastate] are available on command and can be spammed (given sufficient Rage, of course), and Inv shield 05 [Shield Slam] generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.
  • Ability defend [Shield Block] is a popular way to enable Revenge by guaranteeing a block within a few seconds.
  • Revenge may seem similar to the Ability warrior offensivestance [Battle Stance] ability Ability meleedamage [Overpower] (being a situationally-reactive skill), but there are important differences. First, Revenge is available after your Warrior blocks, dodges, or parries; Overpower only after your target dodges. Second, Revenge has a flat amount of damage modified by AP, while Overpower is straight weapon damage. Third, Ability warrior revenge [Improved Revenge] gives you a chance to hit another nearby target, whereas Ability meleedamage [Improved Overpower] increases critical-hit chance. And fourth, it does a LOT more damage per hit, unlike Overpower, which is Un-Parryable, un-Dodgeable, and un-blockable, but, pays the cost of that by doing less damage.
  • Note that you do not need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targeting you, Revenge should activate regularly, particularly if your defensive skills are high.
  • Note that with 2/2 Ability warrior unrelentingassault [Unrelenting Assault], Revenge will be on a one-second cooldown - while a parry, dodge, or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry, or block. It is unknown whether this is a bug or working as intended.

Patch changes

  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Damage done by this ability (base and scaling) increased by 50%.
    Also, Ability warrior revenge [Improved Revenge] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Damage increased.
  • Bc icon Patch 2.4.3 (2008-07-15): Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
  • WoW Icon update Patch 1.6.0 (2005-07-12): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.

External links