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Hamstring

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Hamstring
  • Hamstring
  • Instant
  • 5 yd range
  • 10 Rage
  • Maims the enemy, causing X damage and slowing the enemy's movement by 40% for 15 sec.
Usable by
Class Warrior
Properties
Type Offensive
School Physical
Cooldown None
Talents
Improvement
talents
Improved Hamstring
Other information
Ranks 4
Requirements Melee Weapon, Battle Stance, Berserker Stance
Related debuff
  • Hamstring
  • Movement slowed by 40%.
  • Duration: 15 seconds
"A mechanostrider is no help if you can't stand upright to mount it." - FilletTCGFoO 93

Hamstring is probably the most important PvP ability a warrior has, dealing an inconsequential amount of damage and slowing the target's movement speed. People are substantially easier to catch when they can't run quickly. This ability is also useful in PvE when fighting humanoids, as they run away when their health is low. The ability is relatively inexpensive, and in a PvP encounter is probably the ability you want to use right after your initial charge.

Contents

Functionality

Hamstring is a 10 Rage skill that slows an enemy target 40%-50%. Unfortunately, the wording in the skill in game is a little weird, so I've flipped it around a bit in the table. The snare effect lasts 15 seconds and the only cooldown on the ability is the generic global cooldown, so in a PvP battle you should make sure hamstring is constantly applied, as competent PvP players move around a lot.

Talents

  • Improved Hamstring (Gives your Hamstring ability a chance to immobilize the target for 5 sec.)

Notes

Require Melee Weapon

Rank table

Rank Damage Level Cost
1 5 8 2s 
2 18 32 1g 26s 
3 45 54 5g 4s 
4 63 67 5g 85s 

Tips and Tactics

  • Helpful in a variety of situations, this skill is one of the Warrior's few forms of crowd control, primarily used for slowing enemies down in preparation to them becoming Runners. In an ideal fight this should be applied somewhere around 40% to 30% Health of any enemy you know will try to run and get help - mostly Humanoids.
  • It's down side is that it requires a melee hit, so if they are already running, you will be unlikely to slow then down with this - consider investing the talent points needed for Piercing Howl to help with this kind of thing. It also only affects one target, making it difficult to use as a way to escape bad fights, since each individual enemy will need one Hamstring each.
  • In PvP this is a very useful skill, if used in conjunction with Charge on any enemy who overextends beyond his line of troops. Charging, Hamstringing, and then breaking off back to safety will leave them exposed and unable to run for cover effectively, allowing your team's Hunters and Mages to finish him off.
  • Hamstring is used for 2 reasons: 1. In PvP, and 2. In PvE against humanoids that flee when low on health. Always use this against harpies, Defias, trolls, gnolls, etc. before they can run off and aggro more mobs. This is another skill that isn't a high priority to level up, as the damage is paltry to begin with, however the added snare effect may be useful.
  • Hamstring is a useful ability to destroy a shamans totems in PvP; totems have little health and Hamstring is cheap and instant-cast. Each totem costs mana, and destroying them can be taxing on the shaman's mana pool.
  • Hamstring causes nearly as much bonus Threat as Heroic Strike does; keep this in mind if you're not the tank, so as not to pull aggro accidentally. It is not known whether this bonus Threat applies if the target is immune to Hamstring's snaring effect.
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