{{AbilityFlavor|Those who walk the path of the righteous need not fear restraint.|TCG Through the Dark Portal|55}}
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'''Hand of Freedom''' is a [[Holy]] spell learned at level 18 for {{cost||35}}. As of [[Patch 3.0.2]] this ability replaces the former [[Blessing of Freedom]] and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s.
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'''Hand of Freedom''' is a core [[paladin]] ability learned at level 52. As of [[Patch 3.0.2]] this ability replaces the former [[Blessing of Freedom]] and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s.
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== Talentimprovement ==
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== Modifiedby ==
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*[[Guardian's Favor]] (2ranks) will increase the duration of by 2/4 seconds.
*[[Divine Purpose]] (2 ranks) will give you a 50/100% chance to also remove any stun effects on a friendly player who is given a Hand of Freedom.
== Tips & tactics ==
== Tips & tactics ==
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== Patch changes ==
== Patch changes ==
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* {{Patch 3.1.3|note=Thebasedurationof this buffhasbeenreducedfrom10secondsto6seconds.}}
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* {{Patch 3.3.0|note=Itisnolonger possible to use this abilitywhileundertheeffectsofthedruid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting thisononeself.}}
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* {{Patch 3.2.2|note=This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.}}
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==References==
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* {{Patch 3.1.2|note=The base duration of this buff has been reduced from 10 seconds to 6 seconds.}}
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{{Reflist}}
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* {{Patch 3.0.8|note=Now works properly against the froststorm Breath Hunter pet ability.}}
Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Hand of Freedom is a core paladin ability learned at level 52. As of Patch 3.0.2 this ability replaces the former Blessing of Freedom and works in the same way, but uses the Hand system to prevent conflicts with Blessings.
This ability will not remove the Daze effect caused by running from mobs. However, this ability has been used to great effect against Hunters, Rogues, Paladins, and more who all have the ability to "daze" other players (especially against those whose use of it is critical to their strategy). Hand of Freedom will remove the effects of Player Daze, but is useless against Creature Daze.
In Warsong Gulch, when protecting the flag carrier, take note of the number of enemy priests or shaman around before casting Hand of Freedom. They can easily dispel it. Also, a level 70 mage can spellsteal it.
Patch 3.3.0 (08-Dec-2009): It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
Patch 3.2.2 (2009-09-22): This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
Patch 3.1.2 (2009-05-19): The base duration of this buff has been reduced from 10 seconds to 6 seconds.
Patch 3.0.8 (2009-01-20): Now works properly against the froststorm Breath Hunter pet ability.