Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

HOWTOs

From WoWWiki

Jump to: navigation, search
Main Menu


HOWTOs

HOWTOs are detailed documents describing "how to" accomplish something specific. Most of them will assume a basic understanding of the WoW scripting language and framework. For more information on the framework please refer to Portal:Interface customization, AddOns, and World of Warcraft API.

This list may be incomplete; all HOWTOs are listed on Category:HOWTOs.

Tutorial names may be prefixed by tags:

OOD 
The tutorial is marked as being out of date.

Contents

Getting Started

Getting started with writing addons 
An overview of the tools, code and file types involved in creating addons.
AddOn programming tutorial/Introduction (Overview Page
Creating a Hello World! AddOn.
Setting up Visual Studio for WoW XML 
On a Windows platform, you can use Visual Studio to create XML descriptions of interfaces.

General Lua tutorials

Common Lua shortcuts 
Commonly occurring uses of Lua logic evaluation short-cuts, method syntax and the global environment.
Function arguments 
Declaring and passing arguments to functions.
Using the argument '...' efficiently 
Tips concerning the vararg operator.
Hooking functions 
Functions are first-class values in Lua, which allows you to override or extend the behavior of already declared functions.
Pattern matching 
An overview of the regular expression features of Lua.
HOWTO: Speed up string match lookups 
Describes how to potentially speed up multiple similar pattern string matching.
HOWTO: Use Tables Without Generating Extra Garbage 
An overview of techniques enabling table reuse and avoiding excessive garbage generation.


General Addon tutorials

Creating AddOn dependencies 
Adding required or optional dependencies to your addon's .toc file.
Getting the current interface number 
For use in .toc files.
Getting more useful errors 
Amending the error handler function to display the execution stack.
Making an addon easy to localize 
General techniques enabling localization.
Localizing an addon
Easily localize an addon 
A localization code example.
Using bindings.xml to create key bindings for your addon 
Enabling default UI bindings.
Handling events 
Creating, and managing event handler code.
OOD Parsing event messages 
Using the GlobalString format methods to match event texts.
Saving variables between game sessions 
Description and examples of saving variables to disk.
Creating defaults 
creating default values in your addon's saved variables.
Using OnUpdate correctly 
Throttling OnUpdate code execution.

Using FrameXML

Changing a button's action slot ID
Creating GUI configuration options 
A custom configuration frame tutorial.
Creating tabbed windows 
Using UIPanelTemplates to create tabs.
Creating a slash command 
Creating and using slash command handlers.
Creating your own chat types 
Adding new chat types allows users to redirect your addon's chat output to one or more desired chat frames.
Making a scrollable list using FauxScrollFrameTemplate 
FauxScrollFrameTemplate tutorial.
Creating standard left-sliding frames 
using the UIPanelLayout attributes to manage your frame's position.
Make Frames Closable With the "Esc" Key 
using UISpecialFrames to enable this behavior.
Removing Blizzard default frames 
Maps default UI elements to frame names and suggests use of the :Hide() widget function.
Hooking Outgoing Chat Messages 
Describes a mechanism to alter outgoing chat messages.
Creating simple pop-up dialog boxes
Using StaticPopup to display simple prompts.
Using UIDropDownMenu 
Drop down boxes and menus using the FrameXML API.
Using the Interface Options Addons panel 
Describes how to create an option panel that works with the default UI's Interface Options frame.
HOWTO: Use the ColorPickerFrame 
Invoking the default color picker.

Widgets

HOWTO: Scroll EditBoxes to the left programatically
Making Draggable Frames

Using the API

Getting Player and Realm Name At Load Time 
UnitName and GetPlayerRealm now always return correct values for the player.
Detecting an instant cast spell 
Using the UNIT_SPELLCAST_SUCCEEDED event.
Identifying buffs using textures

Others

Using Earth to create a QuestLog (Part 2
The Earth library is part of Cosmos.
OOD Using function hooking libraries 
Describes the benefits of using AceHooks.

Macros

Making a macro 
An overview of the various macro slash commands.
OOD Shrinking a macro 
Techniques that could shorten scripts in a macro.
Rate this article:
Share this article: