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(Tips & tactics: fixed daze.)
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{{AbilityFlavor|Those who walk the path of the righteous need not fear restraint.|TCGDP|55}}
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{{AbilityFlavor|Those who walk the path of the righteous need not fear restraint.|TCG Through the Dark Portal|55}}
   
 
'''Hand of Freedom''' is a [[Holy]] spell learned at level 18 for {{cost||35}}. As of [[Patch 3.0.2]] this ability replaces the former [[Blessing of Freedom]] and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s.
 
'''Hand of Freedom''' is a [[Holy]] spell learned at level 18 for {{cost||35}}. As of [[Patch 3.0.2]] this ability replaces the former [[Blessing of Freedom]] and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s.

Revision as of 14:32, June 12, 2010

Hand of Freedom
Spell holy sealofvalor
  • Hand of Freedom
  • 30 yd  range
  • 25 seconds cooldown
  • 6% of base mana
  • Instant cast
  • Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Usable by
ClassPaladin
Properties
TypeDefensive
SchoolHoly
Cooldown25 seconds
Talents
Improvement
talents
Guardian's Favor, Blessed Hands, Divine Purpose
Other information
Ranks1
Related buff
Spell holy sealofvalor
  • Magic
  • Hand of Freedom
  • Immune to movement impairing effects.
  • Duration: 6 seconds
Those who walk the path of the righteous need not fear restraint.[1]

Hand of Freedom is a Holy spell learned at level 18 for 35Silver. As of Patch 3.0.2 this ability replaces the former Blessing of Freedom and works in the same way, but uses the Hand system to prevent conflicts with Blessings.

Talent improvement

  • Guardian's Favor (2 ranks) will increase the duration of by 2/4 seconds.
  • Divine Purpose (2 ranks) will give you a 50/100% chance to also remove any stun effects on a friendly player who is given a Hand of Freedom.

Tips & tactics

  • This ability will not remove the Daze effect caused by running from mobs. However, this ability has been used to great effect against Hunters, Rogues, Paladins, and more who all have the ability to "daze" other players (especially against those whose use of it is critical to their strategy). Hand of Freedom will remove the effects of Player Daze, but is useless against Creature Daze.
  • In Warsong Gulch, when protecting the flag carrier, take note of the number of enemy priests or shaman around before casting Hand of Freedom. They can easily dispel it. Also, a level 70 mage can spellsteal it.

Patch changes

  • Wrath-Logo-Small Patch 3.1.3 (2009-06-02): The base duration of this buff has been reduced from 10 seconds to 6 seconds.

References

External links


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